Files
PrimAITE/src/primaite/agents/simple.py
Chris McCarthy 27ca53878a #917 - Fixed the RLlib integration
- Dropped support for overriding the num_episodes and num_steps at the agent level. It's just not needed and will add complexity when overriding and writing output files.
2023-06-30 16:52:57 +01:00

57 lines
1.5 KiB
Python

from primaite.agents.agent import HardCodedAgentSessionABC
from primaite.agents.utils import get_new_action, transform_action_acl_enum, transform_action_node_enum
class RandomAgent(HardCodedAgentSessionABC):
"""
A Random Agent.
Get a completely random action from the action space.
"""
def _calculate_action(self, obs):
return self._env.action_space.sample()
class DummyAgent(HardCodedAgentSessionABC):
"""
A Dummy Agent.
All action spaces setup so dummy action is always 0 regardless of action
type used.
"""
def _calculate_action(self, obs):
return 0
class DoNothingACLAgent(HardCodedAgentSessionABC):
"""
A do nothing ACL agent.
A valid ACL action that has no effect; does nothing.
"""
def _calculate_action(self, obs):
nothing_action = ["NONE", "ALLOW", "ANY", "ANY", "ANY", "ANY"]
nothing_action = transform_action_acl_enum(nothing_action)
nothing_action = get_new_action(nothing_action, self._env.action_dict)
return nothing_action
class DoNothingNodeAgent(HardCodedAgentSessionABC):
"""
A do nothing Node agent.
A valid Node action that has no effect; does nothing.
"""
def _calculate_action(self, obs):
nothing_action = [1, "NONE", "ON", 0]
nothing_action = transform_action_node_enum(nothing_action)
nothing_action = get_new_action(nothing_action, self._env.action_dict)
# nothing_action should currently always be 0
return nothing_action