Merge remote-tracking branch 'origin/dev' into feature/2137-refactor-request-api
This commit is contained in:
@@ -296,6 +296,16 @@ class NodeFileDeleteAction(NodeFileAbstractAction):
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super().__init__(manager, num_nodes=num_nodes, num_folders=num_folders, num_files=num_files, **kwargs)
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self.verb: str = "delete"
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def form_request(self, node_id: int, folder_id: int, file_id: int) -> List[str]:
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"""Return the action formatted as a request which can be ingested by the PrimAITE simulation."""
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node_uuid = self.manager.get_node_uuid_by_idx(node_id)
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folder_uuid = self.manager.get_folder_uuid_by_idx(node_idx=node_id, folder_idx=folder_id)
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file_uuid = self.manager.get_file_uuid_by_idx(node_idx=node_id, folder_idx=folder_id, file_idx=file_id)
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if node_uuid is None or folder_uuid is None or file_uuid is None:
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return ["do_nothing"]
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return ["do_nothing"]
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# return ["network", "node", node_uuid, "file_system", "delete", "file", folder_uuid, file_uuid]
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class NodeFileRepairAction(NodeFileAbstractAction):
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"""Action which repairs a file."""
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@@ -443,27 +453,33 @@ class NetworkACLAddRuleAction(AbstractAction):
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protocol = self.manager.get_internet_protocol_by_idx(protocol_id - 2)
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# subtract 2 to account for UNUSED=0 and ALL=1.
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if source_ip_id in [0, 1]:
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if source_ip_id == 0:
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return ["do_nothing"] # invalid formulation
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elif source_ip_id == 1:
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src_ip = "ALL"
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return ["do_nothing"] # NOT SUPPORTED, JUST DO NOTHING IF WE COME ACROSS THIS
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else:
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src_ip = self.manager.get_ip_address_by_idx(source_ip_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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if source_port_id == 1:
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if source_port_id == 0:
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return ["do_nothing"] # invalid formulation
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elif source_port_id == 1:
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src_port = "ALL"
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else:
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src_port = self.manager.get_port_by_idx(source_port_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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if dest_ip_id in (0, 1):
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if source_ip_id == 0:
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return ["do_nothing"] # invalid formulation
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elif dest_ip_id == 1:
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dst_ip = "ALL"
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return ["do_nothing"] # NOT SUPPORTED, JUST DO NOTHING IF WE COME ACROSS THIS
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else:
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dst_ip = self.manager.get_ip_address_by_idx(dest_ip_id - 2)
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# subtract 2 to account for UNUSED=0, and ALL=1
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if dest_port_id == 1:
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if dest_port_id == 0:
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return ["do_nothing"] # invalid formulation
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elif dest_port_id == 1:
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dst_port = "ALL"
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else:
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dst_port = self.manager.get_port_by_idx(dest_port_id - 2)
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@@ -943,13 +959,22 @@ class ActionManager:
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:return: The constructed ActionManager.
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:rtype: ActionManager
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"""
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ip_address_order = cfg["options"].pop("ip_address_order", {})
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ip_address_list = []
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for entry in ip_address_order:
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node_ref = entry["node_ref"]
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nic_num = entry["nic_num"]
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node_obj = game.simulation.network.get_node_by_hostname(node_ref)
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ip_address = node_obj.ethernet_port[nic_num].ip_address
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ip_address_list.append(ip_address)
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obj = cls(
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game=game,
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actions=cfg["action_list"],
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**cfg["options"],
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protocols=game.options.protocols,
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ports=game.options.ports,
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ip_address_list=None,
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ip_address_list=ip_address_list or None,
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act_map=cfg.get("action_map"),
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)
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@@ -15,7 +15,6 @@ class DataManipulationAgent(AbstractScriptedAgent):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self._set_next_execution_timestep(self.agent_settings.start_settings.start_step)
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def _set_next_execution_timestep(self, timestep: int) -> None:
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@@ -46,3 +45,8 @@ class DataManipulationAgent(AbstractScriptedAgent):
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self._set_next_execution_timestep(current_timestep + self.agent_settings.start_settings.frequency)
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return "NODE_APPLICATION_EXECUTE", {"node_id": 0, "application_id": 0}
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def reset_agent_for_episode(self) -> None:
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"""Set the next execution timestep when the episode resets."""
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super().reset_agent_for_episode()
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self._set_next_execution_timestep(self.agent_settings.start_settings.start_step)
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@@ -44,6 +44,8 @@ class AgentSettings(BaseModel):
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start_settings: Optional[AgentStartSettings] = None
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"Configuration for when an agent begins performing it's actions"
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flatten_obs: bool = True
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"Whether to flatten the observation space before passing it to the agent. True by default."
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@classmethod
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def from_config(cls, config: Optional[Dict]) -> "AgentSettings":
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@@ -134,6 +136,10 @@ class AbstractAgent(ABC):
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request = self.action_manager.form_request(action_identifier=action, action_options=options)
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return request
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def reset_agent_for_episode(self) -> None:
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"""Agent reset logic should go here."""
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pass
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class AbstractScriptedAgent(AbstractAgent):
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"""Base class for actors which generate their own behaviour."""
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@@ -166,6 +172,7 @@ class ProxyAgent(AbstractAgent):
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action_space: Optional[ActionManager],
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observation_space: Optional[ObservationManager],
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reward_function: Optional[RewardFunction],
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agent_settings: Optional[AgentSettings] = None,
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) -> None:
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super().__init__(
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agent_name=agent_name,
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@@ -174,6 +181,7 @@ class ProxyAgent(AbstractAgent):
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reward_function=reward_function,
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)
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self.most_recent_action: ActType
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self.flatten_obs: bool = agent_settings.flatten_obs if agent_settings else False
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def get_action(self, obs: ObsType, reward: float = 0.0) -> Tuple[str, Dict]:
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"""
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@@ -1,5 +1,6 @@
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"""Manages the observation space for the agent."""
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from abc import ABC, abstractmethod
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from ipaddress import IPv4Address
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from typing import Any, Dict, List, Optional, Tuple, TYPE_CHECKING
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from gymnasium import spaces
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@@ -78,7 +79,7 @@ class FileObservation(AbstractObservation):
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file_state = access_from_nested_dict(state, self.where)
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if file_state is NOT_PRESENT_IN_STATE:
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return self.default_observation
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return {"health_status": file_state["health_status"]}
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return {"health_status": file_state["visible_status"]}
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@property
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def space(self) -> spaces.Space:
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@@ -204,12 +205,15 @@ class LinkObservation(AbstractObservation):
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bandwidth = link_state["bandwidth"]
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load = link_state["current_load"]
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utilisation_fraction = load / bandwidth
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# 0 is UNUSED, 1 is 0%-10%. 2 is 10%-20%. 3 is 20%-30%. And so on... 10 is exactly 100%
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utilisation_category = int(utilisation_fraction * 10) + 1
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if load == 0:
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utilisation_category = 0
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else:
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utilisation_fraction = load / bandwidth
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# 0 is UNUSED, 1 is 0%-10%. 2 is 10%-20%. 3 is 20%-30%. And so on... 10 is exactly 100%
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utilisation_category = int(utilisation_fraction * 9) + 1
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# TODO: once the links support separte load per protocol, this needs amendment to reflect that.
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return {"PROTOCOLS": {"ALL": utilisation_category}}
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return {"PROTOCOLS": {"ALL": min(utilisation_category, 10)}}
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@property
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def space(self) -> spaces.Space:
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@@ -554,7 +558,7 @@ class NodeObservation(AbstractObservation):
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folder_configs = config.get("folders", {})
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folders = [
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FolderObservation.from_config(
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config=c, game=game, parent_where=where, num_files_per_folder=num_files_per_folder
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config=c, game=game, parent_where=where + ["file_system"], num_files_per_folder=num_files_per_folder
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)
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for c in folder_configs
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]
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@@ -644,10 +648,13 @@ class AclObservation(AbstractObservation):
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# TODO: what if the ACL has more rules than num of max rules for obs space
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obs = {}
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for i, rule_state in acl_state.items():
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acl_items = dict(acl_state.items())
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i = 1 # don't show rule 0 for compatibility reasons.
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while i < self.num_rules + 1:
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rule_state = acl_items[i]
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if rule_state is None:
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obs[i + 1] = {
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"position": i,
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obs[i] = {
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"position": i - 1,
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"permission": 0,
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"source_node_id": 0,
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"source_port": 0,
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@@ -656,15 +663,26 @@ class AclObservation(AbstractObservation):
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"protocol": 0,
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}
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else:
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obs[i + 1] = {
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"position": i,
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src_ip = rule_state["src_ip_address"]
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src_node_id = 1 if src_ip is None else self.node_to_id[IPv4Address(src_ip)]
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dst_ip = rule_state["dst_ip_address"]
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dst_node_ip = 1 if dst_ip is None else self.node_to_id[IPv4Address(dst_ip)]
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src_port = rule_state["src_port"]
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src_port_id = 1 if src_port is None else self.port_to_id[src_port]
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dst_port = rule_state["dst_port"]
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dst_port_id = 1 if dst_port is None else self.port_to_id[dst_port]
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protocol = rule_state["protocol"]
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protocol_id = 1 if protocol is None else self.protocol_to_id[protocol]
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obs[i] = {
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"position": i - 1,
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"permission": rule_state["action"],
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"source_node_id": self.node_to_id[rule_state["src_ip_address"]],
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"source_port": self.port_to_id[rule_state["src_port"]],
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"dest_node_id": self.node_to_id[rule_state["dst_ip_address"]],
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"dest_port": self.port_to_id[rule_state["dst_port"]],
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"protocol": self.protocol_to_id[rule_state["protocol"]],
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"source_node_id": src_node_id,
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"source_port": src_port_id,
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"dest_node_id": dst_node_ip,
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"dest_port": dst_port_id,
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"protocol": protocol_id,
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}
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i += 1
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return obs
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@property
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@@ -110,10 +110,17 @@ class DatabaseFileIntegrity(AbstractReward):
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:type state: Dict
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"""
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database_file_state = access_from_nested_dict(state, self.location_in_state)
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if database_file_state is NOT_PRESENT_IN_STATE:
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_LOGGER.info(
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f"Could not calculate {self.__class__} reward because "
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"simulation state did not contain enough information."
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)
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return 0.0
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health_status = database_file_state["health_status"]
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if health_status == "corrupted":
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if health_status == 2:
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return -1
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elif health_status == "good":
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elif health_status == 1:
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return 1
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else:
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return 0
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@@ -13,11 +13,9 @@ from primaite.game.agent.rewards import RewardFunction
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from primaite.session.io import SessionIO, SessionIOSettings
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from primaite.simulator.network.hardware.base import NIC, NodeOperatingState
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from primaite.simulator.network.hardware.nodes.computer import Computer
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from primaite.simulator.network.hardware.nodes.router import ACLAction, Router
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from primaite.simulator.network.hardware.nodes.router import Router
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from primaite.simulator.network.hardware.nodes.server import Server
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from primaite.simulator.network.hardware.nodes.switch import Switch
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from primaite.simulator.network.transmission.network_layer import IPProtocol
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from primaite.simulator.network.transmission.transport_layer import Port
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.database_client import DatabaseClient
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from primaite.simulator.system.applications.red_applications.data_manipulation_bot import DataManipulationBot
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@@ -117,7 +115,7 @@ class PrimaiteGame:
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self.update_agents(sim_state)
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# Apply all actions to simulation as requests
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self.apply_agent_actions()
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agent_actions = self.apply_agent_actions() # noqa
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# Advance timestep
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self.advance_timestep()
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@@ -135,12 +133,15 @@ class PrimaiteGame:
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def apply_agent_actions(self) -> None:
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"""Apply all actions to simulation as requests."""
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agent_actions = {}
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for agent in self.agents:
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obs = agent.observation_manager.current_observation
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rew = agent.reward_function.current_reward
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action_choice, options = agent.get_action(obs, rew)
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agent_actions[agent.agent_name] = (action_choice, options)
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request = agent.format_request(action_choice, options)
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self.simulation.apply_request(request)
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return agent_actions
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def advance_timestep(self) -> None:
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"""Advance timestep."""
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@@ -164,6 +165,7 @@ class PrimaiteGame:
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self.simulation.reset_component_for_episode(episode=self.episode_counter)
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for agent in self.agents:
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agent.reward_function.total_reward = 0.0
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agent.reset_agent_for_episode()
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def close(self) -> None:
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"""Close the game, this will close the simulation."""
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@@ -228,31 +230,7 @@ class PrimaiteGame:
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operating_state=NodeOperatingState.ON,
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)
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elif n_type == "router":
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new_node = Router(
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hostname=node_cfg["hostname"],
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num_ports=node_cfg.get("num_ports"),
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operating_state=NodeOperatingState.ON,
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)
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if "ports" in node_cfg:
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for port_num, port_cfg in node_cfg["ports"].items():
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new_node.configure_port(
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port=port_num, ip_address=port_cfg["ip_address"], subnet_mask=port_cfg["subnet_mask"]
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)
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# new_node.enable_port(port_num)
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if "acl" in node_cfg:
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for r_num, r_cfg in node_cfg["acl"].items():
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# excuse the uncommon walrus operator ` := `. It's just here as a shorthand, to avoid repeating
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# this: 'r_cfg.get('src_port')'
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# Port/IPProtocol. TODO Refactor
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new_node.acl.add_rule(
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action=ACLAction[r_cfg["action"]],
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src_port=None if not (p := r_cfg.get("src_port")) else Port[p],
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dst_port=None if not (p := r_cfg.get("dst_port")) else Port[p],
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protocol=None if not (p := r_cfg.get("protocol")) else IPProtocol[p],
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src_ip_address=r_cfg.get("ip_address"),
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dst_ip_address=r_cfg.get("ip_address"),
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position=r_num,
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)
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new_node = Router.from_config(node_cfg)
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else:
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_LOGGER.warning(f"invalid node type {n_type} in config")
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if "services" in node_cfg:
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@@ -389,6 +367,7 @@ class PrimaiteGame:
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action_space=action_space,
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observation_space=obs_space,
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reward_function=rew_function,
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agent_settings=agent_settings,
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)
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game.agents.append(new_agent)
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game.rl_agents.append(new_agent)
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Reference in New Issue
Block a user