Merge branch 'dev' into feature/1386-enable-a-repeatable-or-deterministic-baseline-test

This commit is contained in:
Czar Echavez
2023-07-06 22:22:37 +01:00
11 changed files with 268 additions and 228 deletions

View File

@@ -82,203 +82,203 @@ The environment config file consists of the following attributes:
Rewards are calculated based on the difference between the current state and reference state (the 'should be' state) of the environment.
* **Generic [all_ok]** [int]
* **Generic [all_ok]** [float]
The score to give when the current situation (for a given component) is no different from that expected in the baseline (i.e. as though no blue or red agent actions had been undertaken)
* **Node Hardware State [off_should_be_on]** [int]
* **Node Hardware State [off_should_be_on]** [float]
The score to give when the node should be on, but is off
* **Node Hardware State [off_should_be_resetting]** [int]
* **Node Hardware State [off_should_be_resetting]** [float]
The score to give when the node should be resetting, but is off
* **Node Hardware State [on_should_be_off]** [int]
* **Node Hardware State [on_should_be_off]** [float]
The score to give when the node should be off, but is on
* **Node Hardware State [on_should_be_resetting]** [int]
* **Node Hardware State [on_should_be_resetting]** [float]
The score to give when the node should be resetting, but is on
* **Node Hardware State [resetting_should_be_on]** [int]
* **Node Hardware State [resetting_should_be_on]** [float]
The score to give when the node should be on, but is resetting
* **Node Hardware State [resetting_should_be_off]** [int]
* **Node Hardware State [resetting_should_be_off]** [float]
The score to give when the node should be off, but is resetting
* **Node Hardware State [resetting]** [int]
* **Node Hardware State [resetting]** [float]
The score to give when the node is resetting
* **Node Operating System or Service State [good_should_be_patching]** [int]
* **Node Operating System or Service State [good_should_be_patching]** [float]
The score to give when the state should be patching, but is good
* **Node Operating System or Service State [good_should_be_compromised]** [int]
* **Node Operating System or Service State [good_should_be_compromised]** [float]
The score to give when the state should be compromised, but is good
* **Node Operating System or Service State [good_should_be_overwhelmed]** [int]
* **Node Operating System or Service State [good_should_be_overwhelmed]** [float]
The score to give when the state should be overwhelmed, but is good
* **Node Operating System or Service State [patching_should_be_good]** [int]
* **Node Operating System or Service State [patching_should_be_good]** [float]
The score to give when the state should be good, but is patching
* **Node Operating System or Service State [patching_should_be_compromised]** [int]
* **Node Operating System or Service State [patching_should_be_compromised]** [float]
The score to give when the state should be compromised, but is patching
* **Node Operating System or Service State [patching_should_be_overwhelmed]** [int]
* **Node Operating System or Service State [patching_should_be_overwhelmed]** [float]
The score to give when the state should be overwhelmed, but is patching
* **Node Operating System or Service State [patching]** [int]
* **Node Operating System or Service State [patching]** [float]
The score to give when the state is patching
* **Node Operating System or Service State [compromised_should_be_good]** [int]
* **Node Operating System or Service State [compromised_should_be_good]** [float]
The score to give when the state should be good, but is compromised
* **Node Operating System or Service State [compromised_should_be_patching]** [int]
* **Node Operating System or Service State [compromised_should_be_patching]** [float]
The score to give when the state should be patching, but is compromised
* **Node Operating System or Service State [compromised_should_be_overwhelmed]** [int]
* **Node Operating System or Service State [compromised_should_be_overwhelmed]** [float]
The score to give when the state should be overwhelmed, but is compromised
* **Node Operating System or Service State [compromised]** [int]
* **Node Operating System or Service State [compromised]** [float]
The score to give when the state is compromised
* **Node Operating System or Service State [overwhelmed_should_be_good]** [int]
* **Node Operating System or Service State [overwhelmed_should_be_good]** [float]
The score to give when the state should be good, but is overwhelmed
* **Node Operating System or Service State [overwhelmed_should_be_patching]** [int]
* **Node Operating System or Service State [overwhelmed_should_be_patching]** [float]
The score to give when the state should be patching, but is overwhelmed
* **Node Operating System or Service State [overwhelmed_should_be_compromised]** [int]
* **Node Operating System or Service State [overwhelmed_should_be_compromised]** [float]
The score to give when the state should be compromised, but is overwhelmed
* **Node Operating System or Service State [overwhelmed]** [int]
* **Node Operating System or Service State [overwhelmed]** [float]
The score to give when the state is overwhelmed
* **Node File System State [good_should_be_repairing]** [int]
* **Node File System State [good_should_be_repairing]** [float]
The score to give when the state should be repairing, but is good
* **Node File System State [good_should_be_restoring]** [int]
* **Node File System State [good_should_be_restoring]** [float]
The score to give when the state should be restoring, but is good
* **Node File System State [good_should_be_corrupt]** [int]
* **Node File System State [good_should_be_corrupt]** [float]
The score to give when the state should be corrupt, but is good
* **Node File System State [good_should_be_destroyed]** [int]
* **Node File System State [good_should_be_destroyed]** [float]
The score to give when the state should be destroyed, but is good
* **Node File System State [repairing_should_be_good]** [int]
* **Node File System State [repairing_should_be_good]** [float]
The score to give when the state should be good, but is repairing
* **Node File System State [repairing_should_be_restoring]** [int]
* **Node File System State [repairing_should_be_restoring]** [float]
The score to give when the state should be restoring, but is repairing
* **Node File System State [repairing_should_be_corrupt]** [int]
* **Node File System State [repairing_should_be_corrupt]** [float]
The score to give when the state should be corrupt, but is repairing
* **Node File System State [repairing_should_be_destroyed]** [int]
* **Node File System State [repairing_should_be_destroyed]** [float]
The score to give when the state should be destroyed, but is repairing
* **Node File System State [repairing]** [int]
* **Node File System State [repairing]** [float]
The score to give when the state is repairing
* **Node File System State [restoring_should_be_good]** [int]
* **Node File System State [restoring_should_be_good]** [float]
The score to give when the state should be good, but is restoring
* **Node File System State [restoring_should_be_repairing]** [int]
* **Node File System State [restoring_should_be_repairing]** [float]
The score to give when the state should be repairing, but is restoring
* **Node File System State [restoring_should_be_corrupt]** [int]
* **Node File System State [restoring_should_be_corrupt]** [float]
The score to give when the state should be corrupt, but is restoring
* **Node File System State [restoring_should_be_destroyed]** [int]
* **Node File System State [restoring_should_be_destroyed]** [float]
The score to give when the state should be destroyed, but is restoring
* **Node File System State [restoring]** [int]
* **Node File System State [restoring]** [float]
The score to give when the state is restoring
* **Node File System State [corrupt_should_be_good]** [int]
* **Node File System State [corrupt_should_be_good]** [float]
The score to give when the state should be good, but is corrupt
* **Node File System State [corrupt_should_be_repairing]** [int]
* **Node File System State [corrupt_should_be_repairing]** [float]
The score to give when the state should be repairing, but is corrupt
* **Node File System State [corrupt_should_be_restoring]** [int]
* **Node File System State [corrupt_should_be_restoring]** [float]
The score to give when the state should be restoring, but is corrupt
* **Node File System State [corrupt_should_be_destroyed]** [int]
* **Node File System State [corrupt_should_be_destroyed]** [float]
The score to give when the state should be destroyed, but is corrupt
* **Node File System State [corrupt]** [int]
* **Node File System State [corrupt]** [float]
The score to give when the state is corrupt
* **Node File System State [destroyed_should_be_good]** [int]
* **Node File System State [destroyed_should_be_good]** [float]
The score to give when the state should be good, but is destroyed
* **Node File System State [destroyed_should_be_repairing]** [int]
* **Node File System State [destroyed_should_be_repairing]** [float]
The score to give when the state should be repairing, but is destroyed
* **Node File System State [destroyed_should_be_restoring]** [int]
* **Node File System State [destroyed_should_be_restoring]** [float]
The score to give when the state should be restoring, but is destroyed
* **Node File System State [destroyed_should_be_corrupt]** [int]
* **Node File System State [destroyed_should_be_corrupt]** [float]
The score to give when the state should be corrupt, but is destroyed
* **Node File System State [destroyed]** [int]
* **Node File System State [destroyed]** [float]
The score to give when the state is destroyed
* **Node File System State [scanning]** [int]
* **Node File System State [scanning]** [float]
The score to give when the state is scanning
* **IER Status [red_ier_running]** [int]
* **IER Status [red_ier_running]** [float]
The score to give when a red agent IER is permitted to run
* **IER Status [green_ier_blocked]** [int]
* **IER Status [green_ier_blocked]** [float]
The score to give when a green agent IER is prevented from running

View File

@@ -257,14 +257,19 @@ class AgentSessionABC(ABC):
raise FileNotFoundError(msg)
pass
@property
def _saved_agent_path(self) -> Path:
file_name = (
f"{self._training_config.agent_framework}_"
f"{self._training_config.agent_identifier}_"
f"{self.timestamp_str}.zip"
)
return self.learning_path / file_name
@abstractmethod
def save(self):
"""Save the agent."""
agent_path = (
self.session_path
/ f"{self._training_config.agent_framework}_{self._training_config.agent_identifier}_{self.timestamp_str}"
)
_LOGGER.debug(f"Saving agent: {agent_path}")
self._agent.save(agent_path)
pass
@abstractmethod
def export(self):

View File

@@ -1,9 +1,11 @@
from __future__ import annotations
import json
import shutil
from datetime import datetime
from pathlib import Path
from typing import Union
from uuid import uuid4
from ray.rllib.algorithms import Algorithm
from ray.rllib.algorithms.a2c import A2CConfig
@@ -121,9 +123,11 @@ class RLlibAgent(AgentSessionABC):
def _save_checkpoint(self):
checkpoint_n = self._training_config.checkpoint_every_n_episodes
episode_count = self._current_result["episodes_total"]
if checkpoint_n > 0 and episode_count > 0:
if (episode_count % checkpoint_n == 0) or (episode_count == self._training_config.num_episodes):
self._agent.save(str(self.checkpoints_path))
save_checkpoint = False
if checkpoint_n:
save_checkpoint = episode_count % checkpoint_n == 0
if episode_count and save_checkpoint:
self._agent.save(str(self.checkpoints_path))
def learn(
self,
@@ -141,6 +145,7 @@ class RLlibAgent(AgentSessionABC):
for i in range(episodes):
self._current_result = self._agent.train()
self._save_checkpoint()
self.save()
self._agent.stop()
super().learn()
@@ -167,6 +172,26 @@ class RLlibAgent(AgentSessionABC):
"""Load an agent from file."""
raise NotImplementedError
def save(self, overwrite_existing: bool = True):
"""Save the agent."""
# Make temp dir to save in isolation
temp_dir = self.learning_path / str(uuid4())
temp_dir.mkdir()
# Save the agent to the temp dir
self._agent.save(str(temp_dir))
# Capture the saved Rllib checkpoint inside the temp directory
for file in temp_dir.iterdir():
checkpoint_dir = file
break
# Zip the folder
shutil.make_archive(str(self._saved_agent_path).replace(".zip", ""), "zip", checkpoint_dir) # noqa
# Drop the temp directory
shutil.rmtree(temp_dir)
def export(self):
"""Export the agent to transportable file format."""
raise NotImplementedError

View File

@@ -65,11 +65,13 @@ class SB3Agent(AgentSessionABC):
def _save_checkpoint(self):
checkpoint_n = self._training_config.checkpoint_every_n_episodes
episode_count = self._env.episode_count
if checkpoint_n > 0 and episode_count > 0:
if (episode_count % checkpoint_n == 0) or (episode_count == self._training_config.num_episodes):
checkpoint_path = self.checkpoints_path / f"sb3ppo_{episode_count}.zip"
self._agent.save(checkpoint_path)
_LOGGER.debug(f"Saved agent checkpoint: {checkpoint_path}")
save_checkpoint = False
if checkpoint_n:
save_checkpoint = episode_count % checkpoint_n == 0
if episode_count and save_checkpoint:
checkpoint_path = self.checkpoints_path / f"sb3ppo_{episode_count}.zip"
self._agent.save(checkpoint_path)
_LOGGER.debug(f"Saved agent checkpoint: {checkpoint_path}")
def _get_latest_checkpoint(self):
pass
@@ -91,6 +93,7 @@ class SB3Agent(AgentSessionABC):
self._agent.learn(total_timesteps=time_steps)
self._save_checkpoint()
self._env.reset()
self.save()
self._env.close()
super().learn()
@@ -134,6 +137,10 @@ class SB3Agent(AgentSessionABC):
"""Load an agent from file."""
raise NotImplementedError
def save(self):
"""Save the agent."""
self._agent.save(self._saved_agent_path)
def export(self):
"""Export the agent to transportable file format."""
raise NotImplementedError

View File

@@ -93,58 +93,58 @@ sb3_output_verbose_level: NONE
# Generic
all_ok: 0
# Node Hardware State
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
off_should_be_on: -0.001
off_should_be_resetting: -0.0005
on_should_be_off: -0.0002
on_should_be_resetting: -0.0005
resetting_should_be_on: -0.0005
resetting_should_be_off: -0.0002
resetting: -0.0003
# Node Software or Service State
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
good_should_be_patching: 0.0002
good_should_be_compromised: 0.0005
good_should_be_overwhelmed: 0.0005
patching_should_be_good: -0.0005
patching_should_be_compromised: 0.0002
patching_should_be_overwhelmed: 0.0002
patching: -0.0003
compromised_should_be_good: -0.002
compromised_should_be_patching: -0.002
compromised_should_be_overwhelmed: -0.002
compromised: -0.002
overwhelmed_should_be_good: -0.002
overwhelmed_should_be_patching: -0.002
overwhelmed_should_be_compromised: -0.002
overwhelmed: -0.002
# Node File System State
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
good_should_be_repairing: 0.0002
good_should_be_restoring: 0.0002
good_should_be_corrupt: 0.0005
good_should_be_destroyed: 0.001
repairing_should_be_good: -0.0005
repairing_should_be_restoring: 0.0002
repairing_should_be_corrupt: 0.0002
repairing_should_be_destroyed: 0.0000
repairing: -0.0003
restoring_should_be_good: -0.001
restoring_should_be_repairing: -0.0002
restoring_should_be_corrupt: 0.0001
restoring_should_be_destroyed: 0.0002
restoring: -0.0006
corrupt_should_be_good: -0.001
corrupt_should_be_repairing: -0.001
corrupt_should_be_restoring: -0.001
corrupt_should_be_destroyed: 0.0002
corrupt: -0.001
destroyed_should_be_good: -0.002
destroyed_should_be_repairing: -0.002
destroyed_should_be_restoring: -0.002
destroyed_should_be_corrupt: -0.002
destroyed: -0.002
scanning: -0.0002
# IER status
red_ier_running: -5
green_ier_blocked: -10
red_ier_running: -0.0005
green_ier_blocked: -0.001
# Patching / Reset durations
os_patching_duration: 5 # The time taken to patch the OS

View File

@@ -94,64 +94,64 @@ class TrainingConfig:
# Reward values
# Generic
all_ok: int = 0
all_ok: float = 0
# Node Hardware State
off_should_be_on: int = -10
off_should_be_resetting: int = -5
on_should_be_off: int = -2
on_should_be_resetting: int = -5
resetting_should_be_on: int = -5
resetting_should_be_off: int = -2
resetting: int = -3
off_should_be_on: float = -0.001
off_should_be_resetting: float = -0.0005
on_should_be_off: float = -0.0002
on_should_be_resetting: float = -0.0005
resetting_should_be_on: float = -0.0005
resetting_should_be_off: float = -0.0002
resetting: float = -0.0003
# Node Software or Service State
good_should_be_patching: int = 2
good_should_be_compromised: int = 5
good_should_be_overwhelmed: int = 5
patching_should_be_good: int = -5
patching_should_be_compromised: int = 2
patching_should_be_overwhelmed: int = 2
patching: int = -3
compromised_should_be_good: int = -20
compromised_should_be_patching: int = -20
compromised_should_be_overwhelmed: int = -20
compromised: int = -20
overwhelmed_should_be_good: int = -20
overwhelmed_should_be_patching: int = -20
overwhelmed_should_be_compromised: int = -20
overwhelmed: int = -20
good_should_be_patching: float = 0.0002
good_should_be_compromised: float = 0.0005
good_should_be_overwhelmed: float = 0.0005
patching_should_be_good: float = -0.0005
patching_should_be_compromised: float = 0.0002
patching_should_be_overwhelmed: float = 0.0002
patching: float = -0.0003
compromised_should_be_good: float = -0.002
compromised_should_be_patching: float = -0.002
compromised_should_be_overwhelmed: float = -0.002
compromised: float = -0.002
overwhelmed_should_be_good: float = -0.002
overwhelmed_should_be_patching: float = -0.002
overwhelmed_should_be_compromised: float = -0.002
overwhelmed: float = -0.002
# Node File System State
good_should_be_repairing: int = 2
good_should_be_restoring: int = 2
good_should_be_corrupt: int = 5
good_should_be_destroyed: int = 10
repairing_should_be_good: int = -5
repairing_should_be_restoring: int = 2
repairing_should_be_corrupt: int = 2
repairing_should_be_destroyed: int = 0
repairing: int = -3
restoring_should_be_good: int = -10
restoring_should_be_repairing: int = -2
restoring_should_be_corrupt: int = 1
restoring_should_be_destroyed: int = 2
restoring: int = -6
corrupt_should_be_good: int = -10
corrupt_should_be_repairing: int = -10
corrupt_should_be_restoring: int = -10
corrupt_should_be_destroyed: int = 2
corrupt: int = -10
destroyed_should_be_good: int = -20
destroyed_should_be_repairing: int = -20
destroyed_should_be_restoring: int = -20
destroyed_should_be_corrupt: int = -20
destroyed: int = -20
scanning: int = -2
good_should_be_repairing: float = 0.0002
good_should_be_restoring: float = 0.0002
good_should_be_corrupt: float = 0.0005
good_should_be_destroyed: float = 0.001
repairing_should_be_good: float = -0.0005
repairing_should_be_restoring: float = 0.0002
repairing_should_be_corrupt: float = 0.0002
repairing_should_be_destroyed: float = 0.0000
repairing: float = -0.0003
restoring_should_be_good: float = -0.001
restoring_should_be_repairing: float = -0.0002
restoring_should_be_corrupt: float = 0.0001
restoring_should_be_destroyed: float = 0.0002
restoring: float = -0.0006
corrupt_should_be_good: float = -0.001
corrupt_should_be_repairing: float = -0.001
corrupt_should_be_restoring: float = -0.001
corrupt_should_be_destroyed: float = 0.0002
corrupt: float = -0.001
destroyed_should_be_good: float = -0.002
destroyed_should_be_repairing: float = -0.002
destroyed_should_be_restoring: float = -0.002
destroyed_should_be_corrupt: float = -0.002
destroyed: float = -0.002
scanning: float = -0.0002
# IER status
red_ier_running: int = -5
green_ier_blocked: int = -10
red_ier_running: float = -0.0005
green_ier_blocked: float = -0.001
# Patching / Reset durations
os_patching_duration: int = 5

View File

@@ -142,10 +142,10 @@ class Primaite(Env):
self.step_info = {}
# Total reward
self.total_reward = 0
self.total_reward: float = 0
# Average reward
self.average_reward = 0
self.average_reward: float = 0
# Episode count
self.episode_count = 0
@@ -283,9 +283,9 @@ class Primaite(Env):
self._create_random_red_agent()
# Reset counters and totals
self.total_reward = 0
self.total_reward = 0.0
self.step_count = 0
self.average_reward = 0
self.average_reward = 0.0
# Update observations space and return
self.update_environent_obs()

View File

@@ -20,7 +20,7 @@ def calculate_reward_function(
red_iers,
step_count,
config_values,
):
) -> float:
"""
Compares the states of the initial and final nodes/links to get a reward.
@@ -33,7 +33,7 @@ def calculate_reward_function(
step_count: current step
config_values: Config values
"""
reward_value = 0
reward_value: float = 0.0
# For each node, compare hardware state, SoftwareState, service states
for node_key, final_node in final_nodes.items():
@@ -94,7 +94,7 @@ def calculate_reward_function(
return reward_value
def score_node_operating_state(final_node, initial_node, reference_node, config_values):
def score_node_operating_state(final_node, initial_node, reference_node, config_values) -> float:
"""
Calculates score relating to the hardware state of a node.
@@ -104,7 +104,7 @@ def score_node_operating_state(final_node, initial_node, reference_node, config_
reference_node: The node if there had been no red or blue effect
config_values: Config values
"""
score = 0
score: float = 0.0
final_node_operating_state = final_node.hardware_state
reference_node_operating_state = reference_node.hardware_state
@@ -143,7 +143,7 @@ def score_node_operating_state(final_node, initial_node, reference_node, config_
return score
def score_node_os_state(final_node, initial_node, reference_node, config_values):
def score_node_os_state(final_node, initial_node, reference_node, config_values) -> float:
"""
Calculates score relating to the Software State of a node.
@@ -153,7 +153,7 @@ def score_node_os_state(final_node, initial_node, reference_node, config_values)
reference_node: The node if there had been no red or blue effect
config_values: Config values
"""
score = 0
score: float = 0.0
final_node_os_state = final_node.software_state
reference_node_os_state = reference_node.software_state
@@ -194,7 +194,7 @@ def score_node_os_state(final_node, initial_node, reference_node, config_values)
return score
def score_node_service_state(final_node, initial_node, reference_node, config_values):
def score_node_service_state(final_node, initial_node, reference_node, config_values) -> float:
"""
Calculates score relating to the service state(s) of a node.
@@ -204,7 +204,7 @@ def score_node_service_state(final_node, initial_node, reference_node, config_va
reference_node: The node if there had been no red or blue effect
config_values: Config values
"""
score = 0
score: float = 0.0
final_node_services: Dict[str, Service] = final_node.services
reference_node_services: Dict[str, Service] = reference_node.services
@@ -266,7 +266,7 @@ def score_node_service_state(final_node, initial_node, reference_node, config_va
return score
def score_node_file_system(final_node, initial_node, reference_node, config_values):
def score_node_file_system(final_node, initial_node, reference_node, config_values) -> float:
"""
Calculates score relating to the file system state of a node.
@@ -275,7 +275,7 @@ def score_node_file_system(final_node, initial_node, reference_node, config_valu
initial_node: The node before red and blue agents take effect
reference_node: The node if there had been no red or blue effect
"""
score = 0
score: float = 0.0
final_node_file_system_state = final_node.file_system_state_actual
reference_node_file_system_state = reference_node.file_system_state_actual

View File

@@ -31,7 +31,7 @@ class Transaction(object):
"The observation space before any actions are taken"
self.obs_space_post = None
"The observation space after any actions are taken"
self.reward = None
self.reward: float = None
"The reward value"
self.action_space = None
"The action space invoked by the agent"

View File

@@ -91,60 +91,60 @@ sb3_output_verbose_level: NONE
# Reward values
# Generic
all_ok: 0
all_ok: 0.0000
# Node Hardware State
off_should_be_on: -10
off_should_be_resetting: -5
on_should_be_off: -2
on_should_be_resetting: -5
resetting_should_be_on: -5
resetting_should_be_off: -2
resetting: -3
off_should_be_on: -0.001
off_should_be_resetting: -0.0005
on_should_be_off: -0.0002
on_should_be_resetting: -0.0005
resetting_should_be_on: -0.0005
resetting_should_be_off: -0.0002
resetting: -0.0003
# Node Software or Service State
good_should_be_patching: 2
good_should_be_compromised: 5
good_should_be_overwhelmed: 5
patching_should_be_good: -5
patching_should_be_compromised: 2
patching_should_be_overwhelmed: 2
patching: -3
compromised_should_be_good: -20
compromised_should_be_patching: -20
compromised_should_be_overwhelmed: -20
compromised: -20
overwhelmed_should_be_good: -20
overwhelmed_should_be_patching: -20
overwhelmed_should_be_compromised: -20
overwhelmed: -20
good_should_be_patching: 0.0002
good_should_be_compromised: 0.0005
good_should_be_overwhelmed: 0.0005
patching_should_be_good: -0.0005
patching_should_be_compromised: 0.0002
patching_should_be_overwhelmed: 0.0002
patching: -0.0003
compromised_should_be_good: -0.002
compromised_should_be_patching: -0.002
compromised_should_be_overwhelmed: -0.002
compromised: -0.002
overwhelmed_should_be_good: -0.002
overwhelmed_should_be_patching: -0.002
overwhelmed_should_be_compromised: -0.002
overwhelmed: -0.002
# Node File System State
good_should_be_repairing: 2
good_should_be_restoring: 2
good_should_be_corrupt: 5
good_should_be_destroyed: 10
repairing_should_be_good: -5
repairing_should_be_restoring: 2
repairing_should_be_corrupt: 2
repairing_should_be_destroyed: 0
repairing: -3
restoring_should_be_good: -10
restoring_should_be_repairing: -2
restoring_should_be_corrupt: 1
restoring_should_be_destroyed: 2
restoring: -6
corrupt_should_be_good: -10
corrupt_should_be_repairing: -10
corrupt_should_be_restoring: -10
corrupt_should_be_destroyed: 2
corrupt: -10
destroyed_should_be_good: -20
destroyed_should_be_repairing: -20
destroyed_should_be_restoring: -20
destroyed_should_be_corrupt: -20
destroyed: -20
scanning: -2
good_should_be_repairing: 0.0002
good_should_be_restoring: 0.0002
good_should_be_corrupt: 0.0005
good_should_be_destroyed: 0.001
repairing_should_be_good: -0.0005
repairing_should_be_restoring: 0.0002
repairing_should_be_corrupt: 0.0002
repairing_should_be_destroyed: 0.0000
repairing: -0.0003
restoring_should_be_good: -0.001
restoring_should_be_repairing: -0.0002
restoring_should_be_corrupt: 0.0001
restoring_should_be_destroyed: 0.0002
restoring: -0.0006
corrupt_should_be_good: -0.001
corrupt_should_be_repairing: -0.001
corrupt_should_be_restoring: -0.001
corrupt_should_be_destroyed: 0.0002
corrupt: -0.001
destroyed_should_be_good: -0.002
destroyed_should_be_repairing: -0.002
destroyed_should_be_restoring: -0.002
destroyed_should_be_corrupt: -0.002
destroyed: -0.002
scanning: -0.0002
# IER status
red_ier_running: -5
green_ier_blocked: -10
red_ier_running: -0.0005
green_ier_blocked: -0.001
# Patching / Reset durations
os_patching_duration: 5 # The time taken to patch the OS

View File

@@ -33,6 +33,9 @@ def test_primaite_session(temp_primaite_session):
# Check that the network png file exists
assert (session_path / f"network_{session.timestamp_str}.png").exists()
# Check that the saved agent exists
assert session._agent_session._saved_agent_path.exists()
# Check that both the transactions and av reward csv files exist
for file in session.learning_path.iterdir():
if file.suffix == ".csv":