#2358 - the node-specific properties in Network class now simply use node.__class__.__name__ to check their type for filtering by type. Tests updated to use the new property function names

This commit is contained in:
Chris McCarthy
2024-03-01 22:51:01 +00:00
parent ac304c85a3
commit 81fd43035d
5 changed files with 37 additions and 31 deletions

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@@ -8,10 +8,6 @@ from prettytable import MARKDOWN, PrettyTable
from primaite import getLogger
from primaite.simulator.core import RequestManager, RequestType, SimComponent
from primaite.simulator.network.hardware.base import Link, Node, WiredNetworkInterface
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.router import Router
from primaite.simulator.network.hardware.nodes.network.switch import Switch
from primaite.simulator.system.applications.application import Application
from primaite.simulator.system.services.service import Service
@@ -85,24 +81,29 @@ class Network(SimComponent):
self.links[link_id].apply_timestep(timestep=timestep)
@property
def routers(self) -> List[Router]:
def router_nodes(self) -> List[Node]:
"""The Routers in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Router)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Router"]
@property
def switches(self) -> List[Switch]:
def switch_nodes(self) -> List[Node]:
"""The Switches in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Switch)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Switch"]
@property
def computers(self) -> List[Computer]:
def computer_nodes(self) -> List[Node]:
"""The Computers in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Computer) and not isinstance(node, Server)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Computer"]
@property
def servers(self) -> List[Server]:
def server_nodes(self) -> List[Node]:
"""The Servers in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Server)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Server"]
@property
def firewall_nodes(self) -> List[Node]:
"""The Firewalls in the Network."""
return [node for node in self.nodes.values() if node.__class__.__name__ == "Firewall"]
def show(self, nodes: bool = True, ip_addresses: bool = True, links: bool = True, markdown: bool = False):
"""
@@ -117,10 +118,11 @@ class Network(SimComponent):
:param markdown: Use Markdown style in table output. Defaults to False.
"""
nodes_type_map = {
"Router": self.routers,
"Switch": self.switches,
"Server": self.servers,
"Computer": self.computers,
"Router": self.router_nodes,
"Firewall": self.firewall_nodes,
"Switch": self.switch_nodes,
"Server": self.server_nodes,
"Computer": self.computer_nodes,
}
if nodes:
table = PrettyTable(["Node", "Type", "Operating State"])
@@ -143,7 +145,10 @@ class Network(SimComponent):
for node in nodes:
for i, port in node.network_interface.items():
if hasattr(port, "ip_address"):
table.add_row([node.hostname, i, port.ip_address, port.subnet_mask, node.default_gateway])
port_str = port.port_name if port.port_name else port.port_num
table.add_row(
[node.hostname, port_str, port.ip_address, port.subnet_mask, node.default_gateway]
)
print(table)
if links:

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@@ -422,7 +422,7 @@ def install_stuff_to_sim(sim: Simulation):
assert len(sim.network.nodes) == 6
assert len(sim.network.links) == 5
# 5.1: Assert the router is correctly configured
r = sim.network.routers[0]
r = sim.network.router_nodes[0]
for i, acl_rule in enumerate(r.acl.acl):
if i == 1:
assert acl_rule.src_port == acl_rule.dst_port == Port.DNS

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@@ -11,9 +11,9 @@ def test_example_config():
network: Network = game.simulation.network
assert len(network.nodes) == 10 # 10 nodes in example network
assert len(network.routers) == 1 # 1 router in network
assert len(network.switches) == 2 # 2 switches in network
assert len(network.servers) == 5 # 5 servers in network
assert len(network.router_nodes) == 1 # 1 router in network
assert len(network.switch_nodes) == 2 # 2 switches in network
assert len(network.server_nodes) == 5 # 5 servers in network
def test_dmz_config():
@@ -23,9 +23,10 @@ def test_dmz_config():
network: Network = game.simulation.network
assert len(network.nodes) == 9 # 9 nodes in network
assert len(network.routers) == 2 # 2 routers in network
assert len(network.switches) == 3 # 3 switches in network
assert len(network.servers) == 2 # 2 servers in network
assert len(network.router_nodes) == 1 # 1 router in network
assert len(network.firewall_nodes) == 1 # 1 firewall in network
assert len(network.switch_nodes) == 3 # 3 switches in network
assert len(network.server_nodes) == 2 # 2 servers in network
def test_basic_config():

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@@ -60,9 +60,9 @@ def test_example_config():
network: Network = game.simulation.network
assert len(network.nodes) == 10 # 10 nodes in example network
assert len(network.routers) == 1 # 1 router in network
assert len(network.switches) == 2 # 2 switches in network
assert len(network.servers) == 5 # 5 servers in network
assert len(network.router_nodes) == 1 # 1 router in network
assert len(network.switch_nodes) == 2 # 2 switches in network
assert len(network.server_nodes) == 5 # 5 servers in network
def test_node_software_install():

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@@ -26,10 +26,10 @@ def filter_keys_nested_item(data, keys):
@pytest.fixture(scope="function")
def network(example_network) -> Network:
assert len(example_network.routers) is 1
assert len(example_network.switches) is 2
assert len(example_network.computers) is 2
assert len(example_network.servers) is 2
assert len(example_network.router_nodes) is 1
assert len(example_network.switch_nodes) is 2
assert len(example_network.computer_nodes) is 2
assert len(example_network.server_nodes) is 2
example_network.show()