Merged PR 529: #2842 and #2843: implement add user and disable user actions + tests

## Summary
Added actions which allow a user to be added and disabled

## Test process
https://dev.azure.com/ma-dev-uk/PrimAITE/_git/PrimAITE/pullrequest/529?_a=files&path=/tests/integration_tests/game_layer/actions/test_user_account_actions.py

## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code

#2842 and #2843: implement add user and disable user actions + tests

Related work items: #2842, #2843
This commit is contained in:
Czar Echavez
2024-09-12 09:45:05 +00:00
4 changed files with 227 additions and 1 deletions

View File

@@ -1116,6 +1116,38 @@ class ConfigureC2BeaconAction(AbstractAction):
return ["network", "node", node_name, "application", "C2Beacon", "configure", config.__dict__]
class NodeAccountsAddUserAction(AbstractAction):
"""Action which changes adds a User."""
def __init__(self, manager: "ActionManager", **kwargs) -> None:
super().__init__(manager=manager)
def form_request(self, node_id: str, username: str, password: str, is_admin: bool) -> RequestFormat:
"""Return the action formatted as a request which can be ingested by the PrimAITE simulation."""
node_name = self.manager.get_node_name_by_idx(node_id)
return ["network", "node", node_name, "service", "UserManager", "add_user", username, password, is_admin]
class NodeAccountsDisableUserAction(AbstractAction):
"""Action which disables a user."""
def __init__(self, manager: "ActionManager", **kwargs) -> None:
super().__init__(manager=manager)
def form_request(self, node_id: str, username: str) -> RequestFormat:
"""Return the action formatted as a request which can be ingested by the PrimAITE simulation."""
node_name = self.manager.get_node_name_by_idx(node_id)
return [
"network",
"node",
node_name,
"service",
"UserManager",
"disable_user",
username,
]
class NodeAccountsChangePasswordAction(AbstractAction):
"""Action which changes the password for a user."""
@@ -1368,6 +1400,8 @@ class ActionManager:
"C2_SERVER_RANSOMWARE_CONFIGURE": RansomwareConfigureC2ServerAction,
"C2_SERVER_TERMINAL_COMMAND": TerminalC2ServerAction,
"C2_SERVER_DATA_EXFILTRATE": ExfiltrationC2ServerAction,
"NODE_ACCOUNTS_ADD_USER": NodeAccountsAddUserAction,
"NODE_ACCOUNTS_DISABLE_USER": NodeAccountsDisableUserAction,
"NODE_ACCOUNTS_CHANGE_PASSWORD": NodeAccountsChangePasswordAction,
"SSH_TO_REMOTE": NodeSessionsRemoteLoginAction,
"SESSIONS_REMOTE_LOGOFF": NodeSessionsRemoteLogoutAction,

View File

@@ -857,7 +857,21 @@ class UserManager(Service):
"""
rm = super()._init_request_manager()
# todo add doc about requeest schemas
# todo add doc about request schemas
rm.add_request(
"add_user",
RequestType(
func=lambda request, context: RequestResponse.from_bool(
self.add_user(username=request[0], password=request[1], is_admin=request[2])
)
),
)
rm.add_request(
"disable_user",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.disable_user(username=request[0]))
),
)
rm.add_request(
"change_password",
RequestType(

View File

@@ -460,6 +460,8 @@ def game_and_agent():
{"type": "C2_SERVER_RANSOMWARE_CONFIGURE"},
{"type": "C2_SERVER_TERMINAL_COMMAND"},
{"type": "C2_SERVER_DATA_EXFILTRATE"},
{"type": "NODE_ACCOUNTS_ADD_USER"},
{"type": "NODE_ACCOUNTS_DISABLE_USER"},
{"type": "NODE_ACCOUNTS_CHANGE_PASSWORD"},
{"type": "SSH_TO_REMOTE"},
{"type": "SESSIONS_REMOTE_LOGOFF"},

View File

@@ -0,0 +1,176 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
import pytest
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.network.router import ACLAction
from primaite.simulator.network.transmission.transport_layer import Port
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.start_up_duration = 3
return (game, agent)
def test_user_account_add_user_action(game_and_agent_fixture):
"""Tests the add user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
assert len(client_1.user_manager.users) == 1 # admin is created by default
assert len(client_1.user_manager.admins) == 1
# add admin account
action = (
"NODE_ACCOUNTS_ADD_USER",
{"node_id": 0, "username": "admin_2", "password": "e-tronic-boogaloo", "is_admin": True},
)
agent.store_action(action)
game.step()
assert len(client_1.user_manager.users) == 2 # new user added
assert len(client_1.user_manager.admins) == 2
# add non admin account
action = (
"NODE_ACCOUNTS_ADD_USER",
{"node_id": 0, "username": "leeroy.jenkins", "password": "no_plan_needed", "is_admin": False},
)
agent.store_action(action)
game.step()
assert len(client_1.user_manager.users) == 3 # new user added
assert len(client_1.user_manager.admins) == 2
def test_user_account_disable_user_action(game_and_agent_fixture):
"""Tests the disable user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test", password="password", is_admin=True)
assert len(client_1.user_manager.users) == 2 # new user added
assert len(client_1.user_manager.admins) == 2
test_user = client_1.user_manager.users.get("test")
assert test_user
assert test_user.disabled is not True
# disable test account
action = (
"NODE_ACCOUNTS_DISABLE_USER",
{
"node_id": 0,
"username": "test",
},
)
agent.store_action(action)
game.step()
assert test_user.disabled
def test_user_account_change_password_action(game_and_agent_fixture):
"""Tests the change password user account action."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.user_manager.add_user(username="test", password="password", is_admin=True)
test_user = client_1.user_manager.users.get("test")
assert test_user.password == "password"
# change account password
action = (
"NODE_ACCOUNTS_CHANGE_PASSWORD",
{"node_id": 0, "username": "test", "current_password": "password", "new_password": "2Hard_2_Hack"},
)
agent.store_action(action)
game.step()
assert test_user.password == "2Hard_2_Hack"
def test_user_account_create_terminal_action(game_and_agent_fixture):
"""Tests that agents can use the terminal to create new users."""
game, agent = game_and_agent_fixture
router = game.simulation.network.get_node_by_hostname("router")
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_1_usm = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
# Create a new user account via terminal.
action = (
"NODE_SEND_REMOTE_COMMAND",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),
"command": ["service", "UserManager", "add_user", "new_user", "new_pass", True],
},
)
agent.store_action(action)
game.step()
new_user = server_1.user_manager.users.get("new_user")
assert new_user
assert new_user.password == "new_pass"
assert new_user.disabled is not True
def test_user_account_disable_terminal_action(game_and_agent_fixture):
"""Tests that agents can use the terminal to disable users."""
game, agent = game_and_agent_fixture
router = game.simulation.network.get_node_by_hostname("router")
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.SSH, dst_port=Port.SSH, position=4)
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_1_usm = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
# Disable a user via terminal
action = (
"NODE_SEND_REMOTE_COMMAND",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),
"command": ["service", "UserManager", "disable_user", "user123"],
},
)
agent.store_action(action)
game.step()
new_user = server_1.user_manager.users.get("user123")
assert new_user
assert new_user.disabled is True