Add acl remove rule integration test.

This commit is contained in:
Marek Wolan
2024-01-08 16:24:09 +00:00
parent 534f84ccd1
commit 7c0ff8e3f0

View File

@@ -128,9 +128,13 @@ def install_stuff_to_sim(sim: Simulation):
# 3: Install server software
server_1.software_manager.install(DNSServer)
dns_service: DNSServer = server_1.software_manager.software.get("DNSServer") # noqa
dns_service.dns_register("example.com", server_2.ip_address)
dns_service.dns_register("www.example.com", server_2.ip_address)
server_2.software_manager.install(WebServer)
# 3.1: Ensure that the dns clients are configured correctly
client_1.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
server_2.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
# 4: Check that client came pre-installed with web browser and dns client
assert isinstance(client_1.software_manager.software.get("WebBrowser"), WebBrowser)
assert isinstance(client_1.software_manager.software.get("DNSClient"), DNSClient)
@@ -260,7 +264,7 @@ def test_do_nothing_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent])
game.step()
# @pytest.mark.skip(reason="Waiting to merge ticket 2166")
@pytest.mark.skip(reason="Waiting to merge ticket 2166")
def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""
Test that the NodeServiceScanAction can form a request and that it is accepted by the simulation.
@@ -385,4 +389,94 @@ def test_network_acl_addrule_integration(game_and_agent: Tuple[PrimaiteGame, Pro
assert server_1.ping("10.0.2.3") # Can ping server_2
# def test_network_acl_removerule_integration()
def test_network_acl_removerule_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the NetworkACLRemoveRuleAction can form a request and that it is accepted by the simulation."""
game, agent = game_and_agent
# 1: Check that http traffic is going across the network nicely.
client_1 = game.simulation.network.get_node_by_hostname("client_1")
server_1 = game.simulation.network.get_node_by_hostname("server_1")
router = game.simulation.network.get_node_by_hostname("router")
browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
browser.run()
browser.target_url = "http://www.example.com"
assert browser.get_webpage() # check that the browser can access example.com before we block it
# 2: Remove rule that allows HTTP traffic across the network
action = (
"NETWORK_ACL_REMOVERULE",
{
"position": 3, # 4th rule
},
)
agent.store_action(action)
game.step()
# 3: Check that the ACL now has 3 rules, and that client 1 cannot access example.com
assert router.acl.num_rules == 3
assert not browser.get_webpage()
client_1.software_manager.software.get("DNSClient").dns_cache.clear()
assert client_1.ping("10.0.2.2") # pinging still works because ICMP is allowed
assert client_1.ping("10.0.2.3")
def test_network_nic_disable_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the NetworkNICDisableAction can form a request and that it is accepted by the simulation."""
game, agent = game_and_agent
# 1: Check that client_1 can access the network
client_1 = game.simulation.network.get_node_by_hostname("client_1")
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_2 = game.simulation.network.get_node_by_hostname("server_2")
browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
browser.run()
browser.target_url = "http://www.example.com"
assert browser.get_webpage() # check that the browser can access example.com before we block it
# 2: Disable the NIC on client_1
action = (
"NETWORK_NIC_DISABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
# 3: Check that the NIC is disabled, and that client 1 cannot access example.com
assert client_1.ethernet_port[1].enabled == False
assert not browser.get_webpage()
assert not client_1.ping("10.0.2.2")
assert not client_1.ping("10.0.2.3")
# 4: check that servers can still communicate
assert server_1.ping("10.0.2.3")
def test_network_nic_enable_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the NetworkNICEnableAction can form a request and that it is accepted by the simulation."""
game, agent = game_and_agent
# 1: Disable client_1 nic
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.ethernet_port[1].disable()
assert not client_1.ping("10.0.2.2")
# 2: Use action to enable nic
action = (
"NETWORK_NIC_ENABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
# 3: Check that the NIC is enabled, and that client 1 can ping again
assert client_1.ethernet_port[1].enabled == True
assert client_1.ping("10.0.2.3")