Merged PR 449: #2688: apply the request validators + fixing the fix duration test + refactor...

## Summary
*Replace this text with an explanation of what the changes are and how you implemented them. Can this impact any other parts of the codebase that we should keep in mind?*

## Test process
*How have you tested this (if applicable)?*

## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code

#2688: apply the request validators + fixing the fix duration test + refactor test class names

Related work items: #2688
This commit is contained in:
Czar Echavez
2024-07-09 08:26:31 +00:00
11 changed files with 600 additions and 52 deletions

View File

@@ -130,10 +130,25 @@ class NetworkInterface(SimComponent, ABC):
More information in user guide and docstring for SimComponent._init_request_manager.
"""
_is_network_interface_enabled = NetworkInterface._EnabledValidator(network_interface=self)
_is_network_interface_disabled = NetworkInterface._DisabledValidator(network_interface=self)
rm = super()._init_request_manager()
rm.add_request("enable", RequestType(func=lambda request, context: RequestResponse.from_bool(self.enable())))
rm.add_request("disable", RequestType(func=lambda request, context: RequestResponse.from_bool(self.disable())))
rm.add_request(
"enable",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.enable()),
validator=_is_network_interface_disabled,
),
)
rm.add_request(
"disable",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.disable()),
validator=_is_network_interface_enabled,
),
)
return rm
@@ -332,6 +347,50 @@ class NetworkInterface(SimComponent, ABC):
super().pre_timestep(timestep)
self.traffic = {}
class _EnabledValidator(RequestPermissionValidator):
"""
When requests come in, this validator will only let them through if the NetworkInterface is enabled.
This is useful because most actions should be being resolved if the NetworkInterface is disabled.
"""
network_interface: NetworkInterface
"""Save a reference to the node instance."""
def __call__(self, request: RequestFormat, context: Dict) -> bool:
"""Return whether the NetworkInterface is enabled or not."""
return self.network_interface.enabled
@property
def fail_message(self) -> str:
"""Message that is reported when a request is rejected by this validator."""
return (
f"Cannot perform request on NetworkInterface "
f"'{self.network_interface.mac_address}' because it is not enabled."
)
class _DisabledValidator(RequestPermissionValidator):
"""
When requests come in, this validator will only let them through if the NetworkInterface is disabled.
This is useful because some actions should be being resolved if the NetworkInterface is disabled.
"""
network_interface: NetworkInterface
"""Save a reference to the node instance."""
def __call__(self, request: RequestFormat, context: Dict) -> bool:
"""Return whether the NetworkInterface is disabled or not."""
return not self.network_interface.enabled
@property
def fail_message(self) -> str:
"""Message that is reported when a request is rejected by this validator."""
return (
f"Cannot perform request on NetworkInterface "
f"'{self.network_interface.mac_address}' because it is not disabled."
)
class WiredNetworkInterface(NetworkInterface, ABC):
"""
@@ -878,6 +937,25 @@ class Node(SimComponent):
"""Message that is reported when a request is rejected by this validator."""
return f"Cannot perform request on node '{self.node.hostname}' because it is not turned on."
class _NodeIsOffValidator(RequestPermissionValidator):
"""
When requests come in, this validator will only let them through if the node is off.
This is useful because some actions require the node to be in an off state.
"""
node: Node
"""Save a reference to the node instance."""
def __call__(self, request: RequestFormat, context: Dict) -> bool:
"""Return whether the node is on or off."""
return self.node.operating_state == NodeOperatingState.OFF
@property
def fail_message(self) -> str:
"""Message that is reported when a request is rejected by this validator."""
return f"Cannot perform request on node '{self.node.hostname}' because it is not turned off."
def _init_request_manager(self) -> RequestManager:
"""
Initialise the request manager.
@@ -940,6 +1018,7 @@ class Node(SimComponent):
return RequestResponse.from_bool(False)
_node_is_on = Node._NodeIsOnValidator(node=self)
_node_is_off = Node._NodeIsOffValidator(node=self)
rm = super()._init_request_manager()
# since there are potentially many services, create an request manager that can map service name
@@ -969,7 +1048,12 @@ class Node(SimComponent):
func=lambda request, context: RequestResponse.from_bool(self.power_off()), validator=_node_is_on
),
)
rm.add_request("startup", RequestType(func=lambda request, context: RequestResponse.from_bool(self.power_on())))
rm.add_request(
"startup",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.power_on()), validator=_node_is_off
),
)
rm.add_request(
"reset",
RequestType(func=lambda request, context: RequestResponse.from_bool(self.reset()), validator=_node_is_on),

View File

@@ -1,10 +1,12 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from __future__ import annotations
from abc import abstractmethod
from enum import Enum
from typing import Any, ClassVar, Dict, Optional, Set, Type
from primaite.interface.request import RequestResponse
from primaite.simulator.core import RequestManager, RequestType
from primaite.interface.request import RequestFormat, RequestResponse
from primaite.simulator.core import RequestManager, RequestPermissionValidator, RequestType
from primaite.simulator.system.software import IOSoftware, SoftwareHealthState
@@ -64,9 +66,27 @@ class Application(IOSoftware):
More information in user guide and docstring for SimComponent._init_request_manager.
"""
rm = super()._init_request_manager()
_is_application_running = Application._StateValidator(application=self, state=ApplicationOperatingState.RUNNING)
rm.add_request("close", RequestType(func=lambda request, context: RequestResponse.from_bool(self.close())))
rm = super()._init_request_manager()
rm.add_request(
"scan",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.scan()), validator=_is_application_running
),
)
rm.add_request(
"close",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.close()), validator=_is_application_running
),
)
rm.add_request(
"fix",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.fix()), validator=_is_application_running
),
)
return rm
@abstractmethod
@@ -169,3 +189,28 @@ class Application(IOSoftware):
:return: True if successful, False otherwise.
"""
return super().receive(payload=payload, session_id=session_id, **kwargs)
class _StateValidator(RequestPermissionValidator):
"""
When requests come in, this validator will only let them through if the application is in the correct state.
This is useful because most actions require the application to be in a specific state.
"""
application: Application
"""Save a reference to the application instance."""
state: ApplicationOperatingState
"""The state of the application to validate."""
def __call__(self, request: RequestFormat, context: Dict) -> bool:
"""Return whether the application is in the state we are validating for."""
return self.application.operating_state == self.state
@property
def fail_message(self) -> str:
"""Message that is reported when a request is rejected by this validator."""
return (
f"Cannot perform request on application '{self.application.name}' because it is not in the "
f"{self.state.name} state."
)

View File

@@ -1,11 +1,13 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from __future__ import annotations
from abc import abstractmethod
from enum import Enum
from typing import Any, Dict, Optional
from primaite import getLogger
from primaite.interface.request import RequestResponse
from primaite.simulator.core import RequestManager, RequestType
from primaite.interface.request import RequestFormat, RequestResponse
from primaite.simulator.core import RequestManager, RequestPermissionValidator, RequestType
from primaite.simulator.system.software import IOSoftware, SoftwareHealthState
_LOGGER = getLogger(__name__)
@@ -40,6 +42,7 @@ class Service(IOSoftware):
restart_duration: int = 5
"How many timesteps does it take to restart this service."
restart_countdown: Optional[int] = None
"If currently restarting, how many timesteps remain until the restart is finished."
@@ -86,15 +89,55 @@ class Service(IOSoftware):
More information in user guide and docstring for SimComponent._init_request_manager.
"""
_is_service_running = Service._StateValidator(service=self, state=ServiceOperatingState.RUNNING)
_is_service_stopped = Service._StateValidator(service=self, state=ServiceOperatingState.STOPPED)
_is_service_paused = Service._StateValidator(service=self, state=ServiceOperatingState.PAUSED)
rm = super()._init_request_manager()
rm.add_request("scan", RequestType(func=lambda request, context: RequestResponse.from_bool(self.scan())))
rm.add_request("stop", RequestType(func=lambda request, context: RequestResponse.from_bool(self.stop())))
rm.add_request("start", RequestType(func=lambda request, context: RequestResponse.from_bool(self.start())))
rm.add_request("pause", RequestType(func=lambda request, context: RequestResponse.from_bool(self.pause())))
rm.add_request("resume", RequestType(func=lambda request, context: RequestResponse.from_bool(self.resume())))
rm.add_request("restart", RequestType(func=lambda request, context: RequestResponse.from_bool(self.restart())))
rm.add_request(
"scan",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.scan()), validator=_is_service_running
),
)
rm.add_request(
"stop",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.stop()), validator=_is_service_running
),
)
rm.add_request(
"start",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.start()), validator=_is_service_stopped
),
)
rm.add_request(
"pause",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.pause()), validator=_is_service_running
),
)
rm.add_request(
"resume",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.resume()), validator=_is_service_paused
),
)
rm.add_request(
"restart",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.restart()), validator=_is_service_running
),
)
rm.add_request("disable", RequestType(func=lambda request, context: RequestResponse.from_bool(self.disable())))
rm.add_request("enable", RequestType(func=lambda request, context: RequestResponse.from_bool(self.enable())))
rm.add_request(
"fix",
RequestType(
func=lambda request, context: RequestResponse.from_bool(self.fix()), validator=_is_service_running
),
)
return rm
@abstractmethod
@@ -191,3 +234,28 @@ class Service(IOSoftware):
self.sys_log.debug(f"Restarting finished for service {self.name}")
self.operating_state = ServiceOperatingState.RUNNING
self.restart_countdown -= 1
class _StateValidator(RequestPermissionValidator):
"""
When requests come in, this validator will only let them through if the service is in the correct state.
This is useful because most actions require the service to be in a specific state.
"""
service: Service
"""Save a reference to the service instance."""
state: ServiceOperatingState
"""The state of the service to validate."""
def __call__(self, request: RequestFormat, context: Dict) -> bool:
"""Return whether the service is in the state we are validating for."""
return self.service.operating_state == self.state
@property
def fail_message(self) -> str:
"""Message that is reported when a request is rejected by this validator."""
return (
f"Cannot perform request on service '{self.service.name}' because it is not in the "
f"{self.state.name} state."
)

View File

@@ -177,6 +177,9 @@ simulation:
default_gateway: 192.168.10.1
dns_server: 192.168.1.10
applications:
- type: NMAP
options:
fix_duration: 1
- type: RansomwareScript
options:
fix_duration: 1

View File

@@ -87,7 +87,10 @@ def service_class():
@pytest.fixture(scope="function")
def application(file_system) -> DummyApplication:
return DummyApplication(
name="DummyApplication", port=Port.ARP, file_system=file_system, sys_log=SysLog(hostname="dummy_application")
name="DummyApplication",
port=Port.ARP,
file_system=file_system,
sys_log=SysLog(hostname="dummy_application"),
)

View File

@@ -1,35 +1,23 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
import copy
from ipaddress import IPv4Address
from pathlib import Path
from typing import Union
import yaml
from primaite.config.load import data_manipulation_config_path
from primaite.game.agent.interface import ProxyAgent
from primaite.game.agent.scripted_agents.data_manipulation_bot import DataManipulationAgent
from primaite.game.agent.scripted_agents.probabilistic_agent import ProbabilisticAgent
from primaite.game.game import APPLICATION_TYPES_MAPPING, PrimaiteGame, SERVICE_TYPES_MAPPING
from primaite.simulator.network.container import Network
from primaite.game.game import PrimaiteGame, SERVICE_TYPES_MAPPING
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.system.applications.application import Application
from primaite.simulator.system.applications.database_client import DatabaseClient
from primaite.simulator.system.applications.red_applications.data_manipulation_bot import DataManipulationBot
from primaite.simulator.system.applications.red_applications.dos_bot import DoSBot
from primaite.simulator.system.applications.web_browser import WebBrowser
from primaite.simulator.system.services.database.database_service import DatabaseService
from primaite.simulator.system.services.dns.dns_client import DNSClient
from primaite.simulator.system.services.dns.dns_server import DNSServer
from primaite.simulator.system.services.ftp.ftp_client import FTPClient
from primaite.simulator.system.services.ftp.ftp_server import FTPServer
from primaite.simulator.system.services.ntp.ntp_client import NTPClient
from primaite.simulator.system.services.ntp.ntp_server import NTPServer
from primaite.simulator.system.services.web_server.web_server import WebServer
from tests import TEST_ASSETS_ROOT
TEST_CONFIG = TEST_ASSETS_ROOT / "configs/software_fix_duration.yaml"
ONE_ITEM_CONFIG = TEST_ASSETS_ROOT / "configs/fix_duration_one_item.yaml"
TestApplications = ["DummyApplication", "BroadcastTestClient"]
def load_config(config_path: Union[str, Path]) -> PrimaiteGame:
"""Returns a PrimaiteGame object which loads the contents of a given yaml path."""
@@ -62,9 +50,12 @@ def test_fix_duration_set_from_config():
assert client_1.software_manager.software.get(service).fixing_duration == 3
# in config - applications take 1 timestep to fix
for applications in APPLICATION_TYPES_MAPPING:
assert client_1.software_manager.software.get(applications) is not None
assert client_1.software_manager.software.get(applications).fixing_duration == 1
# remove test applications from list
applications = set(Application._application_registry) - set(TestApplications)
for application in applications:
assert client_1.software_manager.software.get(application) is not None
assert client_1.software_manager.software.get(application).fixing_duration == 1
def test_fix_duration_for_one_item():
@@ -80,8 +71,9 @@ def test_fix_duration_for_one_item():
assert client_1.software_manager.software.get(service).fixing_duration == 2
# in config - applications take 1 timestep to fix
applications = copy.copy(APPLICATION_TYPES_MAPPING)
applications.pop("DatabaseClient")
# remove test applications from list
applications = set(Application._application_registry) - set(TestApplications)
applications.remove("DatabaseClient")
for applications in applications:
assert client_1.software_manager.software.get(applications) is not None
assert client_1.software_manager.software.get(applications).fixing_duration == 2

View File

@@ -0,0 +1,54 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from typing import Tuple
import pytest
from primaite.game.agent.interface import ProxyAgent
from primaite.game.game import PrimaiteGame
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.system.applications.application import ApplicationOperatingState
from primaite.simulator.system.applications.web_browser import WebBrowser
from primaite.simulator.system.services.service import ServiceOperatingState
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.start_up_duration = 3
return (game, agent)
def test_application_cannot_perform_actions_unless_running(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test the the request permissions prevent any actions unless application is running."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
browser.close()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_SCAN", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_CLOSE", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_FIX", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED
action = ("NODE_APPLICATION_EXECUTE", {"node_id": 0, "application_id": 0})
agent.store_action(action)
game.step()
assert browser.operating_state == ApplicationOperatingState.CLOSED

View File

@@ -0,0 +1,97 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from typing import Tuple
import pytest
from primaite.game.agent.interface import ProxyAgent
from primaite.game.game import PrimaiteGame
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.system.services.service import ServiceOperatingState
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.start_up_duration = 3
return (game, agent)
def test_nic_cannot_be_turned_off_if_not_on(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that a NIC cannot be disabled if it is not enabled."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
nic = client_1.network_interface[1]
nic.disable()
assert nic.enabled is False
action = (
"HOST_NIC_DISABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
assert nic.enabled is False
def test_nic_cannot_be_turned_on_if_already_on(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that a NIC cannot be enabled if it is already enabled."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
nic = client_1.network_interface[1]
assert nic.enabled
action = (
"HOST_NIC_ENABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
assert nic.enabled
def test_that_a_nic_can_be_enabled_and_disabled(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Tests that a NIC can be enabled and disabled."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
nic = client_1.network_interface[1]
assert nic.enabled
action = (
"HOST_NIC_DISABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
assert nic.enabled is False
action = (
"HOST_NIC_ENABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
assert nic.enabled

View File

@@ -0,0 +1,94 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from typing import Tuple
import pytest
from primaite.game.agent.interface import ProxyAgent
from primaite.game.game import PrimaiteGame
from primaite.simulator.network.hardware.node_operating_state import NodeOperatingState
from primaite.simulator.network.hardware.nodes.host.computer import Computer
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.start_up_duration = 3
return (game, agent)
def test_node_startup_shutdown(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the node can be shut down and started up."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
assert client_1.operating_state == NodeOperatingState.ON
# turn it off
action = ("NODE_SHUTDOWN", {"node_id": 0})
agent.store_action(action)
game.step()
assert client_1.operating_state == NodeOperatingState.SHUTTING_DOWN
for i in range(client_1.shut_down_duration + 1):
action = ("DONOTHING", {"node_id": 0})
agent.store_action(action)
game.step()
assert client_1.operating_state == NodeOperatingState.OFF
# turn it on
action = ("NODE_STARTUP", {"node_id": 0})
agent.store_action(action)
game.step()
assert client_1.operating_state == NodeOperatingState.BOOTING
for i in range(client_1.start_up_duration + 1):
action = ("DONOTHING", {"node_id": 0})
agent.store_action(action)
game.step()
assert client_1.operating_state == NodeOperatingState.ON
def test_node_cannot_be_started_up_if_node_is_already_on(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that a node cannot be started up if it is already on."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
assert client_1.operating_state == NodeOperatingState.ON
# turn it on
action = ("NODE_STARTUP", {"node_id": 0})
agent.store_action(action)
game.step()
assert client_1.operating_state == NodeOperatingState.ON
def test_node_cannot_be_shut_down_if_node_is_already_off(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that a node cannot be shut down if it is already off."""
game, agent = game_and_agent_fixture
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.power_off()
for i in range(client_1.shut_down_duration + 1):
action = ("DONOTHING", {"node_id": 0})
agent.store_action(action)
game.step()
assert client_1.operating_state == NodeOperatingState.OFF
# turn it ff
action = ("NODE_SHUTDOWN", {"node_id": 0})
agent.store_action(action)
game.step()
assert client_1.operating_state == NodeOperatingState.OFF

View File

@@ -0,0 +1,106 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
from typing import Tuple
import pytest
from primaite.game.agent.interface import ProxyAgent
from primaite.game.game import PrimaiteGame
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.system.services.service import ServiceOperatingState
@pytest.fixture
def game_and_agent_fixture(game_and_agent):
"""Create a game with a simple agent that can be controlled by the tests."""
game, agent = game_and_agent
client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
client_1.start_up_duration = 3
return (game, agent)
def test_service_start(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the validator makes sure that the service is stopped before starting the service."""
game, agent = game_and_agent_fixture
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
dns_server = server_1.software_manager.software.get("DNSServer")
dns_server.pause()
assert dns_server.operating_state == ServiceOperatingState.PAUSED
action = ("NODE_SERVICE_START", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.PAUSED
dns_server.stop()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_START", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.RUNNING
def test_service_resume(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the validator checks if the service is paused before resuming."""
game, agent = game_and_agent_fixture
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
dns_server = server_1.software_manager.software.get("DNSServer")
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.RUNNING
dns_server.pause()
assert dns_server.operating_state == ServiceOperatingState.PAUSED
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.RUNNING
def test_service_cannot_perform_actions_unless_running(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
"""Test to make sure that the service cannot perform certain actions while not running."""
game, agent = game_and_agent_fixture
server_1: Server = game.simulation.network.get_node_by_hostname("server_1")
dns_server = server_1.software_manager.software.get("DNSServer")
dns_server.stop()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_SCAN", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_PAUSE", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_RESUME", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_RESTART", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED
action = ("NODE_SERVICE_FIX", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
assert dns_server.operating_state == ServiceOperatingState.STOPPED

View File

@@ -14,7 +14,7 @@ from primaite.simulator.system.applications.application import Application
from primaite.simulator.system.services.service import Service
class BroadcastService(Service):
class BroadcastTestService(Service):
"""A service for sending broadcast and unicast messages over a network."""
def __init__(self, **kwargs):
@@ -41,14 +41,14 @@ class BroadcastService(Service):
super().send(payload="broadcast", dest_ip_address=ip_network, dest_port=Port.HTTP, ip_protocol=self.protocol)
class BroadcastClient(Application, identifier="BroadcastClient"):
class BroadcastTestClient(Application, identifier="BroadcastTestClient"):
"""A client application to receive broadcast and unicast messages."""
payloads_received: List = []
def __init__(self, **kwargs):
# Set default client properties
kwargs["name"] = "BroadcastClient"
kwargs["name"] = "BroadcastTestClient"
kwargs["port"] = Port.HTTP
kwargs["protocol"] = IPProtocol.TCP
super().__init__(**kwargs)
@@ -75,8 +75,8 @@ def broadcast_network() -> Network:
start_up_duration=0,
)
client_1.power_on()
client_1.software_manager.install(BroadcastClient)
application_1 = client_1.software_manager.software["BroadcastClient"]
client_1.software_manager.install(BroadcastTestClient)
application_1 = client_1.software_manager.software["BroadcastTestClient"]
application_1.run()
client_2 = Computer(
@@ -87,8 +87,8 @@ def broadcast_network() -> Network:
start_up_duration=0,
)
client_2.power_on()
client_2.software_manager.install(BroadcastClient)
application_2 = client_2.software_manager.software["BroadcastClient"]
client_2.software_manager.install(BroadcastTestClient)
application_2 = client_2.software_manager.software["BroadcastTestClient"]
application_2.run()
server_1 = Server(
@@ -100,8 +100,8 @@ def broadcast_network() -> Network:
)
server_1.power_on()
server_1.software_manager.install(BroadcastService)
service: BroadcastService = server_1.software_manager.software["BroadcastService"]
server_1.software_manager.install(BroadcastTestService)
service: BroadcastTestService = server_1.software_manager.software["BroadcastService"]
service.start()
switch_1 = Switch(hostname="switch_1", num_ports=6, start_up_duration=0)
@@ -115,14 +115,16 @@ def broadcast_network() -> Network:
@pytest.fixture(scope="function")
def broadcast_service_and_clients(broadcast_network) -> Tuple[BroadcastService, BroadcastClient, BroadcastClient]:
client_1: BroadcastClient = broadcast_network.get_node_by_hostname("client_1").software_manager.software[
"BroadcastClient"
def broadcast_service_and_clients(
broadcast_network,
) -> Tuple[BroadcastTestService, BroadcastTestClient, BroadcastTestClient]:
client_1: BroadcastTestClient = broadcast_network.get_node_by_hostname("client_1").software_manager.software[
"BroadcastTestClient"
]
client_2: BroadcastClient = broadcast_network.get_node_by_hostname("client_2").software_manager.software[
"BroadcastClient"
client_2: BroadcastTestClient = broadcast_network.get_node_by_hostname("client_2").software_manager.software[
"BroadcastTestClient"
]
service: BroadcastService = broadcast_network.get_node_by_hostname("server_1").software_manager.software[
service: BroadcastTestService = broadcast_network.get_node_by_hostname("server_1").software_manager.software[
"BroadcastService"
]