## Summary Added actions which allow a user to be added and disabled ## Test process https://dev.azure.com/ma-dev-uk/PrimAITE/_git/PrimAITE/pullrequest/529?_a=files&path=/tests/integration_tests/game_layer/actions/test_user_account_actions.py ## Checklist - [X] PR is linked to a **work item** - [X] **acceptance criteria** of linked ticket are met - [X] performed **self-review** of the code - [X] written **tests** for any new functionality added with this PR - [ ] updated the **documentation** if this PR changes or adds functionality - [ ] written/updated **design docs** if this PR implements new functionality - [ ] updated the **change log** - [X] ran **pre-commit** checks for code style - [ ] attended to any **TO-DOs** left in the code #2842 and #2843: implement add user and disable user actions + tests Related work items: #2842, #2843
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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import pytest
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.network.router import ACLAction
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from primaite.simulator.network.transmission.transport_layer import Port
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@pytest.fixture
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def game_and_agent_fixture(game_and_agent):
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"""Create a game with a simple agent that can be controlled by the tests."""
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game, agent = game_and_agent
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client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
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client_1.start_up_duration = 3
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return (game, agent)
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def test_user_account_add_user_action(game_and_agent_fixture):
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"""Tests the add user account action."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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assert len(client_1.user_manager.users) == 1 # admin is created by default
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assert len(client_1.user_manager.admins) == 1
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# add admin account
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action = (
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"NODE_ACCOUNTS_ADD_USER",
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{"node_id": 0, "username": "admin_2", "password": "e-tronic-boogaloo", "is_admin": True},
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)
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agent.store_action(action)
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game.step()
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assert len(client_1.user_manager.users) == 2 # new user added
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assert len(client_1.user_manager.admins) == 2
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# add non admin account
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action = (
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"NODE_ACCOUNTS_ADD_USER",
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{"node_id": 0, "username": "leeroy.jenkins", "password": "no_plan_needed", "is_admin": False},
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)
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agent.store_action(action)
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game.step()
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assert len(client_1.user_manager.users) == 3 # new user added
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assert len(client_1.user_manager.admins) == 2
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def test_user_account_disable_user_action(game_and_agent_fixture):
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"""Tests the disable user account action."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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client_1.user_manager.add_user(username="test", password="password", is_admin=True)
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assert len(client_1.user_manager.users) == 2 # new user added
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assert len(client_1.user_manager.admins) == 2
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test_user = client_1.user_manager.users.get("test")
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assert test_user
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assert test_user.disabled is not True
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# disable test account
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action = (
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"NODE_ACCOUNTS_DISABLE_USER",
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{
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"node_id": 0,
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"username": "test",
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},
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)
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agent.store_action(action)
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game.step()
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assert test_user.disabled
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def test_user_account_change_password_action(game_and_agent_fixture):
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"""Tests the change password user account action."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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client_1.user_manager.add_user(username="test", password="password", is_admin=True)
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test_user = client_1.user_manager.users.get("test")
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assert test_user.password == "password"
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# change account password
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action = (
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"NODE_ACCOUNTS_CHANGE_PASSWORD",
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{"node_id": 0, "username": "test", "current_password": "password", "new_password": "2Hard_2_Hack"},
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)
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agent.store_action(action)
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game.step()
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assert test_user.password == "2Hard_2_Hack"
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def test_user_account_create_terminal_action(game_and_agent_fixture):
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"""Tests that agents can use the terminal to create new users."""
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game, agent = game_and_agent_fixture
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router = game.simulation.network.get_node_by_hostname("router")
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
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server_1 = game.simulation.network.get_node_by_hostname("server_1")
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server_1_usm = server_1.software_manager.software["UserManager"]
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server_1_usm.add_user("user123", "password", is_admin=True)
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action = (
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"SSH_TO_REMOTE",
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{
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"node_id": 0,
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"username": "user123",
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"password": "password",
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"remote_ip": str(server_1.network_interface[1].ip_address),
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},
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)
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agent.store_action(action)
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game.step()
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assert agent.history[-1].response.status == "success"
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# Create a new user account via terminal.
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action = (
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"NODE_SEND_REMOTE_COMMAND",
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{
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"node_id": 0,
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"remote_ip": str(server_1.network_interface[1].ip_address),
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"command": ["service", "UserManager", "add_user", "new_user", "new_pass", True],
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},
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)
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agent.store_action(action)
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game.step()
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new_user = server_1.user_manager.users.get("new_user")
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assert new_user
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assert new_user.password == "new_pass"
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assert new_user.disabled is not True
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def test_user_account_disable_terminal_action(game_and_agent_fixture):
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"""Tests that agents can use the terminal to disable users."""
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game, agent = game_and_agent_fixture
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router = game.simulation.network.get_node_by_hostname("router")
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
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server_1 = game.simulation.network.get_node_by_hostname("server_1")
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server_1_usm = server_1.software_manager.software["UserManager"]
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server_1_usm.add_user("user123", "password", is_admin=True)
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action = (
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"SSH_TO_REMOTE",
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{
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"node_id": 0,
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"username": "user123",
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"password": "password",
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"remote_ip": str(server_1.network_interface[1].ip_address),
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},
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)
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agent.store_action(action)
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game.step()
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assert agent.history[-1].response.status == "success"
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# Disable a user via terminal
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action = (
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"NODE_SEND_REMOTE_COMMAND",
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{
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"node_id": 0,
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"remote_ip": str(server_1.network_interface[1].ip_address),
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"command": ["service", "UserManager", "disable_user", "user123"],
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},
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)
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agent.store_action(action)
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game.step()
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new_user = server_1.user_manager.users.get("user123")
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assert new_user
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assert new_user.disabled is True
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