.. only:: comment © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK Simulation State ================ ``SimComponent`` objects in the simulation have a method called ``describe_state`` which return a dictionary of the state of the component. This is used to report pertinent data that could impact an agent's actions or rewards. For instance, the name and health status of a node is reported, which can be used by a reward function to punish corrupted or compromised nodes and reward healthy nodes. Each ``SimComponent`` object reports not only its own attributes in the state but also those of its child components. I.e. a computer node will report the state of its ``FileSystem`` and the ``FileSystem`` will report the state of its files and folders. This happens by recursively calling the children's own ``describe_state`` methods. The game layer calls ``describe_state`` on the trunk ``SimComponent`` (the top-level parent) and then passes the state to the agents once per simulation step. For this reason, all ``SimComponent`` objects must have a ``describe_state`` method, and they must all be linked to the trunk ``SimComponent``. This code snippet demonstrates how the state information is defined within the ``SimComponent`` class: .. code-block:: python class Node(SimComponent): operating_state: NodeOperatingState = NodeOperatingState.OFF services: Dict[str, Service] = {} def describe_state(self) -> Dict: state = super().describe_state() state["operating_state"] = self.operating_state.value state["services"] = {uuid: svc.describe_state() for uuid, svc in self.services.items()} return state class Service(SimComponent): health_state: ServiceHealthState = ServiceHealthState.GOOD def describe_state(self) -> Dict: state = super().describe_state() state["health_state"] = self.health_state.value return state