## Summary
*Replace this text with an explanation of what the changes are and how you implemented them. Can this impact any other parts of the codebase that we should keep in mind?*
## Test process
*How have you tested this (if applicable)?*
## Checklist
- [Y] PR is linked to a **work item**
- [Y] **acceptance criteria** of linked ticket are met
- [Y ] performed **self-review** of the code
- [N] written **tests** for any new functionality added with this PR
- [Y] updated the **documentation** if this PR changes or adds functionality
- [N] written/updated **design docs** if this PR implements new functionality
- [N] updated the **change log**
- [Y] ran **pre-commit** checks for code style
- [N] attended to any **TO-DOs** left in the code
Related work items: #2068
## Summary
- Added a check for services so that they should not do anything unless the node it is installed in is turned on
## Test process
- Added tests everywhere
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [X] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [X] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [X] attended to any **TO-DOs** left in the code
Related work items: #2064
## Summary
- PrimaiteSession class was separated into 'game' and 'session' classes. Game manages the interfacing of agents and the simulator. Session manages the environment, IO, and RL algorithms, as well as the game.
- Add ray single and multi agent support
- Add environments that can be interacted with directly so that users who want to manually configure RL policies can do so.
- Add notebooks demonstrating manual environment interfacing.
## Test process
Unit tests added, all pass. Example notebooks run to demonstrate compatibility with SB3 and Ray.
## Checklist
- [x] PR is linked to a **work item**
- [x] **acceptance criteria** of linked ticket are met
- [x] performed **self-review** of the code
- [x] written **tests** for any new functionality added with this PR
- [x] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [x] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code

Related work items: #1970, #1971
## Summary
Implemented the Simulation reset functionality by doing a deepcopy of the Simulation object inside the PrimaiteSession upon instantiation and assigning it to a `_simulation_initial_state` variable. Then when reset called, the sessions `simulation` variable is assigned the value of the `_simulation_initial_state` variable.
## Test process
Added a test that uninstalls a service before performing a reset then checks that the service reappears.
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [X] attended to any **TO-DOs** left in the code
#2034 - Implemented the Simulation reset functionality by doing a deepcopy of the Simulation object inside the PrimaiteSession upon instantiation. Added a test that uninstalls a service before performing a reset then checks that the service reappears.
Related work items: #2034