## Summary
Remove gate and integrate SB3 agent natively.
This includes:
- agent saving
- checkpoints
- session output directory
- simulation output (such as syslogs) are now in the session output directory
- agent loading
- training progress bar (with `enlighten`)
## Test process
End to end tests that verify that a session is being created correctly with a network
They also check the outputs exist.
## Checklist
- [y] PR is linked to a **work item**
- [upcoming PR] **acceptance criteria** of linked ticket are met
- [y] performed **self-review** of the code
- [loading not tested but need to move onto Ray now] written **tests** for any new functionality added with this PR
- [n] updated the **documentation** if this PR changes or adds functionality
- [n] written/updated **design docs** if this PR implements new functionality
- [n] updated the **change log**
- [y] ran **pre-commit** checks for code style
- [n] attended to any **TO-DOs** left in the code
Related work items: #1971
## Summary
- Implement the folder/file restore
- Split the FileSystem and its classes into their own files so that it is easier to maintain.
- Reimplement how deleted folders and files are stored in a deleted list, so that it is possible to restore later
## Test process
See https://dev.azure.com/ma-dev-uk/PrimAITE/_git/PrimAITE/pullrequest/206?_a=files&path=/tests/unit_tests/_primaite/_simulator/_file_system
- Unit tests written to make sure methods work as intended
- Integration tests with the apply_request method which tests that the agents can send the request to the simulation to affect it
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code
Related work items: #1962
## Summary
- Remove v2-specific code, documentation, and tests
- Reconnect CLI, to new v3 classes and functions
- Add Game layer
- Minor changes to simulation layer to ensure compatibility with game layer actions and observations
### Game layer
- Add a primaite session, which is the main entry point to running a session. This encompasses agents, the simulation, and a connection with GATE.
- Add an agent interface, random agents, and RL agents.
- Add new observation space management
- Add new action space management
- Add new reward function management
## Test process
Ran primaite session without crash. Majority of integration and unit tests have not been written yet. (sorry)
I know it's not ideal to merge in this not-tested-state, but it doesn't make sense to continue diverging `dev` and `dev-game-layer`.
Instead of reviewing the diff, I would recommend downloading this code and getting familiarised with the new `game` module by reading the code and playing around with it.
Related work items: #1622, #1759, #1760, #1761, #1764, #1765, #1766, #1767, #1768, #1879, #1924, #1986, #1987, #1988, #1989, #1990, #1998
## Summary
Installing GATE before running the primaite setup command so that the pipeline passes
## Test process
*How have you tested this (if applicable)?*
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [ ] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [X] attended to any **TO-DOs** left in the code
#2025: added GATE installation as part of pipeline
Related work items: #2025
## Summary
Implementing the ability for the simulation to scan all node components as well as the ability for the red agent to reveal the node and its components.
Implementing the ability for the simulation to reset a node
## Test process
Unit tests added
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code
Related work items: #1961