This section defines high-level settings that apply across the game, currently it's used to help shape the action and observation spaces by restricting which ports and internet protocols should be considered. Here, users can also set the maximum number of steps in an episode.
Used to configure the random seeds used within PrimAITE, ensuring determinism within episode/session runs. If empty or set to -1, no seed is set. The given seed value is logged (by default) in ``primaite/<VERSION>/sessions/<DATE>/<TIME>/simulation_output``.