# Basic Switched network # # -------------- -------------- -------------- # | node_a |------| switch_1 |------| node_b | # -------------- -------------- -------------- # io_settings: save_step_metadata: false save_pcap_logs: true save_sys_logs: true sys_log_level: WARNING agent_log_level: INFO save_agent_logs: true write_agent_log_to_terminal: True game: max_episode_length: 256 ports: - ARP - DNS - HTTP - POSTGRES_SERVER protocols: - ICMP - TCP - UDP simulation: network: nodes: - type: switch hostname: switch_1 num_ports: 8 - hostname: node_a type: computer ip_address: 192.168.10.21 subnet_mask: 255.255.255.0 default_gateway: 192.168.10.1 applications: - type: C2Server options: listen_on_ports: - 80 - 53 - 21 - hostname: node_b type: computer ip_address: 192.168.10.22 subnet_mask: 255.255.255.0 default_gateway: 192.168.10.1 applications: - type: C2Beacon options: c2_server_ip_address: 192.168.10.21 keep_alive_frequency: 5 masquerade_protocol: TCP masquerade_port: HTTP listen_on_ports: - 80 - 53 - 21 links: - endpoint_a_hostname: switch_1 endpoint_a_port: 1 endpoint_b_hostname: node_a endpoint_b_port: 1 bandwidth: 200 - endpoint_a_hostname: switch_1 endpoint_a_port: 2 endpoint_b_hostname: node_b endpoint_b_port: 1 bandwidth: 200