#2740: tests + implement file request validators
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@@ -693,7 +693,4 @@ class FileSystem(SimComponent):
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@property
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def fail_message(self) -> str:
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"""Message that is reported when a request is rejected by this validator."""
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return (
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f"Cannot perform request on application '{self.application.name}' because it is not in the "
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f"{self.state.name} state."
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)
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return "Cannot perform request on file that does not exist."
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@@ -489,7 +489,4 @@ class Folder(FileSystemItemABC):
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@property
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def fail_message(self) -> str:
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"""Message that is reported when a request is rejected by this validator."""
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return (
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f"Cannot perform request on application '{self.application.name}' because it is not in the "
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f"{self.state.name} state."
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)
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return "Cannot perform request on file that does not exist."
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@@ -22,7 +22,7 @@ def game_and_agent_fixture(game_and_agent):
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def test_create_file(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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"""Test that the validator allows a files to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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@@ -43,7 +43,7 @@ def test_create_file(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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def test_file_delete_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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"""Test that the validator allows a file to be deleted."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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@@ -61,7 +61,7 @@ def test_file_delete_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAge
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def test_file_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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"""Test that the validator allows a file to be scanned."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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@@ -80,3 +80,80 @@ def test_file_scan_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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assert file.visible_health_status == FileSystemItemHealthStatus.CORRUPT
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def test_file_repair_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a folder to be created."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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file.corrupt()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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action = (
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"NODE_FILE_REPAIR",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.GOOD
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def test_file_restore_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be restored."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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file.corrupt()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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action = (
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"NODE_FILE_RESTORE",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.GOOD
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def test_file_corrupt_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be corrupted."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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assert file.health_status == FileSystemItemHealthStatus.GOOD
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action = (
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"NODE_FILE_CORRUPT",
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{"node_id": 0, "folder_id": 0, "file_id": 0},
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)
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agent.store_action(action)
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game.step()
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assert file.health_status == FileSystemItemHealthStatus.CORRUPT
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def test_file_access_action(game_and_agent_fixture: Tuple[PrimaiteGame, ProxyAgent]):
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"""Test that the validator allows a file to be accessed."""
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game, agent = game_and_agent_fixture
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client_1 = game.simulation.network.get_node_by_hostname("client_1")
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file = client_1.file_system.get_file(folder_name="downloads", file_name="cat.png")
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assert file.num_access == 0
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action = (
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"NODE_FILE_ACCESS",
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{"node_id": 0, "folder_name": file.folder_name, "file_name": file.name},
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)
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agent.store_action(action)
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game.step()
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assert file.num_access == 1
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