In reward.py, the comparisons for the IF statements used when assigning config_values reward values currently compares the initial state to the reference state. However, it should be comparing the reference state (What it should be without any blue/red agent interference) and the final state (state after red and blue actions have taken affect).
Change the IF statement logic to say if `reference_node_os_state` and then in the following IF statement if `final_node_os_state` to compare it.
Do this for all reward functions
Write tests to evaluate step rewards
Related work items: #1443
**The following changes are made to constructor params in the Node class and its children (ActiveNode, PassiveNode, and ServiceNode):**
- _id -> node_id
- _name -> name
- _type -> node_type
- _priority -> priority
- _state -> hardware_state
- _ip_address -> ip_address
- _os_state -> software state
- _file_system_state -> file_system_state
- _config_values -> config_values
- Add type hints to all params.
(node_id, name, and ip_address are str, states and other defines types are the respective enums, leave config_values without a type for now.)
**The following changes are made to instance variables in the Node class and its children:**
- self.type -> self.node_type
- self.operating_state -> self.hardware_state
- self.os_state -> self.software_state
- Add type hints to all instance variables.
(node_id, name, and ip_address are str, states and other defines types are the respective enums, leave config_values without a type for now.)
**The following changes are made to the config files where itemType is NODE:**
- itemType -> item_type
- id -> node_id
- portsList -> ports_list
- serviceList -> service_list
- baseType -> base_type
- nodeType -> node_type
- hardwareState -> hardware_state
- ipAddress -> ip_address
- softwareState -> software_state
- fileSystemState -> file_system_state
**The following changes are made in the primaite/environment/primaite_env.py module:
In the create_node function, the id of the node needs to be retrieved using the new "node_id" key.**
- _id -> node_id
- _name -> name
- _type -> node_type
- _priority -> priority
- _state -> hardware_state
- _ip_address -> ip_address
- _os_state -> software state
- _file_system_state -> file_system_state
- _config_values -> config_values
**Few other cosmetic/code style changes too:**
- Enum classes renamed to use CamelCase.
Started refactoring out unnescessary getters and setters by using `@property` and `@<property name>.setter`.
- Have started to add Type Hints.
- Have started to move docstrings over to the Sphinx ReStructured text format.
Related work items: #1355
- Made the same renaming in the yaml laydown config files.
- Added Type hints wherever I've been.
- Added a custom NodeType in custom_typing.py to encompass the Union of ActiveNode, PassiveNode, ServiceNode.
#902 - replaced 'final_node_<placeholder>' with 'reference_node_<placeholder>' in methods for scoring of os_state, file_system_state, service state and operating state. This fixed the reward function so it is checked at each step for node operating system state, operating state, file system state and service state.
- Added unit tests.
Related work items: #902
#1356 - added if statements to set class methods for file system state, os state and service states. Refactored file enums.py
- Added unit tests
Related work items: #1356
#1378 - Re-arranged the action step function in the following order:
1. Implement the Blue Action
2. Perform any time-based activities
3. Apply PoL
4. Implement Red Action
5. Calculate reward signal
6. Output Verbose (currently disabled)
7. Update env_obs
8. Add transaction to the list of transactions
Related work items: #1378
1. Implement the Blue Action
2. Perform any time-based activities
3. Apply PoL
4. Implement Red Action
5. Calculate reward signal
6. Output Verbose (currently disabled)
7. Update env_obs
8. Add transaction to the list of transactions