Files
PrimAITE/tests/integration_tests/game_layer/actions/test_terminal_actions.py

167 lines
6.0 KiB
Python

# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from typing import Tuple
import pytest
from primaite.game.agent.interface import ProxyAgent
from primaite.game.game import PrimaiteGame
from primaite.simulator.network.hardware.base import UserManager
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.router import ACLAction
from primaite.simulator.system.services.service import ServiceOperatingState
from primaite.simulator.system.services.terminal.terminal import RemoteTerminalConnection
from primaite.utils.validation.port import PORT_LOOKUP
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
router = game.simulation.network.get_node_by_hostname("router")
router.acl.add_rule(action=ACLAction.PERMIT, src_port=PORT_LOOKUP["SSH"], dst_port=PORT_LOOKUP["SSH"], position=4)
return (game, agent)
def test_remote_login(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
game, agent = game_and_agent_fixture
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
connection_established = False
for conn_str, conn_obj in client_1.terminal.connections.items():
conn_obj: RemoteTerminalConnection
if conn_obj.ip_address == server_1.network_interface[1].ip_address:
connection_established = True
if not connection_established:
pytest.fail("Remote SSH connection could not be established")
def test_remote_login_wrong_password(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
game, agent = game_and_agent_fixture
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "wrong_password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "failure"
connection_established = False
for conn_str, conn_obj in client_1.terminal.connections.items():
conn_obj: RemoteTerminalConnection
if conn_obj.ip_address == server_1.network_interface[1].ip_address:
connection_established = True
if connection_established:
pytest.fail("Remote SSH connection was established despite wrong password")
def test_remote_login_change_password(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
game, agent = game_and_agent_fixture
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_um: UserManager = server_1.software_manager.software["UserManager"]
server_1_um.add_user("user123", "password", is_admin=True)
action = (
"NODE_ACCOUNTS_CHANGE_PASSWORD",
{
"node_id": 1, # server_1
"username": "user123",
"current_password": "password",
"new_password": "different_password",
},
)
agent.store_action(action)
game.step()
assert agent.history[-1].response.status == "success"
assert server_1_um.users["user123"].password == "different_password"
def test_change_password_logs_out_user(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
game, agent = game_and_agent_fixture
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
client_1 = game.simulation.network.get_node_by_hostname("client_1")
# create a new user account on server_1 that will be logged into remotely
server_1_usm: UserManager = server_1.software_manager.software["UserManager"]
server_1_usm.add_user("user123", "password", is_admin=True)
# Log in remotely
action = (
"SSH_TO_REMOTE",
{
"node_id": 0,
"username": "user123",
"password": "password",
"remote_ip": str(server_1.network_interface[1].ip_address),
},
)
agent.store_action(action)
game.step()
# Change password
action = (
"NODE_ACCOUNTS_CHANGE_PASSWORD",
{
"node_id": 1, # server_1
"username": "user123",
"current_password": "password",
"new_password": "different_password",
},
)
agent.store_action(action)
game.step()
# Assert that the user cannot execute an action
action = (
"NODE_SEND_REMOTE_COMMAND",
{
"node_id": 0,
"remote_ip": str(server_1.network_interface[1].ip_address),
"command": ["file_system", "create", "file", "folder123", "doggo.pdf", False],
},
)
agent.store_action(action)
game.step()
assert server_1.file_system.get_folder("folder123") is None
assert server_1.file_system.get_file("folder123", "doggo.pdf") is None