Merged PR 612: #2925 Use Case 7 Scenario Modelling

## Summary
This PR contains the entirety of the #2925 UC7 implementation and updated to work with 4.0.0.

Specifically, this PR contains the following:

- New UC7 Scenario config (#2483)
- New UC7 TAP001 Config #2909
- New UC7 TAP003 Config #2910
- New UC7 default blue agent #3070
- New UC7 green agent POL #3067
- Multiple UC7 detailed diagrams #3068
- Multiple new UC7 notebooks #3069

## Test process

Pre-existing tests have been re-modelled to use UC7 as well as a few more new UC7 specific tests that ensure all of the expected default behaviour is working.

Additionally, multiple notebooks exist which utilise a large amount of the UC7 scenario and thus also act as tests.

## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [ ] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [ ] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code

Related work items: #2483, #2909, #2910, #3067, #3068, #3069, #3070, #3071, #3086
This commit is contained in:
Archer Bowen
2025-03-03 09:13:08 +00:00
committed by Marek Wolan
53 changed files with 17424 additions and 50 deletions

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@@ -1,4 +1,4 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
# Minimal makefile for Sphinx documentation
# You can set these variables from the command line, and also
# from the environment for the first two.

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@@ -1,4 +1,4 @@
# © Crown-owned copyright 2024, Defence Science and Technology Laboratory UK
# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
#!/bin/bash
set -x

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@@ -0,0 +1,40 @@
red: &red
- ref: attacker
team: RED
type: tap-001
agent_settings:
start_step: 1
frequency: 5
variance: 0
repeat_kill_chain: false
repeat_kill_chain_stages: true
default_target_ip: 192.168.220.3
default_starting_node: "ST_PROJ-C-PRV-PC-1"
starting_nodes:
kill_chain:
ACTIVATE:
probability: 1
PROPAGATE:
probability: 1
scan_attempts: 20
repeat_scan: false
network_addresses:
- 192.168.230.0/29 # ST Project A
- 192.168.10.0/26 # Remote Site
- 192.168.20.0/30 # Remote DMZ
- 192.168.220.0/29 # ST Data (Contains Target)
COMMAND_AND_CONTROL:
probability: 1
keep_alive_frequency: 5
masquerade_port: HTTP
masquerade_protocol: TCP
c2_server_name: ISP-PUB-SRV-DNS
c2_server_ip: 8.8.8.8
PAYLOAD:
probability: 1
exfiltrate: true
corrupt: true
exfiltration_folder_name:
target_username: admin
target_password: admin
continue_on_failed_exfil: True

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@@ -0,0 +1,40 @@
red: &red
- ref: attacker
team: RED
type: tap-001
agent_settings:
start_step: 1
frequency: 5
variance: 0
repeat_kill_chain: false
repeat_kill_chain_stages: true
default_target_ip: 192.168.220.3
default_starting_node: "ST_PROJ-B-PRV-PC-2"
starting_nodes:
kill_chain:
ACTIVATE:
probability: 1
PROPAGATE:
probability: 1
scan_attempts: 20
repeat_scan: false
network_addresses:
- 192.168.240.0/29 # ST Project B
- 192.168.10.0/26 # Remote Site
- 192.168.20.0/30 # Remote DMZ
- 192.168.220.0/29 # ST Data (Contains Target)
COMMAND_AND_CONTROL:
probability: 1
keep_alive_frequency: 5
masquerade_port: HTTP
masquerade_protocol: TCP
c2_server_name: ISP-PUB-SRV-DNS
c2_server_ip: 8.8.8.8
PAYLOAD:
probability: 1
exfiltrate: true
corrupt: true
exfiltration_folder_name:
target_username: admin
target_password: admin
continue_on_failed_exfil: True

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@@ -0,0 +1,40 @@
red: &red
- ref: attacker
team: RED
type: tap-001
agent_settings:
start_step: 1
frequency: 5
variance: 0
repeat_kill_chain: false
repeat_kill_chain_stages: true
default_target_ip: 192.168.220.3
default_starting_node: "ST_PROJ-C-PRV-PC-3"
starting_nodes:
kill_chain:
ACTIVATE:
probability: 1
PROPAGATE:
probability: 1
scan_attempts: 20
repeat_scan: false
network_addresses:
- 192.168.250.0/29 # ST Project C
- 192.168.10.0/26 # Remote Site
- 192.168.20.0/30 # Remote DMZ
- 192.168.220.0/29 # ST Data (Contains Target)
COMMAND_AND_CONTROL:
probability: 1
keep_alive_frequency: 5
masquerade_port: HTTP
masquerade_protocol: TCP
c2_server_name: ISP-PUB-SRV-DNS
c2_server_ip: 8.8.8.8
PAYLOAD:
probability: 1
exfiltrate: true
corrupt: true
exfiltration_folder_name:
target_username: admin
target_password: admin
continue_on_failed_exfil: True

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@@ -0,0 +1,94 @@
red: &red
- ref: attacker
team: RED
type: tap-003
observation_space: {}
action_space: {}
agent_settings:
start_step: 1
frequency: 3
variance: 0
repeat_kill_chain: false
repeat_kill_chain_stages: true
default_starting_node: "ST_PROJ-A-PRV-PC-1"
starting_nodes:
# starting_nodes: ["ST_PROJ-A-PRV-PC-1", "ST_PROJ-B-PRV-PC-2", "ST_PROJ-C-PRV-PC-3"]
kill_chain:
PLANNING:
probability: 1
starting_network_knowledge:
credentials:
ST_PROJ-A-PRV-PC-1:
username: admin
password: admin
ST_PROJ-B-PRV-PC-2:
username: admin
password: admin
ST_PROJ-C-PRV-PC-3:
username: admin
password: admin
ST_INTRA-PRV-RT-DR-1:
ip_address: 192.168.230.1
username: admin
password: admin
ST_INTRA-PRV-RT-CR:
ip_address: 192.168.160.1
username: admin
password: admin
REM-PUB-RT-DR:
ip_address: 192.168.10.2
username: admin
password: admin
ACCESS:
probability: 1
MANIPULATION:
probability: 1
account_changes:
- host: ST_INTRA-PRV-RT-DR-1
ip_address: 192.168.230.1 # ST_INTRA-PRV-RT-DR-1
action: change_password
username: admin
new_password: "red_pass"
- host: ST_INTRA-PRV-RT-CR
ip_address: 192.168.160.1 # ST_INTRA-PRV-RT-CR
action: change_password
username: "admin"
new_password: "red_pass"
- host: REM-PUB-RT-DR
ip_address: 192.168.10.2 # REM-PUB-RT-DR
action: change_password
username: "admin"
new_password: "red_pass"
EXPLOIT:
probability: 1
malicious_acls:
- target_router: ST_INTRA-PRV-RT-DR-1
position: 1
permission: DENY
src_ip: ALL
src_wildcard: 0.0.255.255
dst_ip: ALL
dst_wildcard: 0.0.255.255
src_port: POSTGRES_SERVER
dst_port: POSTGRES_SERVER
protocol_name: TCP
- target_router: ST_INTRA-PRV-RT-CR
position: 1
permission: DENY
src_ip: ALL
src_wildcard: 0.0.255.255
dst_ip: ALL
dst_wildcard: 0.0.255.255
src_port: HTTP
dst_port: HTTP
protocol_name: TCP
- target_router: REM-PUB-RT-DR
position: 1
permission: DENY
src_ip: ALL
src_wildcard: 0.0.255.255
dst_ip: ALL
dst_wildcard: 0.0.255.255
src_port: DNS
dst_port: DNS
protocol_name: TCP

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@@ -0,0 +1,42 @@
base_scenario: uc7_config_no_red.yaml
schedule:
0:
- TAP001_PC1.yaml
1:
- TAP001_PC2.yaml
2:
- TAP001_PC3.yaml
3:
- TAP001_PC1.yaml
4:
- TAP001_PC2.yaml
5:
- TAP003.yaml
6:
- TAP003.yaml
7:
- TAP003.yaml
8:
- TAP003.yaml
9:
- TAP003.yaml
10:
- TAP001_PC1.yaml
11:
- TAP003.yaml
12:
- TAP001_PC1.yaml
13:
- TAP003.yaml
14:
- TAP001_PC2.yaml
15:
- TAP003.yaml
16:
- TAP001_PC3.yaml
17:
- TAP003.yaml
18:
- TAP001_PC1.yaml
19:
- TAP003.yaml

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@@ -37,15 +37,18 @@ class NodeAbstractAction(AbstractAction, ABC):
return ["network", "node", config.node_name, config.verb]
class NodeOSScanAction(NodeAbstractAction, discriminator="node-os-scan"):
class NodeOSScanAction(AbstractAction, discriminator="node-os-scan"):
"""Action which scans a node's OS."""
config: "NodeOSScanAction.ConfigSchema"
class ConfigSchema(AbstractAction.ConfigSchema, ABC):
"""Base Configuration schema for Node actions."""
class ConfigSchema(NodeAbstractAction.ConfigSchema):
"""Configuration schema for NodeOSScanAction."""
node_name: str
verb: ClassVar[str] = "scan"
@classmethod
def form_request(cls, config: ConfigSchema) -> RequestFormat:
"""Return the action formatted as a request which can be ingested by the PrimAITE simulation."""
return ["network", "node", config.node_name, "os", "scan"]
class NodeShutdownAction(NodeAbstractAction, discriminator="node-shutdown"):

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@@ -124,8 +124,8 @@ class AbstractAgent(BaseModel, ABC):
pass
else:
# format dict by putting each key-value entry on a separate line and putting a blank line on the end.
param_string = "\n".join([*[f"{k}: {v:.30}" for k, v in item.parameters.items()], ""])
data_string = "\n".join([*[f"{k}: {v:.30}" for k, v in item.response.data], ""])
param_string = "\n".join([*[f"{k}: {str(v):.80}" for k, v in item.parameters.items()], ""])
data_string = "\n".join([*[f"{k}: {str(v):.80}" for k, v in item.response.data.items()], ""])
table.add_row([item.timestep, item.action, param_string, item.response.status, data_string])
print(table)

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@@ -257,7 +257,7 @@ class TAP003(AbstractTAP, discriminator="tap-003"):
self.logger.debug(f"Updating network knowledge. Changed {username}'s password to {password} on {hostname}.")
self._change_password_target_host = ""
# local password change
elif last_hist_item.action == "node-accounts-change-password" and last_hist_item.response.status == "success":
elif last_hist_item.action == "node-account-change-password" and last_hist_item.response.status == "success":
self.network_knowledge["current_session"] = {}
username = last_hist_item.request[6]
password = last_hist_item.request[8]
@@ -338,15 +338,17 @@ class TAP003(AbstractTAP, discriminator="tap-003"):
"""
if self.current_kill_chain_stage == self.selected_kill_chain.MANIPULATION:
if self._agent_trial_handler(self.config.agent_settings.kill_chain.MANIPULATION.probability):
self.logger.info(f"TAP003 reached the {self.current_kill_chain_stage.name}")
if self.current_stage_progress == KillChainStageProgress.PENDING:
self.logger.info(f"TAP003 reached the {self.current_kill_chain_stage.name}.")
self.current_stage_progress = KillChainStageProgress.IN_PROGRESS
self.current_host = self.starting_node
account_changes = self.config.agent_settings.kill_chain.MANIPULATION.account_changes
if len(account_changes) > 0:
if len(account_changes) > 0 or self._next_account_change:
if not self._next_account_change:
self._next_account_change = account_changes.pop(0)
if self._next_account_change["host"] == self.current_host:
# do a local password change
self.chosen_action = "node-accounts-change-password", {
self.chosen_action = "node-account-change-password", {
"node_name": self.current_host,
"username": self._next_account_change["username"],
"current_password": self.network_knowledge["credentials"][self.current_host]["password"],
@@ -382,14 +384,15 @@ class TAP003(AbstractTAP, discriminator="tap-003"):
],
}
self.logger.info(f"Changing password on remote node {hostname}")
self._next_account_change = account_changes.pop(0)
if len(account_changes) == 0:
self.logger.info("No further account changes required.")
self._next_account_change = None
else:
self._next_account_change = account_changes.pop(0)
self._change_password_target_host = hostname
if len(account_changes) == 0:
self._next_account_change = None
self.logger.info("Finished changing passwords.")
if not self._next_account_change:
self.logger.info("Manipulation complete. Progressing to exploit...")
self._progress_kill_chain()
self.current_stage_progress = KillChainStageProgress.PENDING
else:
if self.config.agent_settings.repeat_kill_chain_stages == False:
self.current_kill_chain_stage = self.selected_kill_chain.FAILED

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@@ -14,6 +14,7 @@ from primaite.simulator import SIM_OUTPUT
from primaite.simulator.network.creation import NetworkNodeAdder
from primaite.simulator.network.hardware.base import NetworkInterface, Node, NodeOperatingState, UserManager
from primaite.simulator.network.hardware.nodes.host.host_node import NIC
from primaite.simulator.network.hardware.nodes.network.firewall import Firewall # noqa: F401
from primaite.simulator.network.hardware.nodes.network.switch import Switch
from primaite.simulator.network.hardware.nodes.network.wireless_router import WirelessRouter
from primaite.simulator.network.nmne import NMNEConfig

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@@ -1041,7 +1041,7 @@
"outputs": [],
"source": [
"# Attempting to install the C2 RansomwareScript\n",
"ransomware_install_command = {\"commands\":[[\"software_manager\", \"application\", \"install\", \"RansomwareScript\"]],\n",
"ransomware_install_command = {\"commands\":[[\"software_manager\", \"application\", \"install\", \"ransomware-script\"]],\n",
" \"username\": \"admin\",\n",
" \"password\": \"admin\"}\n",
"\n",
@@ -1129,7 +1129,7 @@
"outputs": [],
"source": [
"# Attempting to install the C2 RansomwareScript\n",
"ransomware_install_command = {\"commands\":[\"software_manager\", \"application\", \"install\", \"RansomwareScript\"],\n",
"ransomware_install_command = {\"commands\":[\"software_manager\", \"application\", \"install\", \"ransomware-script\"],\n",
" \"username\": \"admin\",\n",
" \"password\": \"admin\"}\n",
"\n",
@@ -1254,7 +1254,7 @@
"metadata": {},
"outputs": [],
"source": [
"database_server: Server = blue_env.game.simulation.network.get_node_by_hostname(\"database_server\")\n",
"database_server: Server = blue_env.game.simulation.network.get_node_by_hostname(\"database-server\")\n",
"database_server.software_manager.file_system.show(full=True)"
]
},
@@ -1670,6 +1670,16 @@
"\n",
"display_obs_diffs(tcp_c2_obs, udp_c2_obs, blue_config_env.game.step_counter)"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"\n",
"env.game.agents[\"CustomC2Agent\"].show_history()"
]
}
],
"metadata": {

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@@ -380,18 +380,6 @@
"!primaite setup"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {
"tags": []
},
"outputs": [],
"source": [
"%load_ext autoreload\n",
"%autoreload 2"
]
},
{
"cell_type": "code",
"execution_count": null,
@@ -712,7 +700,7 @@
],
"metadata": {
"kernelspec": {
"display_name": "Python 3 (ipykernel)",
"display_name": ".venv",
"language": "python",
"name": "python3"
},
@@ -726,7 +714,7 @@
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.10.11"
"version": "3.10.12"
}
},
"nbformat": 4,

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@@ -16,6 +16,13 @@
"## Simulation Layer Implementation."
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## Simulation Layer Implementation."
]
},
{
"cell_type": "markdown",
"metadata": {},

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@@ -0,0 +1,147 @@
{
"cells": [
{
"cell_type": "markdown",
"metadata": {
"vscode": {
"languageId": "plaintext"
}
},
"source": [
"# Training an SB3 Agent\n",
"\n",
"© Crown-owned copyright 2025, Defence Science and Technology Laboratory UK\n",
"\n",
"This notebook will demonstrate how to use primaite to create and train a PPO agent, using a pre-defined configuration file."
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"#### First, we import the inital packages and read in our configuration file."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"!primaite setup"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"import yaml\n",
"from primaite.session.environment import PrimaiteGymEnv\n",
"from primaite import PRIMAITE_PATHS\n",
"from prettytable import PrettyTable\n",
"from deepdiff.diff import DeepDiff\n",
"from primaite.simulator.network.hardware.nodes.host.server import Server\n",
"from primaite.simulator.network.hardware.nodes.network.router import Router\n",
"from primaite.simulator.network.hardware.nodes.host.computer import Computer\n",
"\n",
"scenario_path = PRIMAITE_PATHS.user_config_path / \"example_config/uc7_config.yaml\""
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"gym = PrimaiteGymEnv(env_config=scenario_path)"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"from stable_baselines3 import PPO\n",
"\n",
"# EPISODE_LEN = 128\n",
"EPISODE_LEN = 128\n",
"NUM_EPISODES = 10\n",
"NO_STEPS = EPISODE_LEN * NUM_EPISODES\n",
"BATCH_SIZE = 32\n",
"LEARNING_RATE = 3e-4"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"model = PPO('MlpPolicy', gym, learning_rate=LEARNING_RATE, n_steps=NO_STEPS, batch_size=BATCH_SIZE, verbose=0, tensorboard_log=\"./PPO_UC7/\")"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"model.learn(total_timesteps=NO_STEPS)"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"model.save(\"PrimAITE-PPO-UC7-example-agent\")"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"eval_model = PPO(\"MlpPolicy\", gym)\n",
"eval_model = PPO.load(\"PrimAITE-PPO-UC7-example-agent\", gym)"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"from stable_baselines3.common.evaluation import evaluate_policy\n",
"\n",
"evaluate_policy(eval_model, gym, n_eval_episodes=1)"
]
}
],
"metadata": {
"kernelspec": {
"display_name": ".venv",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.10.12"
}
},
"nbformat": 4,
"nbformat_minor": 2
}

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@@ -0,0 +1,586 @@
{
"cells": [
{
"cell_type": "markdown",
"metadata": {},
"source": [
"# UC7 with Attack Variability\n",
"\n",
"© Crown-owned copyright 2025, Defence Science and Technology Laboratory UK"
]
},
{
"cell_type": "markdown",
"metadata": {
"vscode": {
"languageId": "plaintext"
}
},
"source": [
"This notebook demonstrates the PrimAITE environment with the UC7 network laydown and multiple attack personas. The first attack persona is TAP001 which performs a ransomware attack against the database. The other one is TAP003 which is able to maliciously add ACL rules that block green pattern of life.\n",
"\n",
"The environment switches between these two attacks on a pre-defined schedule which is defined in the schedule.yaml file of the scenario folder."
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## Setup and Imports"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"!primaite setup"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"import yaml\n",
"from primaite.session.environment import PrimaiteGymEnv\n",
"from primaite import PRIMAITE_PATHS\n",
"from prettytable import PrettyTable\n",
"from deepdiff.diff import DeepDiff\n",
"from primaite.session.environment import PrimaiteGymEnv\n",
"from primaite.simulator.network.hardware.nodes.host.computer import Computer\n",
"from primaite.simulator.network.hardware.nodes.host.server import Server\n",
"from primaite.simulator.network.hardware.nodes.network.router import Router\n",
"from primaite.simulator.system.services.dns.dns_server import DNSServer\n",
"from primaite.simulator.system.software import SoftwareHealthState\n",
"from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus\n",
"from primaite.simulator.network.hardware.nodes.network.switch import Switch\n",
"from primaite.simulator.system.applications.web_browser import WebBrowser\n",
"from primaite.simulator.network.container import Network\n",
"from primaite.simulator.system.services.service import ServiceOperatingState\n",
"from primaite.simulator.network.hardware.node_operating_state import NodeOperatingState\n",
"from primaite.simulator.system.services.database.database_service import DatabaseService\n",
"from primaite.simulator.system.applications.database_client import DatabaseClient\n",
"from primaite.simulator.network.hardware.nodes.network.firewall import Firewall\n",
"from primaite.game.game import PrimaiteGame\n",
"from primaite.simulator.sim_container import Simulation\n",
"from primaite.config.load import load, _EXAMPLE_CFG\n",
"from primaite.simulator.network.hardware.nodes.host.server import Server\n",
"from primaite.simulator.network.hardware.nodes.network.router import Router\n",
"from primaite.simulator.network.hardware.nodes.host.computer import Computer\n",
"\n",
"scenario_path = PRIMAITE_PATHS.user_config_path / \"example_config/uc7_multiple_attack_variants\""
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env = PrimaiteGymEnv(env_config=scenario_path)"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## Schedule\n",
"\n",
"Let's print the schedule so that we can see which attack we can expect on each episode.\n",
"\n",
"On episodes 0-4, the TAP001 agent will be used, and on episodes 5-9, the TAP003 agent will be used. Then, the environment will alternate between the two. Furthermore, the TAP001 agent will alternate between starting at `ST_PROJ-A-PRV-PC-1`, `ST_PROJ-B-PRV-PC-2`, `ST_PROJ-C-PRV-PC-3`."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"with open(scenario_path / \"schedule.yaml\",'r') as f:\n",
" print(f.read())"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## TAP001 attack\n",
"\n",
"Let's first demonstrate the TAP001 attack. We will let the environment run for 30 steps and print out the red agent's actions.\n"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"#utils\n",
"def run_green_and_red_pol(num_steps):\n",
" for i in range(num_steps): # perform steps\n",
" env.step(0)\n",
"\n",
"def print_agent_actions_except_do_nothing(agent_name):\n",
" \"\"\"Get the agent's action history, filter out `do-nothing` actions, print relevant data in a table.\"\"\"\n",
" table = PrettyTable()\n",
" table.field_names = [\"Step\", \"Action\", \"Node\", \"Application\", \"Target IP\", \"Response\"]\n",
" print(f\"Episode: {env.episode_counter}, Actions for '{agent_name}':\")\n",
" for item in env.game.agents[agent_name].history:\n",
" if item.action == \"do-nothing\":\n",
" continue\n",
"\n",
" node, application, target_ip = \"N/A\", \"N/A\", \"N/A\",\n",
"\n",
" if item.action.startswith(\"node-nmap\"):\n",
" node = item.parameters['source_node']\n",
" application = \"nmap\"\n",
" target_ip = str(item.parameters['target_ip_address'])\n",
" target_ip = (target_ip[:25]+'...') if len(target_ip)>25 else target_ip # truncate long string\n",
"\n",
" elif item.action == \"router-acl-add-rule\":\n",
" node = item.parameters.get(\"router_name\")\n",
" elif item.action == \"node-send-remote-command\":\n",
" node = item.parameters.get(\"node_name\")\n",
" target_ip = item.parameters.get(\"remote_ip\")\n",
" application = item.parameters.get(\"command\")\n",
" elif item.action == \"node-session-remote-login\":\n",
" node = item.parameters.get(\"node_name\")\n",
" target_ip = item.parameters.get(\"remote_ip\")\n",
" application = \"user-manager\"\n",
" elif item.action.startswith(\"c2-server\"):\n",
" application = \"c2-server\"\n",
" node = item.parameters.get('node_name')\n",
" elif item.action == \"configure-c2-beacon\":\n",
" application = \"c2-beacon\"\n",
" node = item.parameters.get('node_name')\n",
"\n",
" else:\n",
" if (node_id := item.parameters.get('node_id')) is not None:\n",
" node = env.game.agents[agent_name].action_manager.node_names[node_id]\n",
" if (application_id := item.parameters.get('application_id')) is not None:\n",
" application = env.game.agents[agent_name].action_manager.application_names[node_id][application_id]\n",
" if (application_name := item.parameters.get('application_name')) is not None:\n",
" application = application_name\n",
"\n",
" table.add_row([item.timestep, item.action, node, application, target_ip, item.response.status])\n",
"\n",
" print(table)\n",
" print(\"(Any do-nothing actions are omitted)\")\n",
"\n",
"def finish_episode_and_print_reward():\n",
" while env.game.step_counter < 128:\n",
" env.step(0)\n",
" print(f\"Total reward this episode: {env.agent.reward_function.total_reward:2f}\")\n",
"\n"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"run_green_and_red_pol(110)\n",
"print_agent_actions_except_do_nothing(\"attacker\")"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"st_data_prv_srv_db: Server = env.game.simulation.network.get_node_by_hostname(\"ST_DATA-PRV-SRV-DB\")\n",
"st_data_prv_srv_db.file_system.show()"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"finish_episode_and_print_reward()"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## TAP001 Prevention"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"The blue agent should be able to prevent the ransomware attack by blocking the red agent's access to the database. Let's run the environment until the observation space shows symptoms of the attack starting.\n",
"\n",
"Because we are in episode index 1, the red agent will use `ST-PROJ-A-PRV-PC-1` to start the attack. On step 25, the red agent installs `RansomwareScript`."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.reset()\n",
"obs, reward, term, trunc, info = env.step(0)\n",
"for i in range(25): # we know that the ransomware install happens at step 25\n",
" old = obs\n",
" obs, reward, term, trunc, info = env.step(0)\n",
" new = obs\n",
"\n",
"diff = DeepDiff(old,new)\n",
"print(f\"Step {env.game.step_counter}\") # it's step 26 now because the step counter is incremented after the step\n",
"for d,v in diff.get('values_changed', {}).items():\n",
" print(f\"{d}: {v['old_value']} -> {v['new_value']}\")\n"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"We can see that on HOST0, application index 1 has gone from `operating_status` 0 to 3, meaning there wasn't an application before, but now there is an application in the `INSTALLING` state. The blue agent should be able to detect this and block the red agent's access to the database. Action 43 will block `ST-PROJ-A-PRV-PC-1` from sending POSTGRES traffic to the DB server.\n",
"\n",
"If this were a different episode, it could have been `ST-PROJ-B-PRV-PC-2` or `ST-PROJ-C-PRV-PC-3` that are affected, and a different defensive action would be required."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.step(43)\n",
"env.step(45)\n",
"env.step(47)"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"st_intra_prv_rt_cr: Router = env.game.simulation.network.get_node_by_hostname(\"ST_INTRA-PRV-RT-CR\")\n",
"st_intra_prv_rt_cr.acl.show()"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"finish_episode_and_print_reward()"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"st_intra_prv_rt_cr.acl.show()"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"Now TAP001 is unable to locate the database!"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"print_agent_actions_except_do_nothing(\"attacker\")"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## TAP003 attack\n",
"\n",
"Let's skip until episode 5 and demonstrate the TAP003 attack. We will let the environment run and print out the red agent's actions.\n",
"\n",
"By default, TAP003 will add the following rules:\n",
"\n",
"|Target Router | Impact |\n",
"|----------------------|--------|\n",
"|`ST_INTRA-PRV-RT-DR-1`| Blocks all `POSTGRES_SERVER` that arrives at the `ST_INTRA-PRV-RT-DR-1` router. This rule will prevent all ST_PROJ_* hosts from accessing the database (`ST_DATA-PRV-SRV-DB`).|\n",
"|`ST_INTRA-PRV-RT-CR`| Blocks all `HTTP` traffic that arrives at the`ST_INTRA-PRV-RT-CR` router. This rule will prevent all SOME_TECH hosts from accessing the webserver (`ST-DMZ-PUB-SRV-WEB`)|\n",
"|`REM-PUB-RT-DR`| Blocks all `DNS` traffic that arrives at the `REM-PUB-RT-DR` router. This rule prevents any remote site works from accessing the DNS Server (`ISP-PUB-SRV-DNS`).|"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"while env.episode_counter < 5:\n",
" env.reset()"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"run_green_and_red_pol(128)\n",
"print_agent_actions_except_do_nothing(\"attacker\")\n",
"obs, reward, term, trunc, info = env.step(0); # one more step so we can capture the value of `obs`"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"The agent selected to add ACL rules that will prevent green pattern of life by blocking a variety of different traffic. This has a negative impact on reward. Let's view the ACL list on the affected router."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.game.simulation.network.get_node_by_hostname(\"ST_INTRA-PRV-RT-DR-1\").acl.show()"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.game.simulation.network.get_node_by_hostname(\"ST_INTRA-PRV-RT-CR\").acl.show()"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.game.simulation.network.get_node_by_hostname(\"REM-PUB-RT-DR\").acl.show()"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"We can see that at indices 1-5, there are ACL rules that block all traffic. The blue agent can see this rule in the `ROUTERS` part of the observation space.\n"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"obs['NODES']['ROUTER0']['ACL'][1]"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"obs['NODES']['ROUTER1']['ACL'][1]"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"obs['NODES']['ROUTER2']['ACL'][1]"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"## Preventing TAP003 attack\n",
"\n",
"The blue agent can prevent the red agent from adding ACL rules. TAP003 relies on connecting to the router via SSH, and sending remote ACL_ADDRULE requests. The blue agent can prevent this by pre-emptively changing the admin password on the affected routers or by blocking SSH traffic between the red agent's starting node and the target routers."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.reset()\n",
"obs, reward, term, trunc, info = env.step(0)\n",
"old = obs\n",
"for i in range(128): \n",
" obs, reward, term, trunc, info = env.step(0)\n",
" new = obs\n",
"\n",
"diff = DeepDiff(old,new)\n",
"print(f\"Step {env.game.step_counter}\") # it's the next step now because the step counter is incremented after the step\n",
"for d,v in diff.get('values_changed', {}).items():\n",
" print(f\"{d}: {v['old_value']} -> {v['new_value']}\")"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"By printing the reward of each individual agent, we will see what green agents are affected the most. Of course, these green rewards count towards the blue reward so ultimately the blue agent should learn to remove the ACL rule."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"finish_episode_and_print_reward()\n",
"\n",
"for ag in env.game.agents.values():\n",
" print(ag.config.ref, ag.reward_function.total_reward)"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"The most effective option that the blue agent has against TAP003 is to prevent the red agent from ever adding the ACLs in the first place through blocking the SSH connection."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.reset()\n",
"env.step(51) # SSH Blocking ACL on ST-INRA-PRV-RT-R1\n",
"finish_episode_and_print_reward()\n",
"\n",
"for ag in env.game.agents.values():\n",
" print(ag.config.ref, ag.reward_function.total_reward)"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"Additionally, another option the blue agent can take is to change the passwords of the different target routers that TAP003 will attack through the `NODE_ACCOUNTS_CHANGE_PASSWORD` action."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.reset()\n",
"env.step(50) # NODE_ACCOUNTS_CHANGE_PASSWORD | ST_INTRA-prv-rt-cr\n",
"env.step(52) # NODE_ACCOUNTS_CHANGE_PASSWORD | ST_INTRA-prv-rt-dr-1\n",
"env.step(54) # NODE_ACCOUNTS_CHANGE_PASSWORD | rem-pub-rt-dr\n",
"finish_episode_and_print_reward()\n",
"\n",
"for ag in env.game.agents.values():\n",
" print(ag.config.ref, ag.reward_function.total_reward)"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"Lastly, the blue agent can remedy the impacts of TAP003 through removing the malicious ACLs that TAP003 adds."
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.reset()\n",
"\n",
"# Allow TAP003 to add it's malicious rules\n",
"for _ in range(45):\n",
" env.step(0)\n",
"\n",
"env.game.simulation.network.get_node_by_hostname(\"ST_INTRA-PRV-RT-CR\").acl.show()\n",
"env.game.simulation.network.get_node_by_hostname(\"ST_INTRA-PRV-RT-DR-1\").acl.show()\n",
"env.game.simulation.network.get_node_by_hostname(\"REM-PUB-RT-DR\").acl.show()"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.step(44) # ROUTER_ACL_REMOVERULE | ST_INTRA-prv-rt-cr\n",
"env.step(53) # ROUTER_ACL_REMOVERULE | ST_INTRA-prv-rt-dr-1\n",
"env.step(55) # ROUTER_ACL_REMOVERULE | rem-pub-rt-dr"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"env.game.simulation.network.get_node_by_hostname(\"ST_INTRA-PRV-RT-CR\").acl.show()\n",
"env.game.simulation.network.get_node_by_hostname(\"ST_INTRA-PRV-RT-DR-1\").acl.show()\n",
"env.game.simulation.network.get_node_by_hostname(\"REM-PUB-RT-DR\").acl.show()\n"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": [
"finish_episode_and_print_reward()\n",
"\n",
"for ag in env.game.agents.values():\n",
" print(ag.config.ref, ag.reward_function.total_reward)"
]
}
],
"metadata": {
"kernelspec": {
"display_name": ".venv",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.10.12"
}
},
"nbformat": 4,
"nbformat_minor": 2
}

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@@ -1534,6 +1534,12 @@ class Node(SimComponent, ABC):
_registry: ClassVar[Dict[str, Type["Node"]]] = {}
"""Registry of application types. Automatically populated when subclasses are defined."""
red_scan_countdown: int = 0
"Time steps until reveal to red scan is complete."
node_scan_countdown: int = 0
"Time steps until scan is complete"
# TODO: this should not be set for abstract classes.
_discriminator: ClassVar[str]
"""discriminator for this particular class, used for printing and logging. Each subclass redefines this."""
@@ -1570,12 +1576,6 @@ class Node(SimComponent, ABC):
node_scan_duration: int = 10
"How many timesteps until the whole node is scanned. Default 10 time steps."
node_scan_countdown: int = 0
"Time steps until scan is complete"
red_scan_countdown: int = 0
"Time steps until reveal to red scan is complete."
dns_server: Optional[IPv4Address] = None
"List of IP addresses of DNS servers used for name resolution."
@@ -2019,10 +2019,10 @@ class Node(SimComponent, ABC):
# time steps which require the node to be on
if self.operating_state == NodeOperatingState.ON:
# node scanning
if self.config.node_scan_countdown > 0:
self.config.node_scan_countdown -= 1
if self.node_scan_countdown > 0:
self.node_scan_countdown -= 1
if self.config.node_scan_countdown == 0:
if self.node_scan_countdown == 0:
# scan everything!
for process_id in self.processes:
self.processes[process_id].scan()
@@ -2038,10 +2038,10 @@ class Node(SimComponent, ABC):
# scan file system
self.file_system.scan(instant_scan=True)
if self.config.red_scan_countdown > 0:
self.config.red_scan_countdown -= 1
if self.red_scan_countdown > 0:
self.red_scan_countdown -= 1
if self.config.red_scan_countdown == 0:
if self.red_scan_countdown == 0:
# scan processes
for process_id in self.processes:
self.processes[process_id].reveal_to_red()
@@ -2098,7 +2098,7 @@ class Node(SimComponent, ABC):
to the red agent.
"""
self.config.node_scan_countdown = self.config.node_scan_duration
self.node_scan_countdown = self.config.node_scan_duration
return True
def reveal_to_red(self) -> bool:
@@ -2114,7 +2114,7 @@ class Node(SimComponent, ABC):
`revealed_to_red` to `True`.
"""
self.config.red_scan_countdown = self.config.node_scan_duration
self.red_scan_countdown = self.config.node_scan_duration
return True
def power_on(self) -> bool:

View File

@@ -0,0 +1,172 @@
# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG, load
from primaite.game.game import PrimaiteGame
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator.file_system.file import File
from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
from primaite.simulator.network.container import Network
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
from primaite.simulator.system.applications.application import ApplicationOperatingState
from primaite.simulator.system.applications.database_client import DatabaseClient
from primaite.simulator.system.applications.red_applications.c2.c2_beacon import C2Beacon
from primaite.simulator.system.applications.red_applications.ransomware_script import RansomwareScript
from primaite.simulator.system.applications.web_browser import WebBrowser
from primaite.simulator.system.services.database.database_service import DatabaseService
from primaite.simulator.system.services.dns.dns_client import DNSClient
from primaite.simulator.system.services.dns.dns_server import DNSServer
from primaite.simulator.system.services.ftp.ftp_client import FTPClient
from primaite.simulator.system.services.ftp.ftp_server import FTPServer
from primaite.simulator.system.services.ntp.ntp_client import NTPClient
from primaite.simulator.system.services.ntp.ntp_server import NTPServer
from primaite.simulator.system.services.service import ServiceOperatingState
from primaite.simulator.system.software import SoftwareHealthState
CONFIG_FILE = _EXAMPLE_CFG / "uc7_config.yaml"
ATTACK_AGENT_INDEX = 32
@pytest.fixture(scope="function")
def uc7_environment() -> PrimaiteGymEnv:
with open(_EXAMPLE_CFG / "uc7_config.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
env = PrimaiteGymEnv(env_config=cfg)
return env
def assert_agent_reward(env: PrimaiteGymEnv, agent_name: str, positive: bool):
"""Asserts that a given agent has a reward that is below/above or equal to 0 dependant on arguments."""
agent_reward = env.game.agents[agent_name].reward_function.total_reward
if agent_name == "defender":
return # ignore blue agent
if positive is True:
assert agent_reward >= 0 # Asserts that no agents are below a total reward of 0
elif positive is False:
assert agent_reward <= 0 # Asserts that no agents are above a total reward of 0
def test_green_agent_positive_reward(uc7_environment):
"""Confirms that the UC7 Green Agents receive a positive reward (Default Behaviour)."""
env: PrimaiteGymEnv = uc7_environment
# Performing no changes to the environment. Default Behaviour
# Stepping 60 times in the environment
for _ in range(60):
env.step(0)
for agent in env.game.agents:
assert_agent_reward(env=env, agent_name=env.game.agents[agent].config.ref, positive=True)
def test_green_agent_negative_reward(uc7_environment):
"""Confirms that the UC7 Green Agents receive a negative reward. (Disabled web-server and database-service)"""
env: PrimaiteGymEnv = uc7_environment
# Purposefully disabling the following services:
# 1. Disabling the web-server
st_dmz_pub_srv_web: Server = env.game.simulation.network.get_node_by_hostname("ST_DMZ-PUB-SRV-WEB")
st_web_server = st_dmz_pub_srv_web.software_manager.software["web-server"]
st_web_server.operating_state = ServiceOperatingState.DISABLED
assert st_web_server.operating_state == ServiceOperatingState.DISABLED
# 2. Disabling the DatabaseServer
st_data_database_server: Server = env.game.simulation.network.get_node_by_hostname("ST_DATA-PRV-SRV-DB")
database_service: DatabaseService = st_data_database_server.software_manager.software["database-service"]
database_service.operating_state = ServiceOperatingState.DISABLED
assert database_service.operating_state == ServiceOperatingState.DISABLED
# Stepping 100 times in the environment
for _ in range(100):
env.step(0)
for agent in env.game.agents:
assert_agent_reward(env=env, agent_name=env.game.agents[agent].config.ref, positive=False)
def test_tap001_default_behaviour(uc7_environment):
"""Confirms that the TAP001 expected simulation impacts works as expected in the UC7 environment."""
env: PrimaiteGymEnv = uc7_environment
env.reset()
network = env.game.simulation.network
# Running for 128 episodes
for _ in range(128):
env.step(0)
some_tech_proj_a_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-1")
# Asserting that the `malware_dropper.ps1` was created.
malware_dropper_file: File = some_tech_proj_a_pc_1.file_system.get_file("downloads", "malware_dropper.ps1")
assert malware_dropper_file.health_status == FileSystemItemHealthStatus.GOOD
# Asserting that the `RansomwareScript` launched successfully.
ransomware_script: RansomwareScript = some_tech_proj_a_pc_1.software_manager.software["ransomware-script"]
assert ransomware_script.health_state_actual == SoftwareHealthState.GOOD
assert ransomware_script.operating_state == ApplicationOperatingState.RUNNING
# Asserting that the `C2Beacon` connected to the `C2Server`.
c2_beacon: C2Beacon = some_tech_proj_a_pc_1.software_manager.software["c2-beacon"]
assert c2_beacon.health_state_actual == SoftwareHealthState.GOOD
assert c2_beacon.operating_state == ApplicationOperatingState.RUNNING
assert c2_beacon.c2_connection_active == True
# Asserting that the target database was successfully corrupted.
some_tech_data_server_database: Server = network.get_node_by_hostname("ST_DATA-PRV-SRV-DB")
database_file: File = some_tech_data_server_database.file_system.get_file(
folder_name="database", file_name="database.db"
)
assert database_file.health_status == FileSystemItemHealthStatus.CORRUPT
def test_tap003_default_behaviour(uc7_environment):
"""Confirms that the TAP003 expected simulation impacts works as expected in the UC7 environment."""
from primaite.simulator.network.hardware.nodes.network.router import ACLAction, Router
from primaite.simulator.network.transmission.network_layer import IPPacket, IPProtocol
from primaite.utils.validation.port import PORT_LOOKUP
def uc7_environment_tap003() -> PrimaiteGymEnv:
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["starting_nodes"] = ["ST_PROJ-A-PRV-PC-1"]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["default_starting_node"] = "ST_PROJ-A-PRV-PC-1"
env = PrimaiteGymEnv(env_config=cfg)
return env
env: PrimaiteGymEnv = uc7_environment_tap003()
env.reset()
# Running for 128 episodes
for _ in range(128):
env.step(0)
network = env.game.simulation.network
# Asserting that a malicious ACL has been added to ST_INTRA-PRV-RT-DR-1
st_intra_prv_rt_dr_1: Router = network.get_node_by_hostname(hostname="ST_INTRA-PRV-RT-DR-1")
assert st_intra_prv_rt_dr_1.acl.acl[1].action == ACLAction.DENY
assert st_intra_prv_rt_dr_1.acl.acl[1].protocol == "tcp"
assert st_intra_prv_rt_dr_1.acl.acl[1].src_port == PORT_LOOKUP.get("POSTGRES_SERVER")
assert st_intra_prv_rt_dr_1.acl.acl[1].dst_port == PORT_LOOKUP.get("POSTGRES_SERVER")
# Asserting that a malicious ACL has been added to ST_INTRA-PRV-RT-CR
st_intra_prv_rt_cr: Router = network.get_node_by_hostname(hostname="ST_INTRA-PRV-RT-CR")
assert st_intra_prv_rt_cr.acl.acl[1].action == ACLAction.DENY
assert st_intra_prv_rt_cr.acl.acl[1].protocol == "tcp"
assert st_intra_prv_rt_cr.acl.acl[1].src_port == PORT_LOOKUP.get("HTTP")
assert st_intra_prv_rt_cr.acl.acl[1].dst_port == PORT_LOOKUP.get("HTTP")
# Asserting that a malicious ACL has been added to REM-PUB-RT-DR
rem_pub_rt_dr: Router = network.get_node_by_hostname(hostname="REM-PUB-RT-DR")
assert rem_pub_rt_dr.acl.acl[1].action == ACLAction.DENY
assert rem_pub_rt_dr.acl.acl[1].protocol == "tcp"
assert rem_pub_rt_dr.acl.acl[1].src_port == PORT_LOOKUP.get("DNS")
assert rem_pub_rt_dr.acl.acl[1].dst_port == PORT_LOOKUP.get("DNS")

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.game import PrimaiteGame
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator.network.container import Network
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
from primaite.simulator.network.hardware.nodes.network.router import Router
from primaite.simulator.network.hardware.nodes.network.switch import Switch
CONFIG_FILE = _EXAMPLE_CFG / "uc7_config.yaml"
@pytest.fixture(scope="function")
def uc7_network() -> Network:
with open(file=CONFIG_FILE, mode="r") as f:
cfg = yaml.safe_load(stream=f)
game = PrimaiteGame.from_config(cfg=cfg)
return game.simulation.network
def test_ping_home_office(uc7_network):
"""Asserts that all home_pub_* can ping each-other and the public dns (isp_pub_srv_dns)"""
network = uc7_network
home_pub_pc_1: Computer = network.get_node_by_hostname("HOME-PUB-PC-1")
home_pub_pc_2: Computer = network.get_node_by_hostname("HOME-PUB-PC-2")
home_pub_pc_srv: Server = network.get_node_by_hostname("HOME-PUB-SRV")
home_pub_rt_dr: Router = network.get_node_by_hostname("HOME-PUB-RT-DR")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
assert home_pub_pc_1.ping(isp_pub_srv_dns.network_interface[1].ip_address)
def ping_all_home_office(host):
assert host.ping(home_pub_pc_1.network_interface[1].ip_address)
assert host.ping(home_pub_pc_2.network_interface[1].ip_address)
assert host.ping(home_pub_pc_srv.network_interface[1].ip_address)
assert host.ping(home_pub_rt_dr.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_home_office(home_pub_pc_1)
ping_all_home_office(home_pub_pc_2)
ping_all_home_office(home_pub_pc_srv)
ping_all_home_office(isp_pub_srv_dns)
def test_ping_remote_site(uc7_network):
"""Asserts that all remote_pub_* hosts can ping each-other and the public dns server (isp_pub_srv_dns)"""
network = uc7_network
rem_pub_fw: Firewall = network.get_node_by_hostname(hostname="REM-PUB-FW")
rem_pub_rt_dr: Router = network.get_node_by_hostname(hostname="REM-PUB-RT-DR")
rem_pub_pc_1: Computer = network.get_node_by_hostname(hostname="REM-PUB-PC-1")
rem_pub_pc_2: Computer = network.get_node_by_hostname(hostname="REM-PUB-PC-2")
rem_pub_srv: Computer = network.get_node_by_hostname(hostname="REM-PUB-SRV")
def ping_all_remote_site(host):
assert host.ping(rem_pub_fw.network_interface[1].ip_address)
assert host.ping(rem_pub_rt_dr.network_interface[1].ip_address)
assert host.ping(rem_pub_pc_1.network_interface[1].ip_address)
assert host.ping(rem_pub_pc_2.network_interface[1].ip_address)
assert host.ping(rem_pub_srv.network_interface[1].ip_address)
ping_all_remote_site(host=rem_pub_fw)
ping_all_remote_site(host=rem_pub_rt_dr)
ping_all_remote_site(host=rem_pub_pc_1)
ping_all_remote_site(host=rem_pub_pc_2)
ping_all_remote_site(host=rem_pub_srv)
def test_ping_some_tech_dmz(uc7_network):
"""Asserts that the st_dmz_pub_srv_web and the st_public_firewall can ping each other and remote site and home office."""
network = uc7_network
st_pub_fw: Firewall = network.get_node_by_hostname(hostname="ST_PUB-FW")
st_dmz_pub_srv_web: Server = network.get_node_by_hostname(hostname="ST_DMZ-PUB-SRV-WEB")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
home_pub_pc_1: Computer = network.get_node_by_hostname("HOME-PUB-PC-1")
def ping_all_some_tech_dmz(host):
assert host.ping(st_dmz_pub_srv_web.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_some_tech_dmz(host=st_pub_fw)
ping_all_some_tech_dmz(host=isp_pub_srv_dns)
ping_all_some_tech_dmz(host=home_pub_pc_1)
def test_ping_some_tech_head_office(uc7_network):
"""Asserts that all the some_tech_* PCs can ping each other and the public dns"""
network = uc7_network
st_home_office_private_pc_1: Computer = network.get_node_by_hostname("ST_HO-PRV-PC-1")
st_home_office_private_pc_2: Computer = network.get_node_by_hostname("ST_HO-PRV-PC-2")
st_home_office_private_pc_3: Computer = network.get_node_by_hostname("ST_HO-PRV-PC-3")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
def ping_all_some_tech_head_office(host):
assert host.ping(st_home_office_private_pc_1.network_interface[1].ip_address)
assert host.ping(st_home_office_private_pc_2.network_interface[1].ip_address)
assert host.ping(st_home_office_private_pc_3.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_some_tech_head_office(host=st_home_office_private_pc_1)
ping_all_some_tech_head_office(host=st_home_office_private_pc_2)
ping_all_some_tech_head_office(host=st_home_office_private_pc_3)
def test_ping_some_tech_hr(uc7_network):
"""Assert that all some_tech_hr_* PCs can ping each other and the public dns"""
network = uc7_network
some_tech_hr_pc_1: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-1")
some_tech_hr_pc_2: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-2")
some_tech_hr_pc_3: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-3")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
def ping_all_some_tech_hr(host):
assert host.ping(some_tech_hr_pc_1.network_interface[1].ip_address)
assert host.ping(some_tech_hr_pc_2.network_interface[1].ip_address)
assert host.ping(some_tech_hr_pc_3.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_some_tech_hr(some_tech_hr_pc_1)
ping_all_some_tech_hr(some_tech_hr_pc_2)
ping_all_some_tech_hr(some_tech_hr_pc_3)
def test_some_tech_data_hr(uc7_network):
"""Assert that all some_tech_data_* servers can ping each other and the public dns."""
network = uc7_network
some_tech_data_server_storage: Server = network.get_node_by_hostname("ST_DATA-PRV-SRV-STORAGE")
some_tech_data_server_database: Server = network.get_node_by_hostname("ST_DATA-PRV-SRV-DB")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
def ping_all_some_tech_hr(host):
assert host.ping(some_tech_data_server_storage.network_interface[1].ip_address)
assert host.ping(some_tech_data_server_database.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_some_tech_hr(some_tech_data_server_storage)
ping_all_some_tech_hr(some_tech_data_server_database)
def test_some_tech_project_a(uc7_network):
"""Asserts that all some_tech project A's PCs can ping each other and the public dns."""
network = uc7_network
some_tech_proj_a_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-1")
some_tech_proj_a_pc_2: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-2")
some_tech_proj_a_pc_3: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-3")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
def ping_all_some_tech_proj_a(host):
assert host.ping(some_tech_proj_a_pc_1.network_interface[1].ip_address)
assert host.ping(some_tech_proj_a_pc_2.network_interface[1].ip_address)
assert host.ping(some_tech_proj_a_pc_3.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_some_tech_proj_a(some_tech_proj_a_pc_1)
ping_all_some_tech_proj_a(some_tech_proj_a_pc_2)
ping_all_some_tech_proj_a(some_tech_proj_a_pc_3)
def test_some_tech_project_b(uc7_network):
"""Asserts that all some_tech_project_b PC's can ping each other and the public dps."""
network = uc7_network
some_tech_proj_b_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-B-PRV-PC-1")
some_tech_proj_b_pc_2: Computer = network.get_node_by_hostname("ST_PROJ-B-PRV-PC-2")
some_tech_proj_b_pc_3: Computer = network.get_node_by_hostname("ST_PROJ-B-PRV-PC-3")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
def ping_all_some_tech_proj_b(host):
assert host.ping(some_tech_proj_b_pc_1.network_interface[1].ip_address)
assert host.ping(some_tech_proj_b_pc_2.network_interface[1].ip_address)
assert host.ping(some_tech_proj_b_pc_3.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_some_tech_proj_b(some_tech_proj_b_pc_1)
ping_all_some_tech_proj_b(some_tech_proj_b_pc_2)
ping_all_some_tech_proj_b(some_tech_proj_b_pc_3)
def test_some_tech_project_a(uc7_network):
"""Asserts that all some_tech_project_c PC's can ping each other and the public dps."""
network = uc7_network
some_tech_proj_c_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-C-PRV-PC-1")
some_tech_proj_c_pc_2: Computer = network.get_node_by_hostname("ST_PROJ-C-PRV-PC-2")
some_tech_proj_c_pc_3: Computer = network.get_node_by_hostname("ST_PROJ-C-PRV-PC-3")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
def ping_all_some_tech_proj_c(host):
assert host.ping(some_tech_proj_c_pc_1.network_interface[1].ip_address)
assert host.ping(some_tech_proj_c_pc_2.network_interface[1].ip_address)
assert host.ping(some_tech_proj_c_pc_3.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
ping_all_some_tech_proj_c(some_tech_proj_c_pc_1)
ping_all_some_tech_proj_c(some_tech_proj_c_pc_2)
ping_all_some_tech_proj_c(some_tech_proj_c_pc_3)
def test_ping_all_networks(uc7_network):
"""Asserts that one machine from each network is able to ping all others."""
network = uc7_network
home_office_pc_1: Computer = network.get_node_by_hostname("HOME-PUB-PC-1")
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
remote_office_pc_1: Computer = network.get_node_by_hostname("REM-PUB-PC-1")
st_head_office_pc_1: Computer = network.get_node_by_hostname("ST_HO-PRV-PC-1")
st_human_resources_pc_1: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-1")
st_data_storage_server: Server = network.get_node_by_hostname("ST_DATA-PRV-SRV-STORAGE")
st_data_database_server: Server = network.get_node_by_hostname("ST_DATA-PRV-SRV-DB")
st_proj_a_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-1")
st_proj_b_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-B-PRV-PC-1")
st_proj_c_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-C-PRV-PC-1")
def ping_network_wide(host):
assert host.ping(home_office_pc_1.network_interface[1].ip_address)
assert host.ping(isp_pub_srv_dns.network_interface[1].ip_address)
assert host.ping(remote_office_pc_1.network_interface[1].ip_address)
assert host.ping(st_head_office_pc_1.network_interface[1].ip_address)
assert host.ping(st_human_resources_pc_1.network_interface[1].ip_address)
assert host.ping(st_data_storage_server.network_interface[1].ip_address)
assert host.ping(st_data_database_server.network_interface[1].ip_address)
assert host.ping(st_proj_a_pc_1.network_interface[1].ip_address)
assert host.ping(st_proj_b_pc_1.network_interface[1].ip_address)
assert host.ping(st_proj_c_pc_1.network_interface[1].ip_address)
ping_network_wide(host=home_office_pc_1)
ping_network_wide(host=isp_pub_srv_dns)
ping_network_wide(host=remote_office_pc_1)
ping_network_wide(host=st_head_office_pc_1)
ping_network_wide(host=st_human_resources_pc_1)
ping_network_wide(host=st_data_storage_server)
ping_network_wide(host=st_data_database_server)
ping_network_wide(host=st_proj_a_pc_1)
ping_network_wide(host=st_proj_b_pc_1)
ping_network_wide(host=st_proj_c_pc_1)

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.game import PrimaiteGame
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator.network.container import Network
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.system.applications.application import ApplicationOperatingState
from primaite.simulator.system.applications.database_client import DatabaseClient
from primaite.simulator.system.applications.web_browser import WebBrowser
from primaite.simulator.system.services.database.database_service import DatabaseService
from primaite.simulator.system.services.dns.dns_client import DNSClient
from primaite.simulator.system.services.dns.dns_server import DNSServer
from primaite.simulator.system.services.ftp.ftp_client import FTPClient
from primaite.simulator.system.services.ftp.ftp_server import FTPServer
from primaite.simulator.system.services.ntp.ntp_client import NTPClient
from primaite.simulator.system.services.ntp.ntp_server import NTPServer
from primaite.simulator.system.services.service import ServiceOperatingState
from primaite.simulator.system.software import SoftwareHealthState
CONFIG_FILE = _EXAMPLE_CFG / "uc7_config.yaml"
@pytest.fixture(scope="function")
def uc7_network() -> Network:
with open(file=CONFIG_FILE, mode="r") as f:
cfg = yaml.safe_load(stream=f)
game = PrimaiteGame.from_config(cfg=cfg)
return game.simulation.network
def assert_ntp_client(host):
"""Confirms that the ntp_client service is present and functioning."""
ntp_client: NTPClient = host.software_manager.software["ntp-client"]
assert ntp_client is not None
assert ntp_client.operating_state == ServiceOperatingState.RUNNING
assert ntp_client.health_state_actual == SoftwareHealthState.GOOD
def assert_dns_client(host):
"""Confirms that the dns_client service is present and functioning."""
dns_client: DNSClient = host.software_manager.software["dns-client"]
assert dns_client is not None
assert dns_client.operating_state == ServiceOperatingState.RUNNING
assert dns_client.health_state_actual == SoftwareHealthState.GOOD
def assert_web_browser(host: Computer):
"""Asserts that the web_browser application is present and functioning."""
web_browser: WebBrowser = host.software_manager.software["web-browser"]
assert web_browser is not None
assert web_browser.operating_state == ApplicationOperatingState.RUNNING
assert web_browser.health_state_actual == SoftwareHealthState.GOOD
def assert_database_client(host: Computer):
"""Asserts that the database_client application is present and functioning."""
database_client = host.software_manager.software["database-client"]
assert database_client is not None
assert database_client.operating_state == ApplicationOperatingState.RUNNING
assert database_client.health_state_actual == SoftwareHealthState.GOOD
def test_home_office_software(uc7_network):
"""Asserts that each host in the home_office network contains the expected software."""
network: Network = uc7_network
home_pub_pc_1: Computer = network.get_node_by_hostname("HOME-PUB-PC-1")
home_pub_pc_2: Computer = network.get_node_by_hostname("HOME-PUB-PC-1")
home_pub_srv: Server = network.get_node_by_hostname("HOME-PUB-SRV")
# Home Office PC 1
assert_web_browser(home_pub_pc_1)
assert_database_client(home_pub_pc_1)
assert_dns_client(home_pub_pc_1)
assert_ntp_client(home_pub_pc_1)
# Home Office PC 2
assert_web_browser(home_pub_pc_2)
assert_database_client(home_pub_pc_2)
assert_dns_client(home_pub_pc_2)
assert_ntp_client(home_pub_pc_2)
# Home Office Server
assert_dns_client(home_pub_srv)
assert_ntp_client(home_pub_srv)
def test_internet_dns_server(uc7_network):
"""Asserts that `ISP-PUB-SRV-DNS` host's DNSServer application is operating and functioning as expected."""
network: Network = uc7_network
isp_pub_srv_dns: Server = network.get_node_by_hostname("ISP-PUB-SRV-DNS")
# Confirming that the DNSServer is up and running:
dns_server: DNSServer = isp_pub_srv_dns.software_manager.software["dns-server"]
assert dns_server is not None
assert dns_server.operating_state == ServiceOperatingState.RUNNING
assert dns_server.health_state_actual == SoftwareHealthState.GOOD
# Confirming that the DNSServer is performing as expected by performing a request from a client
home_pub_pc_1: Computer = network.get_node_by_hostname("HOME-PUB-PC-1")
dns_client: DNSClient = home_pub_pc_1.software_manager.software["dns-client"]
assert dns_client.check_domain_exists(target_domain="some_tech.com")
assert dns_client.dns_cache.get("some_tech.com", None) is not None
assert len(dns_client.dns_cache) == 1
def test_remote_office_software(uc7_network):
"""Asserts that each host on the remote_office network has the expected services & applications which are operating as expected."""
network = uc7_network
rem_pub_pc_1: Computer = network.get_node_by_hostname(hostname="REM-PUB-PC-1")
rem_pub_pc_2: Computer = network.get_node_by_hostname(hostname="REM-PUB-PC-2")
rem_pub_srv: Server = network.get_node_by_hostname(hostname="REM-PUB-SRV")
# Remote Site PC 1
assert_web_browser(rem_pub_pc_1)
assert_database_client(rem_pub_pc_1)
assert_dns_client(rem_pub_pc_1)
assert_ntp_client(rem_pub_pc_1)
# Remote Site PC 2
assert_web_browser(rem_pub_pc_2)
assert_database_client(rem_pub_pc_2)
assert_dns_client(rem_pub_pc_2)
assert_ntp_client(rem_pub_pc_2)
# Remote Site Server
assert_dns_client(rem_pub_srv)
assert_ntp_client(rem_pub_srv)
def test_dmz_web_server(uc7_network):
"""Asserts that the DMZ WebServer functions as expected"""
network: Network = uc7_network
st_dmz_pub_srv_web: Server = network.get_node_by_hostname("ST_DMZ-PUB-SRV-WEB")
# Asserting the ST Web Server is working as expected
st_web_server = st_dmz_pub_srv_web.software_manager.software["web-server"]
assert st_web_server is not None
assert st_web_server.operating_state == ServiceOperatingState.RUNNING
assert st_web_server.health_state_actual == SoftwareHealthState.GOOD
# Asserting that WebBrowser can actually connect to the WebServer
# SOME TECH Human Resources --> DMZ Web Server
st_hr_pc_1: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-1")
st_hr_pc_1_web_browser: WebBrowser = st_hr_pc_1.software_manager.software["web-browser"]
assert st_hr_pc_1_web_browser.get_webpage("http://some_tech.com")
# Remote Site --> DMZ Web Server
rem_pub_pc_1: Computer = network.get_node_by_hostname("REM-PUB-PC-1")
rem_pub_pc_1_web_browser: WebBrowser = rem_pub_pc_1.software_manager.software["web-browser"]
assert rem_pub_pc_1_web_browser.get_webpage("http://some_tech.com")
# Home Office --> DMZ Web Server
home_pub_pc_1: Computer = network.get_node_by_hostname("HOME-PUB-PC-1")
home_pub_pc_1_web_browser: WebBrowser = home_pub_pc_1.software_manager.software["web-browser"]
assert home_pub_pc_1_web_browser.get_webpage("http://some_tech.com")
def test_tech_head_office_software(uc7_network):
"""Asserts that each host on the some_tech_head_office network has the expected services & applications which are operating as expected."""
network: Network = uc7_network
st_head_office_private_pc_1: Computer = network.get_node_by_hostname("ST_HO-PRV-PC-1")
st_head_office_private_pc_2: Computer = network.get_node_by_hostname("ST_HO-PRV-PC-2")
st_head_office_private_pc_3: Computer = network.get_node_by_hostname("ST_HO-PRV-PC-3")
# ST Head Office One
assert_web_browser(st_head_office_private_pc_1)
assert_database_client(st_head_office_private_pc_1)
assert_dns_client(st_head_office_private_pc_1)
assert_ntp_client(st_head_office_private_pc_1)
# ST Head Office Two
assert_web_browser(st_head_office_private_pc_2)
assert_database_client(st_head_office_private_pc_2)
assert_dns_client(st_head_office_private_pc_2)
assert_ntp_client(st_head_office_private_pc_2)
# ST Head Office Three
assert_web_browser(st_head_office_private_pc_3)
assert_database_client(st_head_office_private_pc_3)
assert_dns_client(st_head_office_private_pc_3)
assert_ntp_client(st_head_office_private_pc_3)
def test_tech_human_resources_office_software(uc7_network):
"""Asserts that each host on the some_tech human_resources network has the expected services & applications which are operating as expected."""
network: Network = uc7_network
st_hr_pc_1: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-1")
st_hr_pc_2: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-2")
st_hr_pc_3: Computer = network.get_node_by_hostname("ST_HR-PRV-PC-3")
# ST Human Resource PC 1
assert_web_browser(st_hr_pc_1)
assert_database_client(st_hr_pc_1)
assert_dns_client(st_hr_pc_1)
assert_ntp_client(st_hr_pc_1)
# ST Human Resource PC 2
assert_web_browser(st_hr_pc_2)
assert_database_client(st_hr_pc_2)
assert_dns_client(st_hr_pc_2)
assert_ntp_client(st_hr_pc_2)
# ST Human Resource PC 3
assert_web_browser(st_hr_pc_3)
assert_database_client(st_hr_pc_3)
assert_dns_client(st_hr_pc_3)
assert_ntp_client(st_hr_pc_3)
def test_tech_data_software(uc7_network):
"""Asserts the database and database storage servers on the some_tech data network are operating as expected."""
network: Network = uc7_network
st_data_database_server: Server = network.get_node_by_hostname("ST_DATA-PRV-SRV-DB")
st_data_database_storage: Server = network.get_node_by_hostname("ST_DATA-PRV-SRV-STORAGE")
st_proj_a_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-1")
# Asserting that the database_service is working as expected
database_service: DatabaseService = st_data_database_server.software_manager.software["database-service"]
assert database_service is not None
assert database_service.operating_state == ServiceOperatingState.RUNNING
assert database_service.health_state_actual == SoftwareHealthState.GOOD
# Asserting that the database_client can connect to the database
database_client: DatabaseClient = st_proj_a_pc_1.software_manager.software["database-client"]
assert database_client.server_ip_address is not None
assert database_client.server_ip_address == st_data_database_server.network_interface[1].ip_address
assert database_client.connect()
# Asserting that the database storage works as expected.
assert database_service.backup_server_ip == st_data_database_storage.network_interface[1].ip_address
assert database_service.backup_database()
def test_tech_proj_a_software(uc7_network):
"""Asserts that each host on the some_tech project A network has the expected services & applications which are operating as expected."""
network: Network = uc7_network
st_proj_a_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-1")
st_proj_a_pc_2: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-2")
st_proj_a_pc_3: Computer = network.get_node_by_hostname("ST_PROJ-A-PRV-PC-3")
# ST Project A - PC 1
assert_web_browser(st_proj_a_pc_1)
assert_database_client(st_proj_a_pc_1)
assert_dns_client(st_proj_a_pc_1)
assert_ntp_client(st_proj_a_pc_1)
# ST Project A - PC 2
assert_web_browser(st_proj_a_pc_2)
assert_database_client(st_proj_a_pc_2)
assert_dns_client(st_proj_a_pc_2)
assert_ntp_client(st_proj_a_pc_2)
# ST Project A - PC 3
assert_web_browser(st_proj_a_pc_3)
assert_database_client(st_proj_a_pc_3)
assert_dns_client(st_proj_a_pc_3)
assert_ntp_client(st_proj_a_pc_3)
def test_tech_proj_b_software(uc7_network):
"""Asserts that each host on the some_tech project A network has the expected services & applications which are operating as expected."""
network: Network = uc7_network
st_proj_b_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-B-PRV-PC-1")
st_proj_b_pc_2: Computer = network.get_node_by_hostname("ST_PROJ-B-PRV-PC-2")
st_proj_b_pc_3: Computer = network.get_node_by_hostname("ST_PROJ-B-PRV-PC-3")
# ST Project B - PC 1
assert_web_browser(st_proj_b_pc_1)
assert_database_client(st_proj_b_pc_1)
assert_dns_client(st_proj_b_pc_1)
assert_ntp_client(st_proj_b_pc_1)
# ST Project B - PC2
assert_web_browser(st_proj_b_pc_2)
assert_database_client(st_proj_b_pc_2)
assert_dns_client(st_proj_b_pc_2)
assert_ntp_client(st_proj_b_pc_2)
# ST Project B - PC3
assert_web_browser(st_proj_b_pc_3)
assert_database_client(st_proj_b_pc_3)
assert_dns_client(st_proj_b_pc_3)
assert_ntp_client(st_proj_b_pc_3)
def test_tech_proj_c_software(uc7_network):
"""Asserts that each host on the some_tech project A network has the expected services & applications which are operating as expected."""
network: Network = uc7_network
st_proj_c_pc_1: Computer = network.get_node_by_hostname("ST_PROJ-C-PRV-PC-1")
st_proj_c_pc_2: Computer = network.get_node_by_hostname("ST_PROJ-C-PRV-PC-2")
st_proj_c_pc_3: Computer = network.get_node_by_hostname("ST_PROJ-C-PRV-PC-3")
# ST Project C - PC 1
assert_web_browser(st_proj_c_pc_1)
assert_database_client(st_proj_c_pc_1)
assert_dns_client(st_proj_c_pc_1)
assert_ntp_client(st_proj_c_pc_1)
# ST Project C - PC2
assert_web_browser(st_proj_c_pc_2)
assert_database_client(st_proj_c_pc_2)
assert_dns_client(st_proj_c_pc_2)
assert_ntp_client(st_proj_c_pc_2)
# ST Project C - PC3
assert_web_browser(st_proj_c_pc_3)
assert_database_client(st_proj_c_pc_3)
assert_dns_client(st_proj_c_pc_3)
assert_ntp_client(st_proj_c_pc_3)

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP001 import MobileMalwareKillChain, TAP001
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 5 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
ATTACK_AGENT_INDEX = 32
def uc7_tap001_env() -> PrimaiteGymEnv:
with open(_EXAMPLE_CFG / "uc7_config.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
env = PrimaiteGymEnv(env_config=cfg)
return env
def uc7_tap003_env(**kwargs) -> PrimaiteGymEnv:
"""Setups the UC7 TAP003 Game with the following settings:
start_step = Start on Step 1
frequency = Attack Every 5 Steps
Each PyTest will define the rest of the TAP & Kill Chain settings via **Kwargs
"""
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", "r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
if "repeat_kill_chain" in kwargs:
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain"] = kwargs["repeat_kill_chain"]
if "repeat_kill_chain_stages" in kwargs:
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain_stages"] = kwargs[
"repeat_kill_chain_stages"
]
if "planning_probability" in kwargs:
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PLANNING"]["probability"] = kwargs[
"planning_probability"
]
if "custom_kill_chain" in kwargs:
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"] = kwargs["custom_kill_chain"]
if "starting_nodes" in kwargs:
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["starting_nodes"] = kwargs["starting_nodes"]
if "target_nodes" in kwargs:
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["target_nodes"] = kwargs["target_nodes"]
env = PrimaiteGymEnv(env_config=cfg)
return env
def test_tap001_setup():
"""Tests abstract TAP's following methods:
1. _setup_kill_chain
2. _setup_agent_kill_chain
3. _setup_tap_applications
"""
env = uc7_tap001_env() # Using TAP001 for PyTests.
tap: TAP001 = env.game.agents["attacker"]
# check the kill chain loaded correctly
assert tap.selected_kill_chain is MobileMalwareKillChain
assert tap.selected_kill_chain.FAILED == BaseKillChain.FAILED
assert tap.selected_kill_chain.SUCCEEDED == BaseKillChain.SUCCEEDED
assert tap.selected_kill_chain.NOT_STARTED == BaseKillChain.NOT_STARTED
if sn := tap.config.agent_settings.default_starting_node:
assert tap.starting_node == sn
else:
assert tap.starting_node in tap.config.agent_settings.starting_nodes
if ti := tap.config.agent_settings.default_target_ip:
assert tap.target_ip == ti
else:
assert tap.target_ip in tap.config.agent_settings.target_ips
assert tap.next_execution_timestep == tap.config.agent_settings.start_step
assert tap.current_host == tap.starting_node
def test_abstract_tap_select_start_node():
"""Tests that Abstract TAP's _select_start_node"""
env = uc7_tap003_env(repeat_kill_chain=True, repeat_kill_chain_stages=True) # Using TAP003 for PyTests.
tap: TAP003 = env.game.agents["attacker"]
assert tap.starting_node == "ST_PROJ-A-PRV-PC-1"
assert tap.current_host == tap.starting_node
def test_outcome_handler():
"""Tests Abstract Tap's outcome handler concludes the episode when the kill chain fails."""
env = uc7_tap003_env(repeat_kill_chain=False, repeat_kill_chain_stages=False) # Using TAP003 for PyTests.
tap: TAP003 = env.game.agents["attacker"]
tap.current_kill_chain_stage = BaseKillChain.FAILED
# 6 Iterations as the attacker frequency is set to 5. Therefore, after 6 timesteps we expect the agent to realise it's failed the kill chain.
for _ in range(6):
env.step(0)
assert tap.actions_concluded == True
def test_abstract_tap_kill_chain_repeat():
"""Tests that the kill chain repeats from the beginning upon failure."""
env = uc7_tap003_env(repeat_kill_chain=True, repeat_kill_chain_stages=False) # Using TAP003 for PyTests.
tap: TAP003 = env.game.agents["attacker"]
for _ in range(15):
env.step(0) # Steps directly to the Access Stage
assert tap.current_kill_chain_stage == InsiderKillChain.ACCESS
tap.current_kill_chain_stage = BaseKillChain.FAILED
for _ in range(5):
env.step(0) # Steps to manipulation - but failure causes the kill chain to restart.
assert tap.actions_concluded == False
assert tap.current_kill_chain_stage == InsiderKillChain.RECONNAISSANCE
"""Tests that kill chain stages repeat when expected"""
env = uc7_tap003_env(
repeat_kill_chain=True, repeat_kill_chain_stages=True, planning_probability=0
) # Using TAP003 for PyTests.
tap: TAP003 = env.game.agents["attacker"]
tap.current_kill_chain_stage = InsiderKillChain.PLANNING
for _ in range(15):
env.step(0) # Attempts to progress past the PLANNING stage multiple times.
assert tap.actions_concluded == False
assert tap.current_kill_chain_stage == InsiderKillChain.PLANNING

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP001 import MobileMalwareKillChain, TAP001
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
# Defining constants.
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 2 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
ATTACK_AGENT_INDEX = 32
def uc7_tap003_env() -> PrimaiteGymEnv:
"""Setups the UC7 TAP003 Game with a 1 timestep start_step, frequency of 2 and probabilities set to 1 as well"""
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
env = PrimaiteGymEnv(env_config=cfg)
return env
def uc7_tap001_env() -> PrimaiteGymEnv:
"""Setup the UC7 TAP001 Game with the start_step & frequency set to 1 & 2 respectively. Probabilities are set to 1"""
with open(_EXAMPLE_CFG / "uc7_config.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
env = PrimaiteGymEnv(env_config=cfg)
return env
def test_tap003_insider_kill_chain_load():
"""Tests that tap003's insider kill chain is successfully loaded into the tap.selected_kill_chain attribute."""
env = uc7_tap003_env() # Using TAP003 for PyTests.
tap: TAP003 = env.game.agents["attacker"]
# Asserting that the Base Kill Chain intEnum stages are loaded
kill_chain_enums = [enums for enums in tap.selected_kill_chain]
assert BaseKillChain.FAILED in kill_chain_enums
assert BaseKillChain.SUCCEEDED in kill_chain_enums
assert BaseKillChain.NOT_STARTED in kill_chain_enums
# Asserting that the Insider Kill Chain intenum stages are loaded.
assert len(InsiderKillChain.__members__) == len(tap.selected_kill_chain.__members__)
def test_tap001_mobile_malware_kill_chain_load():
"""Tests that tap001's mobile malware is successfully loaded into the tap.selected_kill_chain attribute."""
env = uc7_tap001_env() # Using TAP003 for PyTests.
tap: TAP001 = env.game.agents["attacker"]
# Asserting that the Base Kill Chain intEnum stages are loaded.
kill_chain_enums = [enums for enums in tap.selected_kill_chain]
assert BaseKillChain.FAILED in kill_chain_enums
assert BaseKillChain.SUCCEEDED in kill_chain_enums
assert BaseKillChain.NOT_STARTED in kill_chain_enums
# Asserting that the Insider Kill Chain intEnum stages are loaded.
assert len(MobileMalwareKillChain.__members__) == len(tap.selected_kill_chain.__members__)

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP001 import MobileMalwareKillChain, TAP001
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
# Defining constants.
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 2 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
ATTACK_AGENT_INDEX = 32
def uc7_tap001_env(**kwargs) -> PrimaiteGymEnv:
"""Setups the UC7 tap001 game with a 1 timestep start_step, frequency of 2 and probabilities set to 1 as well"""
with open(_EXAMPLE_CFG / "uc7_config.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain"] = kwargs["repeat_kill_chain"]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain_stages"] = kwargs[
"repeat_kill_chain_stages"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PROPAGATE"]["probability"] = kwargs[
"propagate_probability"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PAYLOAD"]["probability"] = kwargs[
"payload_probability"
]
env = PrimaiteGymEnv(env_config=cfg)
return env
def test_tap001_repeating_kill_chain():
"""Tests to check that tap001 repeats it's kill chain after success"""
env = uc7_tap001_env(
repeat_kill_chain=True,
repeat_kill_chain_stages=True,
payload_probability=1,
propagate_probability=1,
)
tap001: TAP001 = env.game.agents["attacker"]
# Looping for 50 timesteps - As the agent is set to execute an action every 2 timesteps
# This is the equivalent of the agent taking 25 actions.
for _ in range(50): # This for loop should never actually fully complete.
if tap001.current_kill_chain_stage == BaseKillChain.SUCCEEDED:
break
env.step(0)
# Catches if the above for loop fully completes.
# This test uses a probability of 1 for all stages and a frequency of 2 timesteps
# Thus the for loop above should never complete it's full 50 iterations.
# If this occurs then there is an error somewhere in either:
# 1. The TAP Logic
# 2. Failing Agent Actions are causing the TAP to fail. (See tap_return_handler).
if tap001.current_kill_chain_stage != BaseKillChain.SUCCEEDED:
pytest.fail("Attacker Never Reached SUCCEEDED - Please evaluate current TAP Logic.")
# Stepping four timesteps (2 TAP001 steps) for the succeeded logic to kick in:
env.step(0)
env.step(0)
env.step(0)
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.DOWNLOAD.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.INSTALL.name
def test_tap001_repeating_kill_chain_stages():
"""Tests to check that tap001 repeats it's kill chain after failing a kill chain stage."""
env = uc7_tap001_env(
repeat_kill_chain=True,
repeat_kill_chain_stages=True,
payload_probability=1,
propagate_probability=0,
# Probability 0 = Will never be able to perform the access stage and progress to Manipulation.
)
tap001: TAP001 = env.game.agents["attacker"]
env.step(0) # Skipping not started
env.step(0) # Successful on the first stage
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.DOWNLOAD.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.INSTALL.name
env.step(0) # Successful progression to the second stage
env.step(0)
env.step(0)
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.INSTALL.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.ACTIVATE.name
env.step(0) # Successful progression to the third stage
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.ACTIVATE.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE.name
env.step(0) # Successful progression to the Fourth stage
env.step(0)
env.step(0)
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
env.step(0) # FAILURE -- Unsuccessful progression to the Fourth stage
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
assert tap001.current_stage_progress == KillChainStageProgress.PENDING

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP001 import MobileMalwareKillChain, TAP001
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
from primaite.simulator.system.applications.red_applications.c2.c2_beacon import C2Beacon
from primaite.simulator.system.services.database.database_service import DatabaseService
# Defining constants.
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 2 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
REPEAT_KILL_CHAIN = False # Should the TAP repeat the kill chain after success/failure?
REPEAT_KILL_CHAIN_STAGES = False # Should the TAP restart from it's previous stage on failure?
KILL_CHAIN_PROBABILITY = 1 # Blank probability for agent 'success'
DATA_EXFIL = True # Data exfiltration on the payload stage is enabled.
ATTACK_AGENT_INDEX = 32
def uc7_tap001_env() -> PrimaiteGymEnv:
"""Setups the UC7 tap001 Game with the start_step & frequency set to 1 with probabilities set to 1 as well"""
with open(_EXAMPLE_CFG / "uc7_config.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain"] = REPEAT_KILL_CHAIN_STAGES
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain_stages"] = REPEAT_KILL_CHAIN_STAGES
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PAYLOAD"][
"probability"
] = KILL_CHAIN_PROBABILITY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PROPAGATE"][
"probability"
] = KILL_CHAIN_PROBABILITY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PAYLOAD"]["exfiltrate"] = DATA_EXFIL
env = PrimaiteGymEnv(env_config=cfg)
return env
def test_tap001_kill_chain_stage_DOWNLOAD():
"""Tests that the DOWNLOAD Mobile Malware step works as expected and the expected impacts are made in the simulation."""
# Instantiating the relevant simulation/game objects:
env = uc7_tap001_env()
tap001: TAP001 = env.game.agents["attacker"]
starting_host = env.game.simulation.network.get_node_by_hostname(tap001.starting_node)
assert tap001.current_kill_chain_stage == BaseKillChain.NOT_STARTED
# Frequency is set to two steps so we need to step through the environment a couple of times
# In order for TAP001 to move onto the next kill chain stage.
env.step(0)
env.step(0)
env.step(0)
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.DOWNLOAD.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.INSTALL.name
assert tap001.current_stage_progress == KillChainStageProgress.IN_PROGRESS
# Creating the "downloads" folder
env.step(0)
env.step(0)
assert starting_host.software_manager.file_system.get_folder(folder_name="downloads")
assert starting_host.software_manager.file_system.get_file(folder_name="downloads", file_name="malware_dropper.ps1")
# Testing that the num_file_increase works
assert starting_host.file_system.num_file_creations == 1
def test_tap001_kill_chain_stage_INSTALL():
"""Tests that the INSTALL Mobile Malware step works as expected and the expected impacts are made in the simulation."""
env = uc7_tap001_env()
tap001: TAP001 = env.game.agents["attacker"]
# The tap001's Starting Client:
starting_host = env.game.simulation.network.get_node_by_hostname(tap001.starting_node)
# Skipping directly to the activate stage
for _ in range(6):
env.step(0)
# Testing that tap001 Enters into the expected kill chain stages
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.INSTALL.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.ACTIVATE.name
env.step(0) # Allows the agent action to resolve.
env.step(0)
ransomware_dropper_file = starting_host.software_manager.file_system.get_file(
folder_name="downloads", file_name="malware_dropper.ps1"
)
assert ransomware_dropper_file.num_access == 1
def test_tap001_kill_chain_stage_ACTIVATE():
"""Tests that the ACTIVATE Mobile Malware step works as expected and the current impacts are made in the simulation."""
env = uc7_tap001_env()
tap001: TAP001 = env.game.agents["attacker"]
# The tap001's Starting Client:
starting_host = env.game.simulation.network.get_node_by_hostname(tap001.starting_node)
# Skipping directly to the activate stage
for _ in range(8):
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.ACTIVATE.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE.name
# Installing ransomware-script Application
env.step(0)
env.step(0)
# Installing NMAP Application
env.step(0)
env.step(0)
# These asserts will fail if the applications are not present in the software_manager
assert starting_host.software_manager.software["ransomware-script"]
assert starting_host.software_manager.software["nmap"]
def test_tap001_kill_chain_stage_PROPAGATE():
"""Tests that the ACTIVATE Mobile Malware step works as expected and the current impacts are made in the simulation."""
env = uc7_tap001_env()
tap001: TAP001 = env.game.agents["attacker"]
for _ in range(12):
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
# Specific Stage by Stage Propagate Testing is done in test_tap001_propagate.
fail_safe_var = 0
while tap001.current_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE:
env.step(0)
assert tap001.current_stage_progress == KillChainStageProgress.IN_PROGRESS
fail_safe_var += 1
if fail_safe_var == 100:
pytest.fail("Fail Safe Variable was hit! -- Propagate step is running indefinitely")
def test_tap001_kill_chain_stage_COMMAND_AND_CONTROL():
"""Tests that the Command And Control Mobile Malware step works as expected and the current impacts are made in the simulation."""
env = uc7_tap001_env()
tap001: TAP001 = env.game.agents["attacker"]
fail_safe_var = 0
for _ in range(28):
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.PAYLOAD.name
while tap001.current_kill_chain_stage == MobileMalwareKillChain.COMMAND_AND_CONTROL:
env.step(0)
fail_safe_var += 1
env.game.simulation.network.airspace.show()
if fail_safe_var == 100:
pytest.fail(reason="Fail Safe Variable was hit! -- Propagate step is running indefinitely")
starting_host = env.game.simulation.network.get_node_by_hostname(tap001.starting_node)
c2_beacon: C2Beacon = starting_host.software_manager.software["c2-beacon"]
assert c2_beacon.c2_connection_active is True
def test_tap001_kill_chain_stage_PAYLOAD():
"""Tests that the PAYLOAD Mobile Malware step works as expected and the current impacts are made in the simulation."""
env = uc7_tap001_env()
tap001: TAP001 = env.game.agents["attacker"]
# The tap001's Target Database
target_host = env.game.simulation.network.get_node_by_hostname("ST_DATA-PRV-SRV-DB")
db_server_service: DatabaseService = target_host.software_manager.software.get("database-service")
# Green agent status requests are tested within the ransomware application tests.
# See test_ransomware_disrupts_green_agent_connection for further reference.
assert db_server_service.db_file.health_status is FileSystemItemHealthStatus.GOOD
fail_safe_var = 0
while tap001.current_kill_chain_stage != MobileMalwareKillChain.PAYLOAD:
env.step(0)
fail_safe_var += 1
if fail_safe_var == 100:
pytest.fail(reason="Fail Safe Variable was hit! -- a step is running indefinitely")
for _ in range(12):
env.step(0)
assert db_server_service.db_file.health_status is FileSystemItemHealthStatus.CORRUPT
# Asserting we've managed to the database.db file onto the starting node & server
starting_host = env.game.simulation.network.get_node_by_hostname(tap001.starting_node)
c2_host = env.game.simulation.network.get_node_by_hostname(tap001.c2_settings["c2_server"])
assert starting_host.file_system.access_file(folder_name="exfiltration_folder", file_name="database.db")
assert c2_host.file_system.access_file(folder_name="exfiltration_folder", file_name="database.db")

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP001 import MobileMalwareKillChain, TAP001
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
from primaite.simulator.system.applications.red_applications.c2.c2_beacon import C2Beacon
from primaite.simulator.system.services.database.database_service import DatabaseService
# Defining generic tap constants.
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 2 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
REPEAT_KILL_CHAIN = False # Should the TAP repeat the kill chain after success/failure?
REPEAT_KILL_CHAIN_STAGES = False # Should the TAP restart from it's previous stage on failure?
KILL_CHAIN_PROBABILITY = 1 # Blank probability for agent 'success's.
ATTACK_AGENT_INDEX = 32
def uc7_tap001_env(**kwargs) -> PrimaiteGymEnv:
"""Setups the UC7 tap001 Game with the start_step & frequency set to 1 with probabilities set to 1 as well"""
with open(_EXAMPLE_CFG / "uc7_config.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
agent_cfg = cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]
agent_cfg["start_step"] = START_STEP
agent_cfg["frequency"] = FREQUENCY
agent_cfg["variance"] = VARIANCE
agent_cfg["repeat_kill_chain"] = REPEAT_KILL_CHAIN_STAGES
agent_cfg["repeat_kill_chain_stages"] = REPEAT_KILL_CHAIN_STAGES
agent_cfg["kill_chain"]["PAYLOAD"]["probability"] = KILL_CHAIN_PROBABILITY
agent_cfg["kill_chain"]["PROPAGATE"]["probability"] = KILL_CHAIN_PROBABILITY
agent_cfg["kill_chain"]["PROPAGATE"]["scan_attempts"] = kwargs["scan_attempts"]
agent_cfg["kill_chain"]["PAYLOAD"]["payload"] = kwargs["payload"]
agent_cfg["kill_chain"]["PROPAGATE"]["network_addresses"] = kwargs["network_addresses"]
if "repeat_scan" in kwargs:
agent_cfg["kill_chain"]["PROPAGATE"]["repeat_scan"] = kwargs["repeat_scan"]
if "starting_nodes" in kwargs:
agent_cfg["starting_nodes"] = kwargs["starting_nodes"]
agent_cfg["default_starting_node"] = kwargs["starting_nodes"][0]
if "target_ips" in kwargs:
agent_cfg["target_ips"] = kwargs["target_ips"]
env = PrimaiteGymEnv(env_config=cfg)
return env
def test_tap001_kill_chain_stage_PROPAGATE_default():
"""Tests that the PROPAGATE Mobile Malware step works as expected and the current impacts are made in the simulation."""
payload = "ENCRYPT"
scan_attempts = 10
network_addresses = [
"192.168.230.0/29",
"192.168.10.0/26",
"192.168.20.0/30",
"192.168.240.0/29",
"192.168.220.0/29",
]
env = uc7_tap001_env(payload=payload, scan_attempts=scan_attempts, network_addresses=network_addresses)
tap001: TAP001 = env.game.agents["attacker"]
# First Kill Chain Stages
for _ in range(12):
env.step(0)
# Assert that we're about to enter into the propagate stage.
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
# Move into the propagate stage.
while tap001.current_kill_chain_stage == MobileMalwareKillChain.PROPAGATE:
env.step(0)
# Assert that we've successfully moved into the command and control stage.
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.PAYLOAD.name
def test_tap001_kill_chain_stage_PROPAGATE_different_starting_node():
"""Tests that the PROPAGATE Mobile Malware step works as expected and the current impacts are made in the simulation from a different starting node."""
payload = "ENCRYPT"
scan_attempts = 10
network_addresses = [
"192.168.230.0/29",
"192.168.10.0/26",
"192.168.20.0/30",
"192.168.240.0/29",
"192.168.220.0/29",
]
starting_nodes = ["ST_PROJ-B-PRV-PC-2", "ST_PROJ-C-PRV-PC-3"]
env = uc7_tap001_env(
payload=payload, scan_attempts=scan_attempts, network_addresses=network_addresses, starting_nodes=starting_nodes
)
tap001: TAP001 = env.game.agents["attacker"]
for _ in range(12):
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.PROPAGATE.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
# Specific Stage by Stage Propagate Testing is done in test_tap001_propagate.
while tap001.current_kill_chain_stage == MobileMalwareKillChain.PROPAGATE:
env.step(0)
assert tap001.current_kill_chain_stage.name == MobileMalwareKillChain.COMMAND_AND_CONTROL.name
assert tap001.next_kill_chain_stage.name == MobileMalwareKillChain.PAYLOAD.name
def test_tap001_kill_chain_stage_PROPAGATE_repeat_scan():
"""Tests that the PROPAGATE Mobile Malware step will fail when the target is unable to be located."""
payload = "ENCRYPT"
scan_attempts = 20
repeat_scan = True
network_addresses = ["192.168.1.0/24", "192.168.0.0/28", "100.64.0.0/30", "172.168.0.0/28"]
env = uc7_tap001_env(
payload=payload, scan_attempts=scan_attempts, network_addresses=network_addresses, repeat_scan=repeat_scan
)
for _ in range(12):
env.step(0)
tap001: TAP001 = env.game.agents["attacker"]
while tap001.current_kill_chain_stage == MobileMalwareKillChain.PROPAGATE:
env.step(0)
# As the given network_address does not contain the target, we should fail because the maximum amount of scan attempts has been reached
assert tap001.scans_complete == scan_attempts
assert tap001.current_kill_chain_stage == MobileMalwareKillChain.FAILED

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP001 import MobileMalwareKillChain, TAP001
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
# Defining constants.
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 2 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
ATTACK_AGENT_INDEX = 32
def uc7_tap003_env(**kwargs) -> PrimaiteGymEnv:
"""Setups the UC7 TAP003 Game with a 1 timestep start_step, frequency of 2 and probabilities set to 1 as well"""
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain"] = kwargs["repeat_kill_chain"]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain_stages"] = kwargs[
"repeat_kill_chain_stages"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["MANIPULATION"]["probability"] = kwargs[
"manipulation_probability"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["ACCESS"]["probability"] = kwargs[
"access_probability"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PLANNING"]["probability"] = kwargs[
"planning_probability"
]
env = PrimaiteGymEnv(env_config=cfg)
return env
def test_tap003_repeating_kill_chain():
"""Tests to check that TAP003 repeats it's kill chain after success"""
env = uc7_tap003_env(
repeat_kill_chain=True,
repeat_kill_chain_stages=True,
manipulation_probability=1,
access_probability=1,
planning_probability=1,
)
tap003: TAP003 = env.game.agents["attacker"]
for _ in range(40): # This for loop should never actually fully complete.
if tap003.current_kill_chain_stage == BaseKillChain.SUCCEEDED:
break
env.step(0)
# Catches if the above for loop fully completes.
# This test uses a probability of 1 for all stages and a variance of 2 timesteps
# Thus the for loop above should never fail.
# If this occurs then there is an error somewhere in either:
# 1. The TAP Logic
# 2. Failing Agent Actions are causing the TAP to fail. (See tap_return_handler).
if tap003.current_kill_chain_stage != BaseKillChain.SUCCEEDED:
pytest.fail("Attacker Never Reached SUCCEEDED - Please evaluate current TAP Logic.")
# Stepping twice for the succeeded logic to kick in:
env.step(0)
env.step(0)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.RECONNAISSANCE.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.PLANNING.name
def test_tap003_repeating_kill_chain_stages():
"""Tests to check that TAP003 repeats it's kill chain after failing a kill chain stage."""
env = uc7_tap003_env(
repeat_kill_chain=True,
repeat_kill_chain_stages=True,
manipulation_probability=1,
# access_probability 0 = Will never be able to perform the access stage and progress to Manipulation.
access_probability=0,
planning_probability=1,
)
tap003: TAP003 = env.game.agents["attacker"]
env.step(0) # Skipping not started
env.step(0) # Successful on the first stage
assert tap003.current_kill_chain_stage.name == InsiderKillChain.RECONNAISSANCE.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.PLANNING.name
env.step(0) # Successful progression to the second stage
env.step(0)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.PLANNING.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.ACCESS.name
env.step(0) # Successfully moved onto access.
env.step(0)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.ACCESS.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name
env.step(0) # Failure to progress past the third stage.
env.step(0)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.ACCESS.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
from primaite.simulator.network.hardware.nodes.network.router import ACLAction, Router
# Defining constants.
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 2 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
REPEAT_KILL_CHAIN = False # Should the TAP repeat the kill chain after success/failure?
REPEAT_KILL_CHAIN_STAGES = False # Should the TAP restart from it's previous stage on failure?
KILL_CHAIN_PROBABILITY = 1 # Blank probability for agent 'success'
ATTACK_AGENT_INDEX = 32
def uc7_tap003_env() -> PrimaiteGymEnv:
"""Setups the UC7 TAP003 Game with a 1 timestep start_step, frequency of 2 and probabilities set to 1 as well"""
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
cfg["io_settings"]["save_agent_logs"] = True
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain"] = REPEAT_KILL_CHAIN_STAGES
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain_stages"] = REPEAT_KILL_CHAIN_STAGES
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["MANIPULATION"][
"probability"
] = KILL_CHAIN_PROBABILITY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["ACCESS"][
"probability"
] = KILL_CHAIN_PROBABILITY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PLANNING"][
"probability"
] = KILL_CHAIN_PROBABILITY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["EXPLOIT"][
"probability"
] = KILL_CHAIN_PROBABILITY
env = PrimaiteGymEnv(env_config=cfg)
return env
def environment_step(i: int, env: PrimaiteGymEnv) -> PrimaiteGymEnv:
"""Carries out i (given parameter) steps in the environment.."""
for x in range(i):
env.step(0)
return env
def test_tap003_kill_chain_stage_reconnaissance():
"""Tests the successful/failed handlers in the reconnaissance stage in the Insider Kill Chain InsiderKillChain"""
# Instantiating the relevant simulation/game objects:
env = uc7_tap003_env()
tap003: TAP003 = env.game.agents["attacker"]
assert tap003.current_kill_chain_stage == BaseKillChain.NOT_STARTED
# Frequency is set to two steps
env = environment_step(i=2, env=env)
# Testing that TAP003 Enters into the expected kill chain stages
assert tap003.current_kill_chain_stage.name == InsiderKillChain.RECONNAISSANCE.name
def test_tap003_kill_chain_stage_planning():
"""Tests the successful/failed handlers in the planning stage in the Insider Kill Chain (TAP003)"""
env = uc7_tap003_env()
tap003: TAP003 = env.game.agents["attacker"]
assert tap003.current_kill_chain_stage == BaseKillChain.NOT_STARTED
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.RECONNAISSANCE.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.PLANNING.name
env = environment_step(i=2, env=env)
# Testing that TAP003 Enters into the expected kill chain stages
assert tap003.current_kill_chain_stage.name == InsiderKillChain.PLANNING.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.ACCESS.name
env = environment_step(i=2, env=env)
# Testing that the stage successful - TAP003 has loaded it's starting network knowledge into it's network knowledge.
# At this point TAP003 will parse it's starting network knowledge config into it's a private attribute (`network_knowledge`)
assert (
tap003.network_knowledge["credentials"]
== tap003.config.agent_settings.kill_chain.PLANNING.starting_network_knowledge["credentials"]
)
def test_tap003_kill_chain_stage_access():
"""Tests the successful/failed handlers in the access stage in the InsiderKillChain"""
env = uc7_tap003_env()
tap003: TAP003 = env.game.agents["attacker"]
assert tap003.current_kill_chain_stage == BaseKillChain.NOT_STARTED
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.RECONNAISSANCE.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.PLANNING.name
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.PLANNING.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.ACCESS.name
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.ACCESS.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name
def test_tap003_kill_chain_stage_manipulation():
"""Tests the successful/failed handlers in the manipulation stage in the InsiderKillChain"""
env = uc7_tap003_env()
tap003: TAP003 = env.game.agents["attacker"]
assert tap003.current_kill_chain_stage == BaseKillChain.NOT_STARTED
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.RECONNAISSANCE.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.PLANNING.name
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.PLANNING.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.ACCESS.name
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.ACCESS.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name
# Testing that the stage successfully impacted the simulation - Accounts Altered
env = environment_step(i=5, env=env)
st_intra_prv_rt_dr_1: Router = env.game.simulation.network.get_node_by_hostname("ST_INTRA-PRV-RT-DR-1")
assert tap003.current_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name
assert st_intra_prv_rt_dr_1.user_manager.admins["admin"].password == "red_pass"
env = environment_step(i=5, env=env)
st_intra_prv_rt_cr: Router = env.game.simulation.network.get_node_by_hostname("ST_INTRA-PRV-RT-CR")
assert tap003.current_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name
assert st_intra_prv_rt_cr.user_manager.admins["admin"].password == "red_pass"
env = environment_step(i=5, env=env)
rem_pub_rt_dr: Router = env.game.simulation.network.get_node_by_hostname("REM-PUB-RT-DR")
assert rem_pub_rt_dr.user_manager.admins["admin"].password == "red_pass"
def test_tap003_kill_chain_stage_exploit():
"""Tests the successful/failed handlers in the exploit stage in the InsiderKillChain"""
env = uc7_tap003_env()
tap003: TAP003 = env.game.agents["attacker"]
# The TAP003's Target Router/Firewall
st_intra_prv_rt_dr_1: Router = env.game.simulation.network.get_node_by_hostname("ST_INTRA-PRV-RT-DR-1")
st_intra_prv_rt_cr: Router = env.game.simulation.network.get_node_by_hostname("ST_INTRA-PRV-RT-CR")
rem_pub_rt_dr: Router = env.game.simulation.network.get_node_by_hostname("REM-PUB-RT-DR")
assert tap003.current_kill_chain_stage == BaseKillChain.NOT_STARTED
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.RECONNAISSANCE.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.PLANNING.name
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.PLANNING.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.ACCESS.name
env = environment_step(i=2, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.ACCESS.name
assert tap003.next_kill_chain_stage.name == InsiderKillChain.MANIPULATION.name
env = environment_step(i=16, env=env)
assert tap003.current_kill_chain_stage.name == InsiderKillChain.EXPLOIT.name
# Testing that the stage successfully impacted the simulation - Malicious ACL Added:
for _ in range(14):
env.step(0)
# Tests that the ACL has been added and that the action is deny.
st_intra_prv_rt_dr_1_acl_list = st_intra_prv_rt_dr_1.acl
assert st_intra_prv_rt_dr_1_acl_list.acl[1].action != None
assert st_intra_prv_rt_dr_1_acl_list.acl[1].action == ACLAction.DENY
st_intra_prv_rt_cr_acl_list = st_intra_prv_rt_cr.acl
assert st_intra_prv_rt_cr_acl_list.acl[1].action != None
assert st_intra_prv_rt_cr_acl_list.acl[1].action == ACLAction.DENY
rem_pub_rt_dr_acl_list = rem_pub_rt_dr.acl
assert rem_pub_rt_dr_acl_list.acl[1].action != None
assert rem_pub_rt_dr_acl_list.acl[1].action == ACLAction.DENY

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
from typing import Protocol
import pytest
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.abstract_tap import (
AbstractTAP,
BaseKillChain,
KillChainOptions,
KillChainStageOptions,
KillChainStageProgress,
)
from primaite.game.agent.scripted_agents.TAP001 import MobileMalwareKillChain, TAP001
from primaite.game.agent.scripted_agents.TAP003 import InsiderKillChain, TAP003
from primaite.session.environment import PrimaiteGymEnv
from primaite.simulator.network.hardware.nodes.network.router import ACLAction, Router
from primaite.utils.validation.ip_protocol import PROTOCOL_LOOKUP
from primaite.utils.validation.ipv4_address import IPV4Address
from primaite.utils.validation.port import PORT_LOOKUP
# Defining constants.
ATTACK_AGENT_INDEX = 32
START_STEP = 1 # The starting step of the agent.
FREQUENCY = 2 # The frequency of kill chain stage progression (E.g it's next attempt at "attacking").
VARIANCE = 0 # The timestep variance between kill chain progression (E.g Next timestep = Frequency +/- variance)
REPEAT_KILL_CHAIN = False # Should the TAP repeat the kill chain after success/failure?
REPEAT_KILL_CHAIN_STAGES = False # Should the TAP restart from it's previous stage on failure?
KILL_CHAIN_PROBABILITY = 1 # Blank probability for agent 'success'
RULES = [
{
"target_router": "ST_INTRA-PRV-RT-DR-1",
"position": 1,
"permission": "DENY",
"src_ip": "192.168.220.3",
"src_wildcard": "NONE",
"dst_ip": "192.168.220.3",
"dst_wildcard": "NONE",
"src_port": "ALL",
"dst_port": "ALL",
"protocol_name": "ALL",
},
{
"target_router": "ST_INTRA-PRV-RT-DR-2",
"position": 5,
"permission": "DENY",
"src_ip": "192.168.220.3",
"src_wildcard": "NONE",
"dst_ip": "ALL",
"dst_wildcard": "NONE",
"src_port": "ALL",
"dst_port": "ALL",
"protocol_name": "ALL",
},
{
"target_router": "ST_INTRA-PRV-RT-CR",
"position": 6,
"permission": "PERMIT",
"src_ip": "192.168.220.3",
"src_wildcard": "NONE",
"dst_ip": "ALL",
"dst_wildcard": "NONE",
"src_port": "ALL",
"dst_port": "ALL",
"protocol_name": "ALL",
},
{
"target_router": "REM-PUB-RT-DR",
"position": 3,
"permission": "PERMIT",
"src_ip": "192.168.220.3",
"src_wildcard": "0.0.0.1",
"dst_ip": "192.168.220.3",
"dst_wildcard": "0.0.0.1",
"src_port": "FTP",
"dst_port": "FTP",
"protocol_name": "TCP",
},
#
]
def uc7_tap003_env(**kwargs) -> PrimaiteGymEnv:
"""Setups the UC7 TAP003 Game with a 1 timestep start_step, frequency of 2 and probabilities set to 1 as well"""
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["io_settings"]["save_sys_logs"] = False
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["start_step"] = START_STEP
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["frequency"] = FREQUENCY
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["variance"] = VARIANCE
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain"] = kwargs["repeat_kill_chain"]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["repeat_kill_chain_stages"] = kwargs[
"repeat_kill_chain_stages"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["MANIPULATION"]["probability"] = kwargs[
"manipulation_probability"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["ACCESS"]["probability"] = kwargs[
"access_probability"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PLANNING"]["probability"] = kwargs[
"planning_probability"
]
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["EXPLOIT"]["malicious_acls"] = RULES
# Adding the new test target to TAP003's starting knowledge:
new_target_dict = {
"ST_INTRA-PRV-RT-DR-2": {
"ip_address": "192.168.170.2",
"username": "admin",
"password": "admin",
}
}
new_target_manipulation = {
"host": "ST_INTRA-PRV-RT-DR-2",
"ip_address": "192.168.170.2",
"action": "change_password",
"username": "admin",
"new_password": "red_pass",
}
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PLANNING"]["starting_network_knowledge"][
"credentials"
].update(new_target_dict)
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["MANIPULATION"]["account_changes"].append(
new_target_manipulation
)
env = PrimaiteGymEnv(env_config=cfg)
return env
def test_tap003_cycling_rules():
"""Tests to check that TAP003 repeats it's kill chain after success"""
env = uc7_tap003_env(
repeat_kill_chain=True,
repeat_kill_chain_stages=True,
manipulation_probability=1,
access_probability=1,
planning_probability=1,
)
tap003: TAP003 = env.game.agents["attacker"]
def wait_until_attack():
# 120 environment steps to ensure that TAP003 reaches manipulate.
# If this loop finishes 120 iterations before the test finishes then TAP003 is struggling to
# reach or finish the manipulation kill chain stage correctly.
for _ in range(120):
# check if the agent has executed and therefore moved onto the next rule index
env.step(0)
if tap003.history[-1].action == "node-send-remote-command":
if tap003.history[-1].parameters["command"][0] == "acl":
return
pytest.fail("While testing the cycling of TAP003 rules, the agent unexpectedly didn't execute its attack.")
wait_until_attack()
target_node: Router = env.game.simulation.network.get_node_by_hostname("ST_INTRA-PRV-RT-DR-1")
assert (rule_0 := target_node.acl.acl[1]) is not None
assert rule_0.action == ACLAction.DENY
assert rule_0.protocol == None
assert rule_0.src_ip_address == IPV4Address("192.168.220.3")
assert rule_0.src_wildcard_mask == None
assert rule_0.dst_ip_address == IPV4Address("192.168.220.3")
assert rule_0.dst_wildcard_mask == None
assert rule_0.src_port == None
assert rule_0.dst_port == None
target_node: Router = env.game.simulation.network.get_node_by_hostname("ST_INTRA-PRV-RT-DR-2")
wait_until_attack()
assert (rule_1 := target_node.acl.acl[5]) is not None
assert rule_1.action == ACLAction.DENY
assert rule_1.protocol == None
assert rule_1.src_ip_address == IPV4Address("192.168.220.3")
assert rule_1.src_wildcard_mask == None
assert rule_1.dst_ip_address == None
assert rule_1.dst_wildcard_mask == None
assert rule_1.src_port == None
assert rule_1.dst_port == None
wait_until_attack()
target_node: Router = env.game.simulation.network.get_node_by_hostname("ST_INTRA-PRV-RT-CR")
assert (rule_2 := target_node.acl.acl[6]) is not None
assert rule_2.action == ACLAction.PERMIT
assert rule_2.protocol == None
assert rule_2.src_ip_address == IPV4Address("192.168.220.3")
assert rule_2.src_wildcard_mask == None # default
assert rule_2.dst_ip_address == None
assert rule_2.dst_wildcard_mask == None # default
assert rule_2.src_port == None
assert rule_2.dst_port == None
wait_until_attack()
target_node: Router = env.game.simulation.network.get_node_by_hostname("REM-PUB-RT-DR")
assert (rule_3 := target_node.acl.acl[3]) is not None
assert rule_3.action == ACLAction.PERMIT
assert rule_3.protocol == PROTOCOL_LOOKUP["TCP"]
assert rule_3.src_ip_address == IPV4Address("192.168.220.3")
assert rule_3.src_wildcard_mask == IPV4Address("0.0.0.1")
assert rule_3.dst_ip_address == IPV4Address("192.168.220.3")
assert rule_3.dst_wildcard_mask == IPV4Address("0.0.0.1")
assert rule_3.src_port == PORT_LOOKUP["FTP"]
assert rule_3.dst_port == PORT_LOOKUP["FTP"]
# If we've gotten this fair then we can pass the test :)

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
from pathlib import Path
from typing import Union
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.TAP003 import TAP003
from primaite.game.game import PrimaiteGame
ATTACK_AGENT_INDEX = 32
def test_tap003_kill_chain_settings_load_config():
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["MANIPULATION"]["probability"] = 0.5
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["ACCESS"]["probability"] = 0.5
cfg["agents"][ATTACK_AGENT_INDEX]["agent_settings"]["kill_chain"]["PLANNING"]["probability"] = 0.5
game = PrimaiteGame.from_config(cfg)
tap: TAP003 = game.agents["attacker"]
kill_chain = tap.config.agent_settings.kill_chain
assert kill_chain.MANIPULATION.probability == 0.5
assert kill_chain.ACCESS.probability == 0.5
assert kill_chain.PLANNING.probability == 0.5

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# © Crown-owned copyright 2025, Defence Science and Technology Laboratory UK
from pathlib import Path
from typing import Union
import yaml
from primaite.config.load import _EXAMPLE_CFG
from primaite.game.agent.scripted_agents.TAP003 import TAP003
from primaite.game.game import PrimaiteGame
def test_threat_actor_profile_load_config():
"""Test to check that threat actor profiles are able to be loaded."""
with open(_EXAMPLE_CFG / "uc7_config_tap003.yaml", mode="r") as uc7_config:
cfg = yaml.safe_load(uc7_config)
game = PrimaiteGame.from_config(cfg)
# tap003 is found and loaded TODO: Once tuple digestion is implemented, change to hardcoded 'tap003' test.
assert "attacker" in game.agents
assert isinstance(game.agents["attacker"], TAP003)
agent: TAP003 = game.agents["attacker"]
assert agent.config.agent_settings.start_step == 1
assert agent.config.agent_settings.frequency == 3
assert agent.config.agent_settings.variance == 0
assert not agent.config.agent_settings.repeat_kill_chain
assert agent.config.agent_settings.repeat_kill_chain_stages
assert agent.config.agent_settings.default_starting_node == "ST_PROJ-A-PRV-PC-1"
assert not agent.config.agent_settings.starting_nodes
assert agent.config.agent_settings.kill_chain.PLANNING.probability == 1
assert len(agent.config.agent_settings.kill_chain.PLANNING.starting_network_knowledge["credentials"]) == 6
assert agent.config.agent_settings.kill_chain.ACCESS.probability == 1
assert agent.config.agent_settings.kill_chain.MANIPULATION.probability == 1
assert len(agent.config.agent_settings.kill_chain.MANIPULATION.account_changes) == 3
assert agent.config.agent_settings.kill_chain.EXPLOIT.probability == 1
assert len(agent.config.agent_settings.kill_chain.EXPLOIT.malicious_acls) == 3