.. only:: comment © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK ``simulation`` ============== In this section the network layout is defined. This part of the config follows a hierarchical structure. Almost every component defines a ``ref`` field which acts as a human-readable unique identifier, used by other parts of the config, such as agents. At the top level of the network are ``nodes``, ``links`` and ``airspace``. e.g. .. code-block:: yaml simulation: network: nodes: ... links: ... airspace: ... ``nodes`` --------- This is where the list of nodes are defined. Some items will differ according to the node type, however, there will be common items such as a node's reference (which is used by the agent), the node's ``type`` and ``hostname`` To see the configuration for these nodes, refer to the following: .. toctree:: :maxdepth: 1 :glob: simulation/nodes/computer simulation/nodes/firewall simulation/nodes/router simulation/nodes/server simulation/nodes/switch simulation/nodes/wireless_router simulation/nodes/network_examples ``links`` --------- This is where the links between the nodes are formed. e.g. In order to recreate the network below, we will need to create 2 links: - a link from computer_1 to the switch - a link from computer_2 to the switch .. image:: ../../_static/switched_p2p_network.png :width: 500 :align: center this results in: .. code-block:: yaml links: - endpoint_a_hostname: computer_1 endpoint_a_port: 1 # port 1 on computer_1 endpoint_b_hostname: switch endpoint_b_port: 1 # port 1 on switch bandwidth: 100 - endpoint_a_hostname: computer_2 endpoint_a_port: 1 # port 1 on computer_2 endpoint_b_hostname: switch endpoint_b_port: 2 # port 2 on switch bandwidth: 100 ``ref`` ^^^^^^^ The human readable name for the link. Not used in code, however is useful for a human to understand what the link is for. ``endpoint_a_hostname`` ^^^^^^^^^^^^^^^^^^^^^^^ The ``hostname`` of the node which must be connected. ``endpoint_a_port`` ^^^^^^^^^^^^^^^^^^^ The port on ``endpoint_a_hostname`` which is to be connected to ``endpoint_b_port``. This accepts an integer value e.g. if port 1 is to be connected, the configuration should be ``endpoint_a_port: 1`` ``endpoint_b_hostname`` ^^^^^^^^^^^^^^^^^^^^^^^ The ``hostname`` of the node which must be connected. ``endpoint_b_port`` ^^^^^^^^^^^^^^^^^^^ The port on ``endpoint_b_hostname`` which is to be connected to ``endpoint_a_port``. This accepts an integer value e.g. if port 1 is to be connected, the configuration should be ``endpoint_b_port: 1`` ``bandwidth`` This is an integer value specifying the allowed bandwidth across the connection. Units are in Mbps. ``airspace`` ------------ This section configures settings specific to the wireless network's virtual airspace. ``frequency_max_capacity_mbps`` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This setting allows the user to override the default maximum bandwidth capacity set for each frequency. The key should be the AirSpaceFrequency name and the value be the desired maximum bandwidth capacity in mbps (megabits per second) for a single timestep. The below example would permit 123.45 megabits to be transmit across the WiFi 2.4 GHz frequency in a single timestep. Setting a frequencies max capacity to 0.0 blocks that frequency on the airspace. .. code-block:: yaml simulation: network: airspace: frequency_max_capacity_mbps: WIFI_2_4: 123.45 WIFI_5: 0.0