#2735 - added documentation for users, usermanager and usersessionmanager. Added the ability to add additional users from config and documented this. also tested additional users from config.
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@@ -53,3 +53,30 @@ The number of time steps required to occur in order for the node to cycle from `
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Optional. Default value is ``3``.
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The number of time steps required to occur in order for the node to cycle from ``ON`` to ``SHUTTING_DOWN`` and then finally ``OFF``.
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``users``
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---------
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The list of pre-existing users that are additional to the default admin user (``username=admin``, ``password=admin``).
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Additional users are configured as an array nd must contain a ``username``, ``password``, and can contain an optional
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boolean ``is_admin``.
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Example of adding two additional users to a node:
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.. code-block:: yaml
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simulation:
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network:
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nodes:
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- hostname: client_1
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type: computer
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ip_address: 192.168.10.11
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subnet_mask: 255.255.255.0
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default_gateway: 192.168.10.1
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users:
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- username: jane.doe
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password: '1234'
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is_admin: true
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- username: john.doe
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password: password_1
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is_admin: false
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@@ -97,8 +97,8 @@ Node Behaviours/Functions
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- **receive_frame()**: Handles the processing of incoming network frames.
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- **apply_timestep()**: Advances the state of the node according to the simulation timestep.
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- **power_on()**: Initiates the node, enabling all connected Network Interfaces and starting all Services and
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Applications, taking into account the `start_up_duration`.
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- **power_off()**: Stops the node's operations, adhering to the `shut_down_duration`.
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Applications, taking into account the ``start_up_duration``.
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- **power_off()**: Stops the node's operations, adhering to the ``shut_down_duration``.
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- **ping()**: Sends ICMP echo requests to a specified IP address to test connectivity.
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- **has_enabled_network_interface()**: Checks if the node has any network interfaces enabled, facilitating network
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communication.
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@@ -109,3 +109,205 @@ Node Behaviours/Functions
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The Node class handles installation of system software, network connectivity, frame processing, system logging, and
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power states. It establishes baseline functionality while allowing subclassing to model specific node types like hosts,
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routers, firewalls etc. The flexible architecture enables composing complex network topologies.
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User, UserManager, and UserSessionManager
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=========================================
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The ``base.py`` module also includes essential classes for managing users and their sessions within the PrimAITE
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simulation. These are the ``User``, ``UserManager``, and ``UserSessionManager`` classes. The base ``Node`` class comes
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with ``UserManager``, and ``UserSessionManager`` classes pre-installed.
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User Class
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----------
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The ``User`` class represents a user in the system. It includes attributes such as ``username``, ``password``,
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``disabled``, and ``is_admin`` to define the user's credentials and status.
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Example Usage
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^^^^^^^^^^^^^
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Creating a user:
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.. code-block:: python
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user = User(username="john_doe", password="12345")
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UserManager Class
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-----------------
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The ``UserManager`` class handles user management tasks such as creating users, authenticating them, changing passwords,
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and enabling or disabling user accounts. It maintains a dictionary of users and provides methods to manage them
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effectively.
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Example Usage
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^^^^^^^^^^^^^
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Creating a ``UserManager`` instance and adding a user:
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.. code-block:: python
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user_manager = UserManager()
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user_manager.add_user(username="john_doe", password="12345")
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Authenticating a user:
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.. code-block:: python
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user = user_manager.authenticate_user(username="john_doe", password="12345")
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UserSessionManager Class
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------------------------
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The ``UserSessionManager`` class manages user sessions, including local and remote sessions. It handles session creation,
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timeouts, and provides methods for logging users in and out.
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Example Usage
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^^^^^^^^^^^^^
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Creating a ``UserSessionManager`` instance and logging a user in locally:
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.. code-block:: python
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session_manager = UserSessionManager()
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session_id = session_manager.local_login(username="john_doe", password="12345")
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Logging a user out:
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.. code-block:: python
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session_manager.local_logout()
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Practical Examples
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------------------
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Below are unit tests which act as practical examples illustrating how to use the ``User``, ``UserManager``, and
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``UserSessionManager`` classes within the context of a client-server network simulation.
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Setting up a Client-Server Network
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: python
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from typing import Tuple
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from uuid import uuid4
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import pytest
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from primaite.simulator.network.container import Network
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.server import Server
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@pytest.fixture(scope="function")
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def client_server_network() -> Tuple[Computer, Server, Network]:
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network = Network()
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client = Computer(
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hostname="client",
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ip_address="192.168.1.2",
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subnet_mask="255.255.255.0",
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default_gateway="192.168.1.1",
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start_up_duration=0,
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)
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client.power_on()
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server = Server(
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hostname="server",
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ip_address="192.168.1.3",
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subnet_mask="255.255.255.0",
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default_gateway="192.168.1.1",
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start_up_duration=0,
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)
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server.power_on()
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network.connect(client.network_interface[1], server.network_interface[1])
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return client, server, network
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Local Login Success
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^^^^^^^^^^^^^^^^^^^
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.. code-block:: python
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def test_local_login_success(client_server_network):
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client, server, network = client_server_network
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assert not client.user_session_manager.local_user_logged_in
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client.user_session_manager.local_login(username="admin", password="admin")
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assert client.user_session_manager.local_user_logged_in
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Local Login Failure
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^^^^^^^^^^^^^^^^^^^
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.. code-block:: python
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def test_local_login_failure(client_server_network):
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client, server, network = client_server_network
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assert not client.user_session_manager.local_user_logged_in
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client.user_session_manager.local_login(username="jane.doe", password="12345")
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assert not client.user_session_manager.local_user_logged_in
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Adding a New User and Successful Local Login
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: python
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def test_new_user_local_login_success(client_server_network):
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client, server, network = client_server_network
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assert not client.user_session_manager.local_user_logged_in
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client.user_manager.add_user(username="jane.doe", password="12345")
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client.user_session_manager.local_login(username="jane.doe", password="12345")
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assert client.user_session_manager.local_user_logged_in
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Clearing Previous Login on New Local Login
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: python
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def test_new_local_login_clears_previous_login(client_server_network):
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client, server, network = client_server_network
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assert not client.user_session_manager.local_user_logged_in
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current_session_id = client.user_session_manager.local_login(username="admin", password="admin")
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assert client.user_session_manager.local_user_logged_in
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assert client.user_session_manager.local_session.user.username == "admin"
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client.user_manager.add_user(username="jane.doe", password="12345")
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new_session_id = client.user_session_manager.local_login(username="jane.doe", password="12345")
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assert client.user_session_manager.local_user_logged_in
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assert client.user_session_manager.local_session.user.username == "jane.doe"
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assert new_session_id != current_session_id
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Persistent Login for the Same User
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: python
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def test_new_local_login_attempt_same_uses_persists(client_server_network):
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client, server, network = client_server_network
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assert not client.user_session_manager.local_user_logged_in
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current_session_id = client.user_session_manager.local_login(username="admin", password="admin")
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assert client.user_session_manager.local_user_logged_in
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assert client.user_session_manager.local_session.user.username == "admin"
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new_session_id = client.user_session_manager.local_login(username="admin", password="admin")
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assert client.user_session_manager.local_user_logged_in
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assert client.user_session_manager.local_session.user.username == "admin"
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assert new_session_id == current_session_id
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@@ -18,7 +18,7 @@ from primaite.game.agent.scripted_agents.tap001 import TAP001
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from primaite.game.science import graph_has_cycle, topological_sort
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from primaite.simulator import SIM_OUTPUT
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from primaite.simulator.network.airspace import AirSpaceFrequency
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from primaite.simulator.network.hardware.base import NodeOperatingState
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from primaite.simulator.network.hardware.base import NodeOperatingState, UserManager
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from primaite.simulator.network.hardware.nodes.host.computer import Computer
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from primaite.simulator.network.hardware.nodes.host.host_node import NIC
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from primaite.simulator.network.hardware.nodes.host.server import Printer, Server
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@@ -267,6 +267,7 @@ class PrimaiteGame:
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for node_cfg in nodes_cfg:
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n_type = node_cfg["type"]
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new_node = None
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if n_type == "computer":
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new_node = Computer(
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hostname=node_cfg["hostname"],
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@@ -316,6 +317,11 @@ class PrimaiteGame:
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msg = f"invalid node type {n_type} in config"
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_LOGGER.error(msg)
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raise ValueError(msg)
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if "users" in node_cfg and new_node.software_manager.software.get("UserManager"):
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user_manager: UserManager = new_node.software_manager.software["UserManager"] # noqa
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for user_cfg in node_cfg["users"]:
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user_manager.add_user(**user_cfg, bypass_can_perform_action=True)
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if "services" in node_cfg:
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for service_cfg in node_cfg["services"]:
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new_service = None
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34
tests/assets/configs/basic_node_with_users.yaml
Normal file
34
tests/assets/configs/basic_node_with_users.yaml
Normal file
@@ -0,0 +1,34 @@
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io_settings:
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save_step_metadata: false
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save_pcap_logs: true
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save_sys_logs: true
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sys_log_level: WARNING
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agent_log_level: INFO
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save_agent_logs: true
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write_agent_log_to_terminal: True
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game:
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max_episode_length: 256
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ports:
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- ARP
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protocols:
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- ICMP
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- UDP
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simulation:
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network:
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nodes:
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- hostname: client_1
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type: computer
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ip_address: 192.168.10.11
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subnet_mask: 255.255.255.0
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default_gateway: 192.168.10.1
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users:
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- username: jane.doe
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password: '1234'
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is_admin: true
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- username: john.doe
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password: password_1
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is_admin: false
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@@ -0,0 +1,26 @@
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# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
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import yaml
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from primaite.game.game import PrimaiteGame
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from primaite.simulator.network.hardware.base import UserManager
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from tests import TEST_ASSETS_ROOT
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def test_users_from_config():
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config_path = TEST_ASSETS_ROOT / "configs" / "basic_node_with_users.yaml"
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with open(config_path, "r") as f:
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config_dict = yaml.safe_load(f)
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network = PrimaiteGame.from_config(cfg=config_dict).simulation.network
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client_1 = network.get_node_by_hostname("client_1")
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user_manager: UserManager = client_1.software_manager.software["UserManager"]
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assert len(user_manager.users) == 3
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assert user_manager.users["jane.doe"].password == "1234"
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assert user_manager.users["jane.doe"].is_admin
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assert user_manager.users["john.doe"].password == "password_1"
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assert not user_manager.users["john.doe"].is_admin
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