Merge remote-tracking branch 'origin/dev' into feature/2319-database-admin

This commit is contained in:
Marek Wolan
2024-03-03 11:24:09 +00:00
12 changed files with 305 additions and 44 deletions

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@@ -223,8 +223,12 @@ class PrimaiteGame:
sim = game.simulation
net = sim.network
nodes_cfg = cfg["simulation"]["network"]["nodes"]
links_cfg = cfg["simulation"]["network"]["links"]
simulation_config = cfg.get("simulation", {})
network_config = simulation_config.get("network", {})
nodes_cfg = network_config.get("nodes", [])
links_cfg = network_config.get("links", [])
for node_cfg in nodes_cfg:
node_ref = node_cfg["ref"]
n_type = node_cfg["type"]
@@ -391,7 +395,7 @@ class PrimaiteGame:
game.ref_map_links[link_cfg["ref"]] = new_link.uuid
# 3. create agents
agents_cfg = cfg["agents"]
agents_cfg = cfg.get("agents", [])
for agent_cfg in agents_cfg:
agent_ref = agent_cfg["ref"] # noqa: F841
@@ -447,6 +451,6 @@ class PrimaiteGame:
game.agents[agent_cfg["ref"]] = new_agent
# Set the NMNE capture config
set_nmne_config(cfg["simulation"]["network"].get("nmne_config", {}))
set_nmne_config(network_config.get("nmne_config", {}))
return game

View File

@@ -8,10 +8,6 @@ from prettytable import MARKDOWN, PrettyTable
from primaite import getLogger
from primaite.simulator.core import RequestManager, RequestType, SimComponent
from primaite.simulator.network.hardware.base import Link, Node, WiredNetworkInterface
from primaite.simulator.network.hardware.nodes.host.computer import Computer
from primaite.simulator.network.hardware.nodes.host.server import Server
from primaite.simulator.network.hardware.nodes.network.router import Router
from primaite.simulator.network.hardware.nodes.network.switch import Switch
from primaite.simulator.system.applications.application import Application
from primaite.simulator.system.services.service import Service
@@ -85,24 +81,29 @@ class Network(SimComponent):
self.links[link_id].apply_timestep(timestep=timestep)
@property
def routers(self) -> List[Router]:
def router_nodes(self) -> List[Node]:
"""The Routers in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Router)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Router"]
@property
def switches(self) -> List[Switch]:
def switch_nodes(self) -> List[Node]:
"""The Switches in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Switch)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Switch"]
@property
def computers(self) -> List[Computer]:
def computer_nodes(self) -> List[Node]:
"""The Computers in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Computer) and not isinstance(node, Server)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Computer"]
@property
def servers(self) -> List[Server]:
def server_nodes(self) -> List[Node]:
"""The Servers in the Network."""
return [node for node in self.nodes.values() if isinstance(node, Server)]
return [node for node in self.nodes.values() if node.__class__.__name__ == "Server"]
@property
def firewall_nodes(self) -> List[Node]:
"""The Firewalls in the Network."""
return [node for node in self.nodes.values() if node.__class__.__name__ == "Firewall"]
def show(self, nodes: bool = True, ip_addresses: bool = True, links: bool = True, markdown: bool = False):
"""
@@ -117,10 +118,11 @@ class Network(SimComponent):
:param markdown: Use Markdown style in table output. Defaults to False.
"""
nodes_type_map = {
"Router": self.routers,
"Switch": self.switches,
"Server": self.servers,
"Computer": self.computers,
"Router": self.router_nodes,
"Firewall": self.firewall_nodes,
"Switch": self.switch_nodes,
"Server": self.server_nodes,
"Computer": self.computer_nodes,
}
if nodes:
table = PrettyTable(["Node", "Type", "Operating State"])
@@ -143,7 +145,10 @@ class Network(SimComponent):
for node in nodes:
for i, port in node.network_interface.items():
if hasattr(port, "ip_address"):
table.add_row([node.hostname, i, port.ip_address, port.subnet_mask, node.default_gateway])
port_str = port.port_name if port.port_name else port.port_num
table.add_row(
[node.hostname, port_str, port.ip_address, port.subnet_mask, node.default_gateway]
)
print(table)
if links:

View File

@@ -500,7 +500,7 @@ class Firewall(Router):
if "ports" in cfg:
internal_port = cfg["ports"]["internal_port"]
external_port = cfg["ports"]["external_port"]
dmz_port = cfg["ports"]["dmz_port"]
dmz_port = cfg["ports"].get("dmz_port")
# configure internal port
firewall.configure_internal_port(
@@ -514,11 +514,12 @@ class Firewall(Router):
subnet_mask=IPV4Address(external_port.get("subnet_mask", "255.255.255.0")),
)
# configure dmz port
firewall.configure_dmz_port(
ip_address=IPV4Address(dmz_port.get("ip_address")),
subnet_mask=IPV4Address(dmz_port.get("subnet_mask", "255.255.255.0")),
)
# configure dmz port if not none
if dmz_port is not None:
firewall.configure_dmz_port(
ip_address=IPV4Address(dmz_port.get("ip_address")),
subnet_mask=IPV4Address(dmz_port.get("subnet_mask", "255.255.255.0")),
)
if "acl" in cfg:
# acl rules for internal_inbound_acl
if cfg["acl"]["internal_inbound_acl"]:
@@ -573,7 +574,7 @@ class Firewall(Router):
)
# acl rules for external_inbound_acl
if cfg["acl"]["external_inbound_acl"]:
if cfg["acl"].get("external_inbound_acl"):
for r_num, r_cfg in cfg["acl"]["external_inbound_acl"].items():
firewall.external_inbound_acl.add_rule(
action=ACLAction[r_cfg["action"]],
@@ -586,7 +587,7 @@ class Firewall(Router):
)
# acl rules for external_outbound_acl
if cfg["acl"]["external_outbound_acl"]:
if cfg["acl"].get("external_outbound_acl"):
for r_num, r_cfg in cfg["acl"]["external_outbound_acl"].items():
firewall.external_outbound_acl.add_rule(
action=ACLAction[r_cfg["action"]],

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@@ -0,0 +1,174 @@
# Basic Switched network
#
# -------------- -------------- --------------
# | client_1 |------| switch_1 |------| client_2 |
# -------------- -------------- --------------
#
training_config:
rl_framework: SB3
rl_algorithm: PPO
seed: 333
n_learn_episodes: 1
n_eval_episodes: 5
max_steps_per_episode: 128
deterministic_eval: false
n_agents: 1
agent_references:
- defender
io_settings:
save_checkpoints: true
checkpoint_interval: 5
save_step_metadata: false
save_pcap_logs: true
save_sys_logs: true
game:
max_episode_length: 256
ports:
- ARP
- DNS
- HTTP
- POSTGRES_SERVER
protocols:
- ICMP
- TCP
- UDP
agents:
- ref: client_2_green_user
team: GREEN
type: GreenWebBrowsingAgent
observation_space:
type: UC2GreenObservation
action_space:
action_list:
- type: DONOTHING
- type: NODE_APPLICATION_EXECUTE
options:
nodes:
- node_name: client_2
applications:
- application_name: WebBrowser
max_folders_per_node: 1
max_files_per_folder: 1
max_services_per_node: 1
max_applications_per_node: 1
reward_function:
reward_components:
- type: DUMMY
agent_settings:
start_settings:
start_step: 5
frequency: 4
variance: 3
simulation:
network:
nodes:
- ref: firewall
type: firewall
hostname: firewall
start_up_duration: 0
shut_down_duration: 0
ports:
external_port: # port 1
ip_address: 192.168.20.1
subnet_mask: 255.255.255.0
internal_port: # port 2
ip_address: 192.168.1.2
subnet_mask: 255.255.255.0
acl:
internal_inbound_acl:
21:
action: PERMIT
protocol: TCP
22:
action: PERMIT
protocol: UDP
23:
action: PERMIT
protocol: ICMP
internal_outbound_acl:
21:
action: PERMIT
protocol: TCP
22:
action: PERMIT
protocol: UDP
23:
action: PERMIT
protocol: ICMP
dmz_inbound_acl:
21:
action: PERMIT
protocol: TCP
22:
action: PERMIT
protocol: UDP
23:
action: PERMIT
protocol: ICMP
dmz_outbound_acl:
21:
action: PERMIT
protocol: TCP
22:
action: PERMIT
protocol: UDP
23:
action: PERMIT
protocol: ICMP
- ref: switch_1
type: switch
hostname: switch_1
num_ports: 8
- ref: switch_2
type: switch
hostname: switch_2
num_ports: 8
- ref: client_1
type: computer
hostname: client_1
ip_address: 192.168.10.21
subnet_mask: 255.255.255.0
default_gateway: 192.168.10.1
dns_server: 192.168.1.10
# pre installed services and applications
- ref: client_2
type: computer
hostname: client_2
ip_address: 192.168.10.22
subnet_mask: 255.255.255.0
default_gateway: 192.168.10.1
dns_server: 192.168.1.10
# pre installed services and applications
links:
- ref: switch_1___client_1
endpoint_a_ref: switch_1
endpoint_a_port: 1
endpoint_b_ref: client_1
endpoint_b_port: 1
- ref: switch_2___client_2
endpoint_a_ref: switch_2
endpoint_a_port: 1
endpoint_b_ref: client_2
endpoint_b_port: 1
- ref: switch_1___firewall
endpoint_a_ref: switch_1
endpoint_a_port: 2
endpoint_b_ref: firewall
endpoint_b_port: 1
- ref: switch_2___firewall
endpoint_a_ref: switch_2
endpoint_a_port: 2
endpoint_b_ref: firewall
endpoint_b_port: 2

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@@ -0,0 +1,31 @@
training_config:
rl_framework: SB3
rl_algorithm: PPO
seed: 333
n_learn_episodes: 1
n_eval_episodes: 5
max_steps_per_episode: 128
deterministic_eval: false
n_agents: 1
agent_references:
- defender
io_settings:
save_checkpoints: true
checkpoint_interval: 5
save_step_metadata: false
save_pcap_logs: true
save_sys_logs: true
game:
max_episode_length: 256
ports:
- ARP
- DNS
- HTTP
- POSTGRES_SERVER
protocols:
- ICMP
- TCP
- UDP

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@@ -422,7 +422,7 @@ def install_stuff_to_sim(sim: Simulation):
assert len(sim.network.nodes) == 6
assert len(sim.network.links) == 5
# 5.1: Assert the router is correctly configured
r = sim.network.routers[0]
r = sim.network.router_nodes[0]
for i, acl_rule in enumerate(r.acl.acl):
if i == 1:
assert acl_rule.src_port == acl_rule.dst_port == Port.DNS

View File

@@ -10,6 +10,8 @@ BASIC_CONFIG = TEST_ASSETS_ROOT / "configs/basic_switched_network.yaml"
DMZ_NETWORK = TEST_ASSETS_ROOT / "configs/dmz_network.yaml"
BASIC_FIREWALL = TEST_ASSETS_ROOT / "configs/basic_firewall.yaml"
def load_config(config_path: Union[str, Path]) -> PrimaiteGame:
"""Returns a PrimaiteGame object which loads the contents of a given yaml path."""

View File

@@ -1,3 +1,5 @@
from ipaddress import IPv4Address
import pytest
from primaite.simulator.network.container import Network
@@ -8,7 +10,7 @@ from primaite.simulator.network.hardware.nodes.network.firewall import Firewall
from primaite.simulator.network.hardware.nodes.network.router import ACLAction
from primaite.simulator.network.transmission.network_layer import IPProtocol
from primaite.simulator.network.transmission.transport_layer import Port
from tests.integration_tests.configuration_file_parsing import DMZ_NETWORK, load_config
from tests.integration_tests.configuration_file_parsing import BASIC_FIREWALL, DMZ_NETWORK, load_config
@pytest.fixture(scope="function")
@@ -17,6 +19,12 @@ def dmz_config() -> Network:
return game.simulation.network
@pytest.fixture(scope="function")
def basic_firewall_config() -> Network:
game = load_config(BASIC_FIREWALL)
return game.simulation.network
def test_firewall_is_in_configuration(dmz_config):
"""Test that the firewall exists in the configuration file."""
network: Network = dmz_config
@@ -109,3 +117,19 @@ def test_firewall_acl_rules_correctly_added(dmz_config):
# external_outbound should have implicit action PERMIT
# ICMP does not have a provided ACL Rule but implicit action should allow anything
assert firewall.external_outbound_acl.implicit_action == ACLAction.PERMIT
def test_firewall_with_no_dmz_port(basic_firewall_config):
"""
Test to check that:
- the DMZ port can be ignored i.e. is optional.
- the external_outbound_acl and external_inbound_acl are optional
"""
network: Network = basic_firewall_config
firewall: Firewall = network.get_node_by_hostname("firewall")
assert firewall.dmz_port.ip_address == IPv4Address("127.0.0.1")
assert firewall.external_outbound_acl.num_rules == 0
assert firewall.external_inbound_acl.num_rules == 0

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@@ -11,9 +11,9 @@ def test_example_config():
network: Network = game.simulation.network
assert len(network.nodes) == 10 # 10 nodes in example network
assert len(network.routers) == 1 # 1 router in network
assert len(network.switches) == 2 # 2 switches in network
assert len(network.servers) == 5 # 5 servers in network
assert len(network.router_nodes) == 1 # 1 router in network
assert len(network.switch_nodes) == 2 # 2 switches in network
assert len(network.server_nodes) == 5 # 5 servers in network
def test_dmz_config():
@@ -23,9 +23,10 @@ def test_dmz_config():
network: Network = game.simulation.network
assert len(network.nodes) == 9 # 9 nodes in network
assert len(network.routers) == 2 # 2 routers in network
assert len(network.switches) == 3 # 3 switches in network
assert len(network.servers) == 2 # 2 servers in network
assert len(network.router_nodes) == 1 # 1 router in network
assert len(network.firewall_nodes) == 1 # 1 firewall in network
assert len(network.switch_nodes) == 3 # 3 switches in network
assert len(network.server_nodes) == 2 # 2 servers in network
def test_basic_config():

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@@ -60,9 +60,9 @@ def test_example_config():
network: Network = game.simulation.network
assert len(network.nodes) == 10 # 10 nodes in example network
assert len(network.routers) == 1 # 1 router in network
assert len(network.switches) == 2 # 2 switches in network
assert len(network.servers) == 5 # 5 servers in network
assert len(network.router_nodes) == 1 # 1 router in network
assert len(network.switch_nodes) == 2 # 2 switches in network
assert len(network.server_nodes) == 5 # 5 servers in network
def test_node_software_install():

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@@ -0,0 +1,19 @@
import yaml
from primaite.game.game import PrimaiteGame
from tests import TEST_ASSETS_ROOT
CONFIG_FILE = TEST_ASSETS_ROOT / "configs" / "no_nodes_links_agents_network.yaml"
def test_no_nodes_links_agents_config():
"""Tests PrimaiteGame can be created from config file where there are no nodes, links, agents in the config file."""
with open(CONFIG_FILE, "r") as f:
cfg = yaml.safe_load(f)
game = PrimaiteGame.from_config(cfg)
network = game.simulation.network
assert len(network.nodes) == 0
assert len(network.links) == 0

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@@ -26,10 +26,10 @@ def filter_keys_nested_item(data, keys):
@pytest.fixture(scope="function")
def network(example_network) -> Network:
assert len(example_network.routers) is 1
assert len(example_network.switches) is 2
assert len(example_network.computers) is 2
assert len(example_network.servers) is 2
assert len(example_network.router_nodes) is 1
assert len(example_network.switch_nodes) is 2
assert len(example_network.computer_nodes) is 2
assert len(example_network.server_nodes) is 2
example_network.show()