#2837 - Updates to some more documentation files to cover new features [skip ci]
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@@ -5,7 +5,8 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [3.3.0] - 2024-08-30
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### Added
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- Random Number Generator Seeding by specifying a random number seed in the config file.
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- Implemented Terminal service class, providing a generic terminal simulation.
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@@ -172,3 +172,8 @@ The amount of timesteps that the frequency can randomly change.
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---------------
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If ``True``, gymnasium flattening will be performed on the observation space before sending to the agent. Set this to ``True`` if your agent does not support nested observation spaces.
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``Agent History``
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-----------------
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Agents will record their action log for each step. This is a summary of what the agent did, along with response information from requests within the simulation.
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@@ -28,6 +28,7 @@ This section defines high-level settings that apply across the game, currently i
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high: 10
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medium: 5
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low: 0
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seed: 1
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``max_episode_length``
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----------------------
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@@ -54,3 +55,8 @@ See :ref:`List of IPProtocols <List of IPProtocols>` for a list of protocols.
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--------------
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These are used to determine the thresholds of high, medium and low categories for counted observation occurrences.
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``seed``
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--------
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Used to configure the random seeds used within PrimAITE, ensuring determinism within episode/session runs. If empty or set to -1, no seed is set.
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