## Summary
- PrimaiteSession class was separated into 'game' and 'session' classes. Game manages the interfacing of agents and the simulator. Session manages the environment, IO, and RL algorithms, as well as the game.
- Add ray single and multi agent support
- Add environments that can be interacted with directly so that users who want to manually configure RL policies can do so.
- Add notebooks demonstrating manual environment interfacing.
## Test process
Unit tests added, all pass. Example notebooks run to demonstrate compatibility with SB3 and Ray.
## Checklist
- [x] PR is linked to a **work item**
- [x] **acceptance criteria** of linked ticket are met
- [x] performed **self-review** of the code
- [x] written **tests** for any new functionality added with this PR
- [x] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [x] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code

Related work items: #1970, #1971
## Summary
Implemented the Simulation reset functionality by doing a deepcopy of the Simulation object inside the PrimaiteSession upon instantiation and assigning it to a `_simulation_initial_state` variable. Then when reset called, the sessions `simulation` variable is assigned the value of the `_simulation_initial_state` variable.
## Test process
Added a test that uninstalls a service before performing a reset then checks that the service reappears.
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [X] attended to any **TO-DOs** left in the code
#2034 - Implemented the Simulation reset functionality by doing a deepcopy of the Simulation object inside the PrimaiteSession upon instantiation. Added a test that uninstalls a service before performing a reset then checks that the service reappears.
Related work items: #2034
## Summary
Remove SQLLite and real sql queries and replace them with `SELECT` and `DELETE` queries that interact with the node's file system and service operating status.
## Test process
Existing unit tests pass after logic was changed.
## Checklist
- [x] PR is linked to a **work item**
- [ ] **acceptance criteria** of linked ticket are met
- [x] performed **self-review** of the code
- [x] written **tests** for any new functionality added with this PR
- [x] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [x] ran **pre-commit** checks for code style
- [x] attended to any **TO-DOs** left in the code
Related work items: #1971
## Summary
Remove gate and integrate SB3 agent natively.
This includes:
- agent saving
- checkpoints
- session output directory
- simulation output (such as syslogs) are now in the session output directory
- agent loading
- training progress bar (with `enlighten`)
## Test process
End to end tests that verify that a session is being created correctly with a network
They also check the outputs exist.
## Checklist
- [y] PR is linked to a **work item**
- [upcoming PR] **acceptance criteria** of linked ticket are met
- [y] performed **self-review** of the code
- [loading not tested but need to move onto Ray now] written **tests** for any new functionality added with this PR
- [n] updated the **documentation** if this PR changes or adds functionality
- [n] written/updated **design docs** if this PR implements new functionality
- [n] updated the **change log**
- [y] ran **pre-commit** checks for code style
- [n] attended to any **TO-DOs** left in the code
Related work items: #1971