3110 - Fix naming schema for rewards in docs

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Marek Wolan
2025-03-13 11:53:36 +00:00
parent 9ffd5b90d9
commit 00364c3a9f

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@@ -9,8 +9,8 @@ Rewards
Rewards in PrimAITE are based on a system of individual components that react to events in the simulation. An agent's reward function is calculated as the weighted sum of several reward components. Rewards in PrimAITE are based on a system of individual components that react to events in the simulation. An agent's reward function is calculated as the weighted sum of several reward components.
Some rewards, such as the ``GreenAdminDatabaseUnreachablePenalty``, can be marked as 'sticky' in their configuration. Setting this to ``True`` will mean that they continue to output the same value after an event until another event of that type. Some rewards, such as the ``green-admin-database-unreachable-penalty``, can be marked as 'sticky' in their configuration. Setting this to ``True`` will mean that they continue to output the same value after an event until another event of that type.
In the instance of the ``GreenAdminDatabaseUnreachablePenalty``, the database admin reward will stay negative until the next successful database request is made, even if the database admin agents do nothing and the database returns a good state. In the instance of the ``green-admin-database-unreachable-penalty``, the database admin reward will stay negative until the next successful database request is made, even if the database admin agents do nothing and the database returns a good state.
Components Components
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