#2740: added ability to merge validators + validators for folders
This commit is contained in:
@@ -34,6 +34,20 @@ class RequestPermissionValidator(BaseModel):
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"""Message that is reported when a request is rejected by this validator."""
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return "request rejected"
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def __add__(self, other: "RequestPermissionValidator") -> "_CombinedValidator":
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return _CombinedValidator(validators=[self, other])
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class _CombinedValidator(RequestPermissionValidator):
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validators: List[RequestPermissionValidator] = []
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def __call__(self, request, context) -> bool:
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return all(x(request, context) for x in self.validators)
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@property
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def fail_message(self):
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return f"One of the following conditions are not met: {[v.fail_message for v in self.validators]}"
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class AllowAllValidator(RequestPermissionValidator):
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"""Always allows the request."""
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@@ -6,8 +6,8 @@ from typing import Any, Dict, List, Optional
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from prettytable import MARKDOWN, PrettyTable
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from primaite.interface.request import RequestResponse
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from primaite.simulator.core import RequestManager, RequestType, SimComponent
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from primaite.interface.request import RequestFormat, RequestResponse
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from primaite.simulator.core import RequestManager, RequestPermissionValidator, RequestType, SimComponent
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from primaite.simulator.file_system.file import File
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from primaite.simulator.file_system.file_type import FileType
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from primaite.simulator.file_system.folder import Folder
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@@ -42,6 +42,10 @@ class FileSystem(SimComponent):
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More information in user guide and docstring for SimComponent._init_request_manager.
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"""
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self._folder_exists = FileSystem._FolderExistsValidator(file_system=self)
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self._folder_deleted = FileSystem._FolderNotDeletedValidator(file_system=self)
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self._file_exists = FileSystem._FileExistsValidator(file_system=self)
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rm = super()._init_request_manager()
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self._delete_manager = RequestManager()
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@@ -50,13 +54,15 @@ class FileSystem(SimComponent):
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request_type=RequestType(
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func=lambda request, context: RequestResponse.from_bool(
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self.delete_file(folder_name=request[0], file_name=request[1])
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)
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),
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validator=self._file_exists,
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),
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)
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self._delete_manager.add_request(
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name="folder",
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request_type=RequestType(
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func=lambda request, context: RequestResponse.from_bool(self.delete_folder(folder_name=request[0]))
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func=lambda request, context: RequestResponse.from_bool(self.delete_folder(folder_name=request[0])),
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validator=self._folder_exists,
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),
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)
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rm.add_request(
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@@ -144,10 +150,13 @@ class FileSystem(SimComponent):
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)
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self._folder_request_manager = RequestManager()
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rm.add_request("folder", RequestType(func=self._folder_request_manager))
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rm.add_request(
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"folder",
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RequestType(func=self._folder_request_manager, validator=self._folder_exists + self._folder_deleted),
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)
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self._file_request_manager = RequestManager()
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rm.add_request("file", RequestType(func=self._file_request_manager))
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rm.add_request("file", RequestType(func=self._file_request_manager, validator=self._file_exists))
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return rm
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@@ -626,3 +635,65 @@ class FileSystem(SimComponent):
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self.sys_log.error(f"Unable to access file that does not exist. (file name: {file_name})")
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return False
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class _FolderExistsValidator(RequestPermissionValidator):
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"""
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When requests come in, this validator will only let them through if the Folder exists.
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Actions cannot be performed on a non-existent folder.
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"""
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file_system: FileSystem
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"""Save a reference to the FileSystem instance."""
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def __call__(self, request: RequestFormat, context: Dict) -> bool:
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"""Returns True if folder exists."""
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return self.file_system.get_folder(folder_name=request[0]) is not None
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@property
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def fail_message(self) -> str:
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"""Message that is reported when a request is rejected by this validator."""
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return "Cannot perform request on folder because it does not exist"
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class _FolderNotDeletedValidator(RequestPermissionValidator):
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"""
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When requests come in, this validator will only let them through if the Folder has not been deleted.
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Actions cannot be performed on a deleted folder.
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"""
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file_system: FileSystem
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"""Save a reference to the FileSystem instance."""
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def __call__(self, request: RequestFormat, context: Dict) -> bool:
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"""Returns True if folder exists and is not deleted."""
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# get folder
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folder = self.file_system.get_folder(folder_name=request[0], include_deleted=True)
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return folder is not None and not folder.deleted
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@property
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def fail_message(self) -> str:
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"""Message that is reported when a request is rejected by this validator."""
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return "Cannot perform request on folder because it is deleted."
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class _FileExistsValidator(RequestPermissionValidator):
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"""
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When requests come in, this validator will only let them through if the File exists.
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Actions cannot be performed on a non-existent file.
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"""
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file_system: FileSystem
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"""Save a reference to the FileSystem instance."""
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def __call__(self, request: RequestFormat, context: Dict) -> bool:
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"""Returns True if file exists."""
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return self.file_system.get_file(folder_name=request[0], file_name=request[1]) is not None
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@property
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def fail_message(self) -> str:
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"""Message that is reported when a request is rejected by this validator."""
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return (
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f"Cannot perform request on application '{self.application.name}' because it is not in the "
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f"{self.state.name} state."
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)
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@@ -6,8 +6,8 @@ from typing import Dict, Optional
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from prettytable import MARKDOWN, PrettyTable
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from primaite.interface.request import RequestResponse
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from primaite.simulator.core import RequestManager, RequestType
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from primaite.interface.request import RequestFormat, RequestResponse
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from primaite.simulator.core import RequestManager, RequestPermissionValidator, RequestType
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from primaite.simulator.file_system.file import File
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemABC, FileSystemItemHealthStatus
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@@ -55,6 +55,8 @@ class Folder(FileSystemItemABC):
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More information in user guide and docstring for SimComponent._init_request_manager.
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"""
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self._file_exists = Folder._FileExistsValidator(folder=self)
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rm = super()._init_request_manager()
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rm.add_request(
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name="delete",
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@@ -65,7 +67,7 @@ class Folder(FileSystemItemABC):
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self._file_request_manager = RequestManager()
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rm.add_request(
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name="file",
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request_type=RequestType(func=self._file_request_manager),
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request_type=RequestType(func=self._file_request_manager, validator=self._file_exists),
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)
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return rm
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@@ -469,3 +471,25 @@ class Folder(FileSystemItemABC):
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self.deleted = True
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return True
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class _FileExistsValidator(RequestPermissionValidator):
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"""
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When requests come in, this validator will only let them through if the File exists.
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Actions cannot be performed on a non-existent file.
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"""
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folder: Folder
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"""Save a reference to the Folder instance."""
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def __call__(self, request: RequestFormat, context: Dict) -> bool:
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"""Returns True if file exists."""
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return self.folder.get_file(file_name=request[0]) is not None
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@property
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def fail_message(self) -> str:
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"""Message that is reported when a request is rejected by this validator."""
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return (
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f"Cannot perform request on application '{self.application.name}' because it is not in the "
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f"{self.state.name} state."
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)
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@@ -0,0 +1,82 @@
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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import uuid
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from typing import Tuple
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import pytest
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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@pytest.fixture
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def game_and_agent_fixture(game_and_agent):
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"""Create a game with a simple agent that can be controlled by the tests."""
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game, agent = game_and_agent
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client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
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client_1.start_up_duration = 3
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return (game, agent)
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def test_create_file(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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random_folder = str(uuid.uuid4())
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random_file = str(uuid.uuid4())
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assert client_1.file_system.get_file(folder_name=random_folder, file_name=random_file) is None
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action = (
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"NODE_FILE_CREATE",
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{"node_id": 0, "folder_name": random_folder, "file_name": random_file},
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)
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agent.store_action(action)
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game.step()
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assert client_1.file_system.get_file(folder_name=random_folder, file_name=random_file) is not None
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def test_file_delete_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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assert file.deleted is False
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action = (
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"NODE_FILE_DELETE",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.deleted
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def test_file_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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file.corrupt()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
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action = (
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"NODE_FILE_SCAN",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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assert file.visible_health_status == FileSystemItemHealthStatus.CORRUPT
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@@ -0,0 +1,123 @@
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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import uuid
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from typing import Tuple
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import pytest
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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@pytest.fixture
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def game_and_agent_fixture(game_and_agent):
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"""Create a game with a simple agent that can be controlled by the tests."""
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game, agent = game_and_agent
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client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
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client_1.start_up_duration = 3
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return (game, agent)
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def test_create_folder(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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random_folder = str(uuid.uuid4())
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assert client_1.file_system.get_folder(folder_name=random_folder) is None
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action = (
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"NODE_FOLDER_CREATE",
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{
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"node_id": 0,
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"folder_name": random_folder,
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},
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)
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agent.store_action(action)
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game.step()
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assert client_1.file_system.get_folder(folder_name=random_folder) is not None
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def test_folder_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test to make sure that the validator checks if the folder exists before scanning."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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folder = client_1.file_system.get_folder(folder_name="downloads")
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assert folder.health_status == FileSystemItemHealthStatus.GOOD
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assert folder.visible_health_status == FileSystemItemHealthStatus.GOOD
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folder.corrupt()
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assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
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assert folder.visible_health_status == FileSystemItemHealthStatus.GOOD
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action = (
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"NODE_FOLDER_SCAN",
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{
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"node_id": 0, # client_1,
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"folder_id": 0, # downloads
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},
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)
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agent.store_action(action)
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game.step()
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for i in range(folder.scan_duration + 1):
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game.step()
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assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
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assert folder.visible_health_status == FileSystemItemHealthStatus.CORRUPT
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def test_folder_repair_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test to make sure that the validator checks if the folder exists before repairing."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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folder = client_1.file_system.get_folder(folder_name="downloads")
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folder.corrupt()
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assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
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action = (
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"NODE_FOLDER_REPAIR",
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{
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"node_id": 0, # client_1,
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"folder_id": 0, # downloads
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},
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)
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agent.store_action(action)
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game.step()
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assert folder.health_status == FileSystemItemHealthStatus.GOOD
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def test_folder_restore_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test to make sure that the validator checks if the folder exists before restoring."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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folder = client_1.file_system.get_folder(folder_name="downloads")
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folder.corrupt()
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assert folder.health_status == FileSystemItemHealthStatus.CORRUPT
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action = (
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"NODE_FOLDER_RESTORE",
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{
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"node_id": 0, # client_1,
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"folder_id": 0, # downloads
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},
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)
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agent.store_action(action)
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game.step()
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assert folder.health_status == FileSystemItemHealthStatus.RESTORING
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@@ -6,8 +6,6 @@ import pytest
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from primaite.game.agent.interface import ProxyAgent
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.server import Server
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from primaite.simulator.system.services.service import ServiceOperatingState
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@pytest.fixture
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