Add reward test.
This commit is contained in:
@@ -6,6 +6,10 @@ import pytest
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import yaml
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from primaite import getLogger
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from primaite.game.agent.actions import ActionManager
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from primaite.game.agent.interface import AbstractAgent
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from primaite.game.agent.observations import ICSObservation, ObservationManager
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from primaite.game.agent.rewards import RewardFunction
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from primaite.game.game import PrimaiteGame
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from primaite.session.session import PrimaiteSession
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@@ -20,9 +24,14 @@ from primaite.simulator.network.hardware.nodes.switch import Switch
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from primaite.simulator.network.networks import arcd_uc2_network
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from primaite.simulator.network.transmission.network_layer import IPProtocol
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from primaite.simulator.network.transmission.transport_layer import Port
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from primaite.simulator.sim_container import Simulation
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from primaite.simulator.system.applications.application import Application
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from primaite.simulator.system.applications.web_browser import WebBrowser
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from primaite.simulator.system.core.sys_log import SysLog
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from primaite.simulator.system.services.dns.dns_client import DNSClient
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from primaite.simulator.system.services.dns.dns_server import DNSServer
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from primaite.simulator.system.services.service import Service
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from primaite.simulator.system.services.web_server.web_server import WebServer
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from tests.mock_and_patch.get_session_path_mock import temp_user_sessions_path
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ACTION_SPACE_NODE_VALUES = 1
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@@ -237,3 +246,227 @@ def example_network() -> Network:
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router_1.acl.add_rule(action=ACLAction.PERMIT, protocol=IPProtocol.ICMP, position=23)
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return network
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class ControlledAgent(AbstractAgent):
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"""Agent that can be controlled by the tests."""
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def __init__(
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self,
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agent_name: str,
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action_space: ActionManager,
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observation_space: ObservationManager,
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reward_function: RewardFunction,
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) -> None:
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super().__init__(
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agent_name=agent_name,
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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self.most_recent_action: Tuple[str, Dict]
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def get_action(self, obs: None, reward: float = 0.0) -> Tuple[str, Dict]:
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"""Return the agent's most recent action, formatted in CAOS format."""
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return self.most_recent_action
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def store_action(self, action: Tuple[str, Dict]):
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"""Store the most recent action."""
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self.most_recent_action = action
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def install_stuff_to_sim(sim: Simulation):
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"""Create a simulation with a computer, two servers, two switches, and a router."""
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# 0: Pull out the network
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network = sim.network
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# 1: Set up network hardware
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# 1.1: Configure the router
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router = Router(hostname="router", num_ports=3, operating_state=NodeOperatingState.ON)
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router.power_on()
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router.configure_port(port=1, ip_address="10.0.1.1", subnet_mask="255.255.255.0")
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router.configure_port(port=2, ip_address="10.0.2.1", subnet_mask="255.255.255.0")
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# 1.2: Create and connect switches
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switch_1 = Switch(hostname="switch_1", num_ports=6, operating_state=NodeOperatingState.ON)
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switch_1.power_on()
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network.connect(endpoint_a=router.ethernet_ports[1], endpoint_b=switch_1.switch_ports[6])
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router.enable_port(1)
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switch_2 = Switch(hostname="switch_2", num_ports=6, operating_state=NodeOperatingState.ON)
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switch_2.power_on()
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network.connect(endpoint_a=router.ethernet_ports[2], endpoint_b=switch_2.switch_ports[6])
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router.enable_port(2)
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# 1.3: Create and connect computer
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client_1 = Computer(
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hostname="client_1",
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ip_address="10.0.1.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.1.1",
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operating_state=NodeOperatingState.ON,
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)
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client_1.power_on()
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network.connect(
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endpoint_a=client_1.ethernet_port[1],
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endpoint_b=switch_1.switch_ports[1],
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)
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# 1.4: Create and connect servers
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server_1 = Server(
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hostname="server_1",
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ip_address="10.0.2.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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operating_state=NodeOperatingState.ON,
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)
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server_1.power_on()
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network.connect(endpoint_a=server_1.ethernet_port[1], endpoint_b=switch_2.switch_ports[1])
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server_2 = Server(
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hostname="server_2",
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ip_address="10.0.2.3",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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operating_state=NodeOperatingState.ON,
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)
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server_2.power_on()
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network.connect(endpoint_a=server_2.ethernet_port[1], endpoint_b=switch_2.switch_ports[2])
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# 2: Configure base ACL
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.ARP, dst_port=Port.ARP, position=22)
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router.acl.add_rule(action=ACLAction.PERMIT, protocol=IPProtocol.ICMP, position=23)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.DNS, dst_port=Port.DNS, position=1)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.HTTP, dst_port=Port.HTTP, position=3)
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# 3: Install server software
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server_1.software_manager.install(DNSServer)
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dns_service: DNSServer = server_1.software_manager.software.get("DNSServer") # noqa
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dns_service.dns_register("www.example.com", server_2.ip_address)
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server_2.software_manager.install(WebServer)
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# 3.1: Ensure that the dns clients are configured correctly
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client_1.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
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server_2.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
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# 4: Check that client came pre-installed with web browser and dns client
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assert isinstance(client_1.software_manager.software.get("WebBrowser"), WebBrowser)
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assert isinstance(client_1.software_manager.software.get("DNSClient"), DNSClient)
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# 4.1: Create a file on the computer
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client_1.file_system.create_file("cat.png", 300, folder_name="downloads")
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# 5: Assert that the simulation starts off in the state that we expect
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assert len(sim.network.nodes) == 6
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assert len(sim.network.links) == 5
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# 5.1: Assert the router is correctly configured
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r = sim.network.routers[0]
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for i, acl_rule in enumerate(r.acl.acl):
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if i == 1:
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assert acl_rule.src_port == acl_rule.dst_port == Port.DNS
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elif i == 3:
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assert acl_rule.src_port == acl_rule.dst_port == Port.HTTP
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elif i == 22:
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assert acl_rule.src_port == acl_rule.dst_port == Port.ARP
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elif i == 23:
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assert acl_rule.protocol == IPProtocol.ICMP
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elif i == 24:
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...
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else:
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assert acl_rule is None
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# 5.2: Assert the client is correctly configured
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c: Computer = [node for node in sim.network.nodes.values() if node.hostname == "client_1"][0]
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assert c.software_manager.software.get("WebBrowser") is not None
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assert c.software_manager.software.get("DNSClient") is not None
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assert str(c.ethernet_port[1].ip_address) == "10.0.1.2"
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# 5.3: Assert that server_1 is correctly configured
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s1: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_1"][0]
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assert str(s1.ethernet_port[1].ip_address) == "10.0.2.2"
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assert s1.software_manager.software.get("DNSServer") is not None
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# 5.4: Assert that server_2 is correctly configured
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s2: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_2"][0]
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assert str(s2.ethernet_port[1].ip_address) == "10.0.2.3"
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assert s2.software_manager.software.get("WebServer") is not None
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# 6: Return the simulation
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return sim
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@pytest.fixture
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def game_and_agent():
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"""Create a game with a simple agent that can be controlled by the tests."""
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game = PrimaiteGame()
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sim = game.simulation
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install_stuff_to_sim(sim)
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actions = [
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{"type": "DONOTHING"},
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{"type": "NODE_SERVICE_SCAN"},
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{"type": "NODE_SERVICE_STOP"},
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{"type": "NODE_SERVICE_START"},
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{"type": "NODE_SERVICE_PAUSE"},
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{"type": "NODE_SERVICE_RESUME"},
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{"type": "NODE_SERVICE_RESTART"},
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{"type": "NODE_SERVICE_DISABLE"},
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{"type": "NODE_SERVICE_ENABLE"},
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{"type": "NODE_SERVICE_PATCH"},
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{"type": "NODE_APPLICATION_EXECUTE"},
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{"type": "NODE_FILE_SCAN"},
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{"type": "NODE_FILE_CHECKHASH"},
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{"type": "NODE_FILE_DELETE"},
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{"type": "NODE_FILE_REPAIR"},
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{"type": "NODE_FILE_RESTORE"},
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{"type": "NODE_FILE_CORRUPT"},
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{"type": "NODE_FOLDER_SCAN"},
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{"type": "NODE_FOLDER_CHECKHASH"},
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{"type": "NODE_FOLDER_REPAIR"},
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{"type": "NODE_FOLDER_RESTORE"},
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{"type": "NODE_OS_SCAN"},
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{"type": "NODE_SHUTDOWN"},
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{"type": "NODE_STARTUP"},
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{"type": "NODE_RESET"},
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{"type": "NETWORK_ACL_ADDRULE", "options": {"target_router_hostname": "router"}},
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{"type": "NETWORK_ACL_REMOVERULE", "options": {"target_router_hostname": "router"}},
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{"type": "NETWORK_NIC_ENABLE"},
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{"type": "NETWORK_NIC_DISABLE"},
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]
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action_space = ActionManager(
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game=game,
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actions=actions, # ALL POSSIBLE ACTIONS
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nodes=[
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{
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"node_name": "client_1",
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"applications": [{"application_name": "WebBrowser"}],
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"folders": [{"folder_name": "downloads", "files": [{"file_name": "cat.png"}]}],
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},
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{"node_name": "server_1", "services": [{"service_name": "DNSServer"}]},
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{"node_name": "server_2", "services": [{"service_name": "WebServer"}]},
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],
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max_folders_per_node=2,
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max_files_per_folder=2,
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max_services_per_node=2,
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max_applications_per_node=2,
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max_nics_per_node=2,
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max_acl_rules=10,
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protocols=["TCP", "UDP", "ICMP"],
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ports=["HTTP", "DNS", "ARP"],
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ip_address_list=["10.0.1.1", "10.0.1.2", "10.0.2.1", "10.0.2.2", "10.0.2.3"],
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act_map={},
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)
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observation_space = ObservationManager(ICSObservation())
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reward_function = RewardFunction()
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test_agent = ControlledAgent(
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agent_name="test_agent",
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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game.agents.append(test_agent)
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return (game, test_agent)
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@@ -35,234 +35,6 @@ from primaite.simulator.system.services.web_server.web_server import WebServer
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from primaite.simulator.system.software import SoftwareHealthState
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class ControlledAgent(AbstractAgent):
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"""Agent that can be controlled by the tests."""
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def __init__(
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self,
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agent_name: str,
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action_space: ActionManager,
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observation_space: ObservationManager,
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reward_function: RewardFunction,
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) -> None:
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super().__init__(
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agent_name=agent_name,
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action_space=action_space,
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observation_space=observation_space,
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reward_function=reward_function,
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)
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self.most_recent_action: Tuple[str, Dict]
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def get_action(self, obs: None, reward: float = 0.0) -> Tuple[str, Dict]:
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"""Return the agent's most recent action, formatted in CAOS format."""
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return self.most_recent_action
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def store_action(self, action: Tuple[str, Dict]):
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"""Store the most recent action."""
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self.most_recent_action = action
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def install_stuff_to_sim(sim: Simulation):
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"""Create a simulation with a computer, two servers, two switches, and a router."""
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# 0: Pull out the network
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network = sim.network
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# 1: Set up network hardware
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# 1.1: Configure the router
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router = Router(hostname="router", num_ports=3, operating_state=NodeOperatingState.ON)
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router.power_on()
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router.configure_port(port=1, ip_address="10.0.1.1", subnet_mask="255.255.255.0")
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router.configure_port(port=2, ip_address="10.0.2.1", subnet_mask="255.255.255.0")
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# 1.2: Create and connect switches
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switch_1 = Switch(hostname="switch_1", num_ports=6, operating_state=NodeOperatingState.ON)
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switch_1.power_on()
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network.connect(endpoint_a=router.ethernet_ports[1], endpoint_b=switch_1.switch_ports[6])
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router.enable_port(1)
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switch_2 = Switch(hostname="switch_2", num_ports=6, operating_state=NodeOperatingState.ON)
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switch_2.power_on()
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network.connect(endpoint_a=router.ethernet_ports[2], endpoint_b=switch_2.switch_ports[6])
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router.enable_port(2)
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# 1.3: Create and connect computer
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client_1 = Computer(
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hostname="client_1",
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ip_address="10.0.1.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.1.1",
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operating_state=NodeOperatingState.ON,
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)
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client_1.power_on()
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network.connect(
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endpoint_a=client_1.ethernet_port[1],
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endpoint_b=switch_1.switch_ports[1],
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)
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# 1.4: Create and connect servers
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server_1 = Server(
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hostname="server_1",
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ip_address="10.0.2.2",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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operating_state=NodeOperatingState.ON,
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)
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server_1.power_on()
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network.connect(endpoint_a=server_1.ethernet_port[1], endpoint_b=switch_2.switch_ports[1])
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server_2 = Server(
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hostname="server_2",
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ip_address="10.0.2.3",
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subnet_mask="255.255.255.0",
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default_gateway="10.0.2.1",
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operating_state=NodeOperatingState.ON,
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)
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server_2.power_on()
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network.connect(endpoint_a=server_2.ethernet_port[1], endpoint_b=switch_2.switch_ports[2])
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# 2: Configure base ACL
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.ARP, dst_port=Port.ARP, position=22)
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router.acl.add_rule(action=ACLAction.PERMIT, protocol=IPProtocol.ICMP, position=23)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.DNS, dst_port=Port.DNS, position=1)
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router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.HTTP, dst_port=Port.HTTP, position=3)
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# 3: Install server software
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server_1.software_manager.install(DNSServer)
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dns_service: DNSServer = server_1.software_manager.software.get("DNSServer") # noqa
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dns_service.dns_register("www.example.com", server_2.ip_address)
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server_2.software_manager.install(WebServer)
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# 3.1: Ensure that the dns clients are configured correctly
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client_1.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
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server_2.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
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# 4: Check that client came pre-installed with web browser and dns client
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assert isinstance(client_1.software_manager.software.get("WebBrowser"), WebBrowser)
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assert isinstance(client_1.software_manager.software.get("DNSClient"), DNSClient)
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# 4.1: Create a file on the computer
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client_1.file_system.create_file("cat.png", 300, folder_name="downloads")
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# 5: Assert that the simulation starts off in the state that we expect
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assert len(sim.network.nodes) == 6
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assert len(sim.network.links) == 5
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# 5.1: Assert the router is correctly configured
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r = sim.network.routers[0]
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for i, acl_rule in enumerate(r.acl.acl):
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if i == 1:
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assert acl_rule.src_port == acl_rule.dst_port == Port.DNS
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elif i == 3:
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assert acl_rule.src_port == acl_rule.dst_port == Port.HTTP
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elif i == 22:
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assert acl_rule.src_port == acl_rule.dst_port == Port.ARP
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elif i == 23:
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assert acl_rule.protocol == IPProtocol.ICMP
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elif i == 24:
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...
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else:
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assert acl_rule is None
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# 5.2: Assert the client is correctly configured
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c: Computer = [node for node in sim.network.nodes.values() if node.hostname == "client_1"][0]
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assert c.software_manager.software.get("WebBrowser") is not None
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assert c.software_manager.software.get("DNSClient") is not None
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assert str(c.ethernet_port[1].ip_address) == "10.0.1.2"
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# 5.3: Assert that server_1 is correctly configured
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s1: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_1"][0]
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assert str(s1.ethernet_port[1].ip_address) == "10.0.2.2"
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assert s1.software_manager.software.get("DNSServer") is not None
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# 5.4: Assert that server_2 is correctly configured
|
||||
s2: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_2"][0]
|
||||
assert str(s2.ethernet_port[1].ip_address) == "10.0.2.3"
|
||||
assert s2.software_manager.software.get("WebServer") is not None
|
||||
|
||||
# 6: Return the simulation
|
||||
return sim
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def game_and_agent():
|
||||
"""Create a game with a simple agent that can be controlled by the tests."""
|
||||
game = PrimaiteGame()
|
||||
sim = game.simulation
|
||||
install_stuff_to_sim(sim)
|
||||
|
||||
actions = [
|
||||
{"type": "DONOTHING"},
|
||||
{"type": "NODE_SERVICE_SCAN"},
|
||||
{"type": "NODE_SERVICE_STOP"},
|
||||
{"type": "NODE_SERVICE_START"},
|
||||
{"type": "NODE_SERVICE_PAUSE"},
|
||||
{"type": "NODE_SERVICE_RESUME"},
|
||||
{"type": "NODE_SERVICE_RESTART"},
|
||||
{"type": "NODE_SERVICE_DISABLE"},
|
||||
{"type": "NODE_SERVICE_ENABLE"},
|
||||
{"type": "NODE_SERVICE_PATCH"},
|
||||
{"type": "NODE_APPLICATION_EXECUTE"},
|
||||
{"type": "NODE_FILE_SCAN"},
|
||||
{"type": "NODE_FILE_CHECKHASH"},
|
||||
{"type": "NODE_FILE_DELETE"},
|
||||
{"type": "NODE_FILE_REPAIR"},
|
||||
{"type": "NODE_FILE_RESTORE"},
|
||||
{"type": "NODE_FILE_CORRUPT"},
|
||||
{"type": "NODE_FOLDER_SCAN"},
|
||||
{"type": "NODE_FOLDER_CHECKHASH"},
|
||||
{"type": "NODE_FOLDER_REPAIR"},
|
||||
{"type": "NODE_FOLDER_RESTORE"},
|
||||
{"type": "NODE_OS_SCAN"},
|
||||
{"type": "NODE_SHUTDOWN"},
|
||||
{"type": "NODE_STARTUP"},
|
||||
{"type": "NODE_RESET"},
|
||||
{"type": "NETWORK_ACL_ADDRULE", "options": {"target_router_hostname": "router"}},
|
||||
{"type": "NETWORK_ACL_REMOVERULE", "options": {"target_router_hostname": "router"}},
|
||||
{"type": "NETWORK_NIC_ENABLE"},
|
||||
{"type": "NETWORK_NIC_DISABLE"},
|
||||
]
|
||||
|
||||
action_space = ActionManager(
|
||||
game=game,
|
||||
actions=actions, # ALL POSSIBLE ACTIONS
|
||||
nodes=[
|
||||
{
|
||||
"node_name": "client_1",
|
||||
"applications": [{"application_name": "WebBrowser"}],
|
||||
"folders": [{"folder_name": "downloads", "files": [{"file_name": "cat.png"}]}],
|
||||
},
|
||||
{"node_name": "server_1", "services": [{"service_name": "DNSServer"}]},
|
||||
{"node_name": "server_2", "services": [{"service_name": "WebServer"}]},
|
||||
],
|
||||
max_folders_per_node=2,
|
||||
max_files_per_folder=2,
|
||||
max_services_per_node=2,
|
||||
max_applications_per_node=2,
|
||||
max_nics_per_node=2,
|
||||
max_acl_rules=10,
|
||||
protocols=["TCP", "UDP", "ICMP"],
|
||||
ports=["HTTP", "DNS", "ARP"],
|
||||
ip_address_list=["10.0.1.1", "10.0.1.2", "10.0.2.1", "10.0.2.2", "10.0.2.3"],
|
||||
act_map={},
|
||||
)
|
||||
observation_space = ObservationManager(ICSObservation())
|
||||
reward_function = RewardFunction()
|
||||
|
||||
test_agent = ControlledAgent(
|
||||
agent_name="test_agent",
|
||||
action_space=action_space,
|
||||
observation_space=observation_space,
|
||||
reward_function=reward_function,
|
||||
)
|
||||
|
||||
game.agents.append(test_agent)
|
||||
|
||||
return (game, test_agent)
|
||||
|
||||
|
||||
# def test_test(game_and_agent:Tuple[PrimaiteGame, ProxyAgent]):
|
||||
# game, agent = game_and_agent
|
||||
|
||||
|
||||
def test_do_nothing_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
|
||||
"""Test that the DoNothingAction can form a request and that it is accepted by the simulation."""
|
||||
game, agent = game_and_agent
|
||||
|
||||
37
tests/integration_tests/game_layer/test_rewards.py
Normal file
37
tests/integration_tests/game_layer/test_rewards.py
Normal file
@@ -0,0 +1,37 @@
|
||||
from primaite.game.agent.rewards import RewardFunction, WebpageUnavailablePenalty
|
||||
from primaite.simulator.network.hardware.nodes.router import ACLAction, Router
|
||||
from primaite.simulator.network.transmission.network_layer import IPProtocol
|
||||
from primaite.simulator.network.transmission.transport_layer import Port
|
||||
from tests.conftest import ControlledAgent
|
||||
|
||||
|
||||
def test_WebpageUnavailablePenalty(game_and_agent):
|
||||
"""Test that we get the right reward for failing to fetch a website."""
|
||||
game, agent = game_and_agent
|
||||
agent: ControlledAgent
|
||||
comp = WebpageUnavailablePenalty(node_hostname="client_1")
|
||||
|
||||
agent.reward_function.register_component(comp, 0.7)
|
||||
action = ("DONOTHING", {})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
|
||||
# client 1 has not attempted to fetch webpage yet!
|
||||
assert agent.reward_function.current_reward == 0.0
|
||||
|
||||
client_1 = game.simulation.network.get_node_by_hostname("client_1")
|
||||
browser = client_1.software_manager.software.get("WebBrowser")
|
||||
browser.run()
|
||||
browser.target_url = "http://www.example.com"
|
||||
assert browser.get_webpage()
|
||||
action = ("DONOTHING", {})
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert agent.reward_function.current_reward == 0.7
|
||||
|
||||
router: Router = game.simulation.network.get_node_by_hostname("router")
|
||||
router.acl.add_rule(action=ACLAction.DENY, protocol=IPProtocol.TCP, src_port=Port.HTTP, dst_port=Port.HTTP)
|
||||
assert not browser.get_webpage()
|
||||
agent.store_action(action)
|
||||
game.step()
|
||||
assert agent.reward_function.current_reward == -0.7
|
||||
Reference in New Issue
Block a user