#2258: setting up test that verifies game config parsing
This commit is contained in:
@@ -31,6 +31,23 @@ from primaite.simulator.system.services.web_server.web_server import WebServer
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_LOGGER = getLogger(__name__)
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APPLICATION_TYPES_MAPPING = {
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"WebBrowser": WebBrowser,
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"DataManipulationBot": DataManipulationBot,
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}
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SERVICE_TYPES_MAPPING = {
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"DNSClient": DNSClient,
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"DNSServer": DNSServer,
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"DatabaseClient": DatabaseClient,
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"DatabaseService": DatabaseService,
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"WebServer": WebServer,
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"FTPClient": FTPClient,
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"FTPServer": FTPServer,
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"NTPClient": NTPClient,
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"NTPServer": NTPServer,
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}
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class PrimaiteGameOptions(BaseModel):
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"""
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@@ -238,20 +255,9 @@ class PrimaiteGame:
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new_service = None
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service_ref = service_cfg["ref"]
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service_type = service_cfg["type"]
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service_types_mapping = {
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"DNSClient": DNSClient, # key is equal to the 'name' attr of the service class itself.
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"DNSServer": DNSServer,
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"DatabaseClient": DatabaseClient,
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"DatabaseService": DatabaseService,
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"WebServer": WebServer,
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"FTPClient": FTPClient,
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"FTPServer": FTPServer,
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"NTPClient": NTPClient,
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"NTPServer": NTPServer,
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}
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if service_type in service_types_mapping:
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if service_type in SERVICE_TYPES_MAPPING:
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_LOGGER.debug(f"installing {service_type} on node {new_node.hostname}")
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new_node.software_manager.install(service_types_mapping[service_type])
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new_node.software_manager.install(SERVICE_TYPES_MAPPING[service_type])
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new_service = new_node.software_manager.software[service_type]
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game.ref_map_services[service_ref] = new_service.uuid
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else:
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@@ -280,12 +286,9 @@ class PrimaiteGame:
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new_application = None
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application_ref = application_cfg["ref"]
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application_type = application_cfg["type"]
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application_types_mapping = {
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"WebBrowser": WebBrowser,
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"DataManipulationBot": DataManipulationBot,
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}
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if application_type in application_types_mapping:
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new_node.software_manager.install(application_types_mapping[application_type])
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if application_type in APPLICATION_TYPES_MAPPING:
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new_node.software_manager.install(APPLICATION_TYPES_MAPPING[application_type])
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new_application = new_node.software_manager.software[application_type]
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game.ref_map_applications[application_ref] = new_application.uuid
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else:
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114
tests/assets/configs/basic_switched_network.yaml
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114
tests/assets/configs/basic_switched_network.yaml
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@@ -0,0 +1,114 @@
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training_config:
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rl_framework: SB3
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rl_algorithm: PPO
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seed: 333
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n_learn_episodes: 1
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n_eval_episodes: 5
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max_steps_per_episode: 128
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deterministic_eval: false
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n_agents: 1
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agent_references:
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- defender
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io_settings:
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save_checkpoints: true
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checkpoint_interval: 5
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save_step_metadata: false
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save_pcap_logs: true
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save_sys_logs: true
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game:
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max_episode_length: 256
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ports:
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- ARP
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- DNS
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- HTTP
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- POSTGRES_SERVER
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protocols:
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- ICMP
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- TCP
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- UDP
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agents:
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- ref: client_2_green_user
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team: GREEN
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type: GreenWebBrowsingAgent
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observation_space:
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type: UC2GreenObservation
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action_space:
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action_list:
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- type: DONOTHING
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- type: NODE_APPLICATION_EXECUTE
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options:
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nodes:
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- node_name: client_2
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applications:
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- application_name: WebBrowser
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max_folders_per_node: 1
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max_files_per_folder: 1
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max_services_per_node: 1
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max_applications_per_node: 1
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reward_function:
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reward_components:
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- type: DUMMY
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agent_settings:
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start_settings:
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start_step: 5
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frequency: 4
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variance: 3
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simulation:
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network:
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nodes:
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- ref: switch_1
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type: switch
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hostname: switch_1
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num_ports: 8
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- ref: client_1
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type: computer
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hostname: client_1
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ip_address: 192.168.10.21
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subnet_mask: 255.255.255.0
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default_gateway: 192.168.10.1
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dns_server: 192.168.1.10
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applications:
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- ref: client_1_web_browser
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type: WebBrowser
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options:
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target_url: http://arcd.com/users/
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- ref: data_manipulation_bot
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type: DataManipulationBot
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options:
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port_scan_p_of_success: 0.8
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data_manipulation_p_of_success: 0.8
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payload: "DELETE"
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server_ip: 192.168.1.14
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services:
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- ref: client_1_dns_client
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type: DNSClient
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- ref: client_2
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type: computer
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hostname: client_2
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ip_address: 192.168.10.22
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subnet_mask: 255.255.255.0
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default_gateway: 192.168.10.1
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dns_server: 192.168.1.10
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# pre installed services and applications
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links:
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- ref: switch_1___client_1
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endpoint_a_ref: switch_1
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endpoint_a_port: 1
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endpoint_b_ref: client_1
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endpoint_b_port: 1
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- ref: switch_1___client_2
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endpoint_a_ref: switch_1
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endpoint_a_port: 2
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endpoint_b_ref: client_2
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endpoint_b_port: 1
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77
tests/integration_tests/game_configuration.py
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77
tests/integration_tests/game_configuration.py
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@@ -0,0 +1,77 @@
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from pathlib import Path
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from typing import Union
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import yaml
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from primaite.config.load import example_config_path
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from primaite.game.agent.data_manipulation_bot import DataManipulationAgent
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from primaite.game.agent.interface import ProxyAgent, RandomAgent
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from primaite.game.game import APPLICATION_TYPES_MAPPING, PrimaiteGame, SERVICE_TYPES_MAPPING
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from primaite.simulator.network.container import Network
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from primaite.simulator.network.hardware.nodes.computer import Computer
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from primaite.simulator.system.applications.web_browser import WebBrowser
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from primaite.simulator.system.services.dns.dns_client import DNSClient
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from primaite.simulator.system.services.ftp.ftp_client import FTPClient
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from tests import TEST_ASSETS_ROOT
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BASIC_CONFIG = TEST_ASSETS_ROOT / "configs/basic_switched_network.yaml"
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def load_config(config_path: Union[str, Path]) -> PrimaiteGame:
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"""Returns a PrimaiteGame object which loads the contents of a given yaml path."""
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with open(config_path, "r") as f:
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cfg = yaml.safe_load(f)
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return PrimaiteGame.from_config(cfg)
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def test_example_config():
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"""Test that the example config can be parsed properly."""
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game = load_config(example_config_path())
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assert len(game.agents) == 3 # red, blue and green agent
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# green agent
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assert game.agents[0].agent_name == "client_2_green_user"
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assert isinstance(game.agents[0], RandomAgent)
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# red agent
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assert game.agents[1].agent_name == "client_1_data_manipulation_red_bot"
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assert isinstance(game.agents[1], DataManipulationAgent)
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# blue agent
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assert game.agents[2].agent_name == "defender"
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assert isinstance(game.agents[2], ProxyAgent)
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network: Network = game.simulation.network
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assert len(network.nodes) == 10 # 10 nodes in example network
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assert len(network.routers) == 1 # 1 router in network
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assert len(network.switches) == 2 # 2 switches in network
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assert len(network.servers) == 5 # 5 servers in network
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def test_node_software_install():
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"""Test that software can be installed on a node."""
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game = load_config(BASIC_CONFIG)
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client_1: Computer = game.simulation.network.get_node_by_hostname("client_1")
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client_2: Computer = game.simulation.network.get_node_by_hostname("client_2")
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system_software = {DNSClient, FTPClient, WebBrowser}
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# check that system software is installed on client 1
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for software in system_software:
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assert client_1.software_manager.software.get(software.__name__) is not None
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# check that system software is installed on client 2
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for software in system_software:
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assert client_2.software_manager.software.get(software.__name__) is not None
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# check that applications have been installed on client 1
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for applications in APPLICATION_TYPES_MAPPING:
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assert client_1.software_manager.software.get(applications) is not None
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# check that services have been installed on client 1
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# for service in SERVICE_TYPES_MAPPING:
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# assert client_1.software_manager.software.get(service) is not None
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