.. only:: comment © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK ``game`` ======== This section defines high-level settings that apply across the game, currently it's used to help shape the action and observation spaces by restricting which ports and internet protocols should be considered. Here, users can also set the maximum number of steps in an episode. ``game`` hierarchy ------------------ .. code-block:: yaml game: max_episode_length: 256 ports: - ARP - DNS - HTTP - POSTGRES_SERVER protocols: - ICMP - TCP - UDP thresholds: nmne: high: 10 medium: 5 low: 0 ``max_episode_length`` ---------------------- Optional. Default value is ``256``. The maximum number of episodes a Reinforcement Learning agent(s) can be trained for. ``ports`` --------- A list of ports that the Reinforcement Learning agent(s) are able to see in the observation space. See :ref:`List of Ports ` for a list of ports. ``protocols`` ------------- A list of protocols that the Reinforcement Learning agent(s) are able to see in the observation space. See :ref:`List of IPProtocols ` for a list of protocols. ``thresholds`` -------------- These are used to determine the thresholds of high, medium and low categories for counted observation occurrences.