Merge branch '4.0.0a1-dev' into feature/3075_Migrate_notebooks_to_MilPac_(Core_changes)
This commit is contained in:
@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: false
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save_step_metadata: false
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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game:
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ports:
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- ARP
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@@ -4,6 +4,9 @@
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# | node_a |------| switch_1 |------| node_b |
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# -------------- -------------- --------------
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#
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -4,6 +4,8 @@
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# | client_1 |------| switch_1 |------| client_2 |
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# -------------- -------------- --------------
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#
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -4,6 +4,9 @@
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# | client_1 |------| switch_1 |------| client_2 |
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# -------------- -------------- --------------
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#
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: true
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save_step_metadata: false
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@@ -30,6 +30,9 @@
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# | external_computer |------| switch_3 |------| external_server |
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# ----------------------- -------------- ---------------------
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#
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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game:
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ports:
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- ARP
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: true
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save_step_metadata: false
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@@ -30,6 +30,9 @@
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# | external_computer |------| switch_3 |------| external_server |
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# ----------------------- -------------- ---------------------
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#
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -4,6 +4,9 @@
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# | client_1 |------| switch_1 |------| client_2 |
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# -------------- -------------- --------------
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#
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: false
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: false
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save_step_metadata: false
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: true
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save_step_metadata: false
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: false
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save_step_metadata: false
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@@ -4,6 +4,9 @@
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# | client_1 |------| switch_1 |------| client_2 |
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# -------------- -------------- --------------
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#
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metadata:
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version: 3.0
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: true
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save_step_metadata: false
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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io_settings:
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save_agent_actions: true
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save_step_metadata: true
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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game:
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max_episode_length: 256
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ports:
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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game:
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max_episode_length: 256
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ports:
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@@ -1,3 +1,6 @@
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metadata:
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version: 3.0
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game:
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max_episode_length: 256
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ports:
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@@ -49,7 +49,7 @@ class GigaSwitch(NetworkNode, discriminator="gigaswitch"):
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if markdown:
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table.set_style(MARKDOWN)
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table.align = "l"
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table.title = f"{self.hostname} Switch Ports"
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table.title = f"{self.config.hostname} Switch Ports"
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for port_num, port in self.network_interface.items():
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table.add_row([port_num, port.mac_address, port.speed, "Enabled" if port.enabled else "Disabled"])
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print(table)
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@@ -106,7 +106,6 @@ def test_remote_login_change_password(game_and_agent_fixture: Tuple[PrimaiteGame
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"username": "user123",
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"current_password": "password",
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"new_password": "different_password",
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# "remote_ip": str(server_1.network_interface[1].ip_address),
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},
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)
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agent.store_action(action)
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@@ -146,7 +145,6 @@ def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGam
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"username": "user123",
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"current_password": "password",
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"new_password": "different_password",
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# "remote_ip": str(server_1.network_interface[1].ip_address),
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},
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)
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agent.store_action(action)
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@@ -4,7 +4,7 @@ from primaite.game.agent.scripted_agents.random_agent import RandomAgent
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def test_creating_empty_agent():
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agent = RandomAgent()
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agent = RandomAgent(config={"ref": "Empty Agent"})
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assert len(agent.action_manager.action_map) == 0
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assert isinstance(agent.observation_manager.obs, NullObservation)
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assert len(agent.reward_function.reward_components) == 0
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@@ -17,4 +17,3 @@ def switch() -> Switch:
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def test_describe_state(switch):
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state = switch.describe_state()
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assert len(state.get("ports")) is 8
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assert state.get("num_ports") is 8
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@@ -18,7 +18,7 @@ def test_scan(application):
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def test_run_application(application):
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assert application.operating_state == ApplicationOperatingState.CLOSED
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assert application.health_state_actual == SoftwareHealthState.UNUSED
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assert application.health_state_actual == SoftwareHealthState.GOOD
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application.run()
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assert application.operating_state == ApplicationOperatingState.RUNNING
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@@ -37,9 +37,9 @@ def test_close_application(application):
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def test_application_describe_states(application):
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assert application.operating_state == ApplicationOperatingState.CLOSED
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assert application.health_state_actual == SoftwareHealthState.UNUSED
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assert application.health_state_actual == SoftwareHealthState.GOOD
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assert SoftwareHealthState.UNUSED.value == application.describe_state().get("health_state_actual")
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assert SoftwareHealthState.GOOD.value == application.describe_state().get("health_state_actual")
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application.run()
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assert SoftwareHealthState.GOOD.value == application.describe_state().get("health_state_actual")
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@@ -22,7 +22,7 @@ def test_scan(service):
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def test_start_service(service):
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assert service.operating_state == ServiceOperatingState.STOPPED
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assert service.health_state_actual == SoftwareHealthState.UNUSED
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assert service.health_state_actual == SoftwareHealthState.GOOD
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service.start()
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assert service.operating_state == ServiceOperatingState.RUNNING
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@@ -43,7 +43,7 @@ def test_pause_and_resume_service(service):
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assert service.operating_state == ServiceOperatingState.STOPPED
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service.resume()
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assert service.operating_state == ServiceOperatingState.STOPPED
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assert service.health_state_actual == SoftwareHealthState.UNUSED
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assert service.health_state_actual == SoftwareHealthState.GOOD
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service.start()
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assert service.health_state_actual == SoftwareHealthState.GOOD
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@@ -58,11 +58,11 @@ def test_pause_and_resume_service(service):
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def test_restart(service):
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assert service.operating_state == ServiceOperatingState.STOPPED
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assert service.health_state_actual == SoftwareHealthState.UNUSED
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assert service.health_state_actual == SoftwareHealthState.GOOD
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service.restart()
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# Service is STOPPED. Restart will only work if the service was PAUSED or RUNNING
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assert service.operating_state == ServiceOperatingState.STOPPED
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assert service.health_state_actual == SoftwareHealthState.UNUSED
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assert service.health_state_actual == SoftwareHealthState.GOOD
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service.start()
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assert service.operating_state == ServiceOperatingState.RUNNING
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@@ -157,11 +157,11 @@ def test_service_fixing(service):
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def test_enable_disable(service):
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service.disable()
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assert service.operating_state == ServiceOperatingState.DISABLED
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assert service.health_state_actual == SoftwareHealthState.UNUSED
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assert service.health_state_actual == SoftwareHealthState.GOOD
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service.enable()
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assert service.operating_state == ServiceOperatingState.STOPPED
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assert service.health_state_actual == SoftwareHealthState.UNUSED
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assert service.health_state_actual == SoftwareHealthState.GOOD
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def test_overwhelm_service(service):
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@@ -39,6 +39,6 @@ def test_software_creation(software):
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def test_software_set_health_state(software):
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assert software.health_state_actual == SoftwareHealthState.UNUSED
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software.set_health_state(SoftwareHealthState.GOOD)
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assert software.health_state_actual == SoftwareHealthState.GOOD
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software.set_health_state(SoftwareHealthState.COMPROMISED)
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assert software.health_state_actual == SoftwareHealthState.COMPROMISED
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Block a user