## Summary
Implemented the Simulation reset functionality by doing a deepcopy of the Simulation object inside the PrimaiteSession upon instantiation and assigning it to a `_simulation_initial_state` variable. Then when reset called, the sessions `simulation` variable is assigned the value of the `_simulation_initial_state` variable.
## Test process
Added a test that uninstalls a service before performing a reset then checks that the service reappears.
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [X] attended to any **TO-DOs** left in the code
#2034 - Implemented the Simulation reset functionality by doing a deepcopy of the Simulation object inside the PrimaiteSession upon instantiation. Added a test that uninstalls a service before performing a reset then checks that the service reappears.
Related work items: #2034
## Summary
Remove SQLLite and real sql queries and replace them with `SELECT` and `DELETE` queries that interact with the node's file system and service operating status.
## Test process
Existing unit tests pass after logic was changed.
## Checklist
- [x] PR is linked to a **work item**
- [ ] **acceptance criteria** of linked ticket are met
- [x] performed **self-review** of the code
- [x] written **tests** for any new functionality added with this PR
- [x] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [x] ran **pre-commit** checks for code style
- [x] attended to any **TO-DOs** left in the code
Related work items: #1971
## Summary
Remove gate and integrate SB3 agent natively.
This includes:
- agent saving
- checkpoints
- session output directory
- simulation output (such as syslogs) are now in the session output directory
- agent loading
- training progress bar (with `enlighten`)
## Test process
End to end tests that verify that a session is being created correctly with a network
They also check the outputs exist.
## Checklist
- [y] PR is linked to a **work item**
- [upcoming PR] **acceptance criteria** of linked ticket are met
- [y] performed **self-review** of the code
- [loading not tested but need to move onto Ray now] written **tests** for any new functionality added with this PR
- [n] updated the **documentation** if this PR changes or adds functionality
- [n] written/updated **design docs** if this PR implements new functionality
- [n] updated the **change log**
- [y] ran **pre-commit** checks for code style
- [n] attended to any **TO-DOs** left in the code
Related work items: #1971
## Summary
- Implement the folder/file restore
- Split the FileSystem and its classes into their own files so that it is easier to maintain.
- Reimplement how deleted folders and files are stored in a deleted list, so that it is possible to restore later
## Test process
See https://dev.azure.com/ma-dev-uk/PrimAITE/_git/PrimAITE/pullrequest/206?_a=files&path=/tests/unit_tests/_primaite/_simulator/_file_system
- Unit tests written to make sure methods work as intended
- Integration tests with the apply_request method which tests that the agents can send the request to the simulation to affect it
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [X] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [ ] attended to any **TO-DOs** left in the code
Related work items: #1962
## Summary
- Remove v2-specific code, documentation, and tests
- Reconnect CLI, to new v3 classes and functions
- Add Game layer
- Minor changes to simulation layer to ensure compatibility with game layer actions and observations
### Game layer
- Add a primaite session, which is the main entry point to running a session. This encompasses agents, the simulation, and a connection with GATE.
- Add an agent interface, random agents, and RL agents.
- Add new observation space management
- Add new action space management
- Add new reward function management
## Test process
Ran primaite session without crash. Majority of integration and unit tests have not been written yet. (sorry)
I know it's not ideal to merge in this not-tested-state, but it doesn't make sense to continue diverging `dev` and `dev-game-layer`.
Instead of reviewing the diff, I would recommend downloading this code and getting familiarised with the new `game` module by reading the code and playing around with it.
Related work items: #1622, #1759, #1760, #1761, #1764, #1765, #1766, #1767, #1768, #1879, #1924, #1986, #1987, #1988, #1989, #1990, #1998
## Summary
Installing GATE before running the primaite setup command so that the pipeline passes
## Test process
*How have you tested this (if applicable)?*
## Checklist
- [X] PR is linked to a **work item**
- [X] **acceptance criteria** of linked ticket are met
- [X] performed **self-review** of the code
- [ ] written **tests** for any new functionality added with this PR
- [ ] updated the **documentation** if this PR changes or adds functionality
- [ ] written/updated **design docs** if this PR implements new functionality
- [ ] updated the **change log**
- [X] ran **pre-commit** checks for code style
- [X] attended to any **TO-DOs** left in the code
#2025: added GATE installation as part of pipeline
Related work items: #2025