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PrimAITE/tests/integration_tests/game_layer/test_actions.py

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# Plan for creating integration tests for the actions:
# I need to test that the requests coming out of the actions have the intended effect on the simulation.
# I can do this by creating a simulation, and then running the action on the simulation, and then checking
# the state of the simulation.
# Steps for creating the integration tests:
# 1. Create a fixture which creates a simulation.
# 2. Create a fixture which creates a game, including a simple agent with some actions.
# 3. Get the agent to perform an action of my choosing.
# 4. Check that the simulation has changed in the way that I expect.
# 5. Repeat for all actions.
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from typing import Dict, Tuple
import pytest
from primaite.game.agent.actions import ActionManager
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from primaite.game.agent.interface import AbstractAgent, ProxyAgent
from primaite.game.agent.observations import ICSObservation, ObservationManager
from primaite.game.agent.rewards import RewardFunction
from primaite.game.game import PrimaiteGame
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from primaite.simulator.file_system.file_system_item_abc import FileSystemItemHealthStatus
from primaite.simulator.network.hardware.node_operating_state import NodeOperatingState
from primaite.simulator.network.hardware.nodes.computer import Computer
from primaite.simulator.network.hardware.nodes.router import ACLAction, Router
from primaite.simulator.network.hardware.nodes.server import Server
from primaite.simulator.network.hardware.nodes.switch import Switch
from primaite.simulator.network.transmission.network_layer import IPProtocol
from primaite.simulator.network.transmission.transport_layer import Port
from primaite.simulator.sim_container import Simulation
from primaite.simulator.system.applications.web_browser import WebBrowser
from primaite.simulator.system.services.dns.dns_client import DNSClient
from primaite.simulator.system.services.dns.dns_server import DNSServer
from primaite.simulator.system.services.web_server.web_server import WebServer
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from primaite.simulator.system.software import SoftwareHealthState
class ControlledAgent(AbstractAgent):
"""Agent that can be controlled by the tests."""
def __init__(
self,
agent_name: str,
action_space: ActionManager,
observation_space: ObservationManager,
reward_function: RewardFunction,
) -> None:
super().__init__(
agent_name=agent_name,
action_space=action_space,
observation_space=observation_space,
reward_function=reward_function,
)
self.most_recent_action: Tuple[str, Dict]
def get_action(self, obs: None, reward: float = 0.0) -> Tuple[str, Dict]:
"""Return the agent's most recent action, formatted in CAOS format."""
return self.most_recent_action
def store_action(self, action: Tuple[str, Dict]):
"""Store the most recent action."""
self.most_recent_action = action
def install_stuff_to_sim(sim: Simulation):
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"""Create a simulation with a computer, two servers, two switches, and a router."""
# 0: Pull out the network
network = sim.network
# 1: Set up network hardware
# 1.1: Configure the router
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router = Router(hostname="router", num_ports=3, operating_state=NodeOperatingState.ON)
router.power_on()
router.configure_port(port=1, ip_address="10.0.1.1", subnet_mask="255.255.255.0")
router.configure_port(port=2, ip_address="10.0.2.1", subnet_mask="255.255.255.0")
# 1.2: Create and connect switches
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switch_1 = Switch(hostname="switch_1", num_ports=6, operating_state=NodeOperatingState.ON)
switch_1.power_on()
network.connect(endpoint_a=router.ethernet_ports[1], endpoint_b=switch_1.switch_ports[6])
router.enable_port(1)
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switch_2 = Switch(hostname="switch_2", num_ports=6, operating_state=NodeOperatingState.ON)
switch_2.power_on()
network.connect(endpoint_a=router.ethernet_ports[2], endpoint_b=switch_2.switch_ports[6])
router.enable_port(2)
# 1.3: Create and connect computer
client_1 = Computer(
hostname="client_1",
ip_address="10.0.1.2",
subnet_mask="255.255.255.0",
default_gateway="10.0.1.1",
operating_state=NodeOperatingState.ON,
)
client_1.power_on()
network.connect(
endpoint_a=client_1.ethernet_port[1],
endpoint_b=switch_1.switch_ports[1],
)
# 1.4: Create and connect servers
server_1 = Server(
hostname="server_1",
ip_address="10.0.2.2",
subnet_mask="255.255.255.0",
default_gateway="10.0.2.1",
operating_state=NodeOperatingState.ON,
)
server_1.power_on()
network.connect(endpoint_a=server_1.ethernet_port[1], endpoint_b=switch_2.switch_ports[1])
server_2 = Server(
hostname="server_2",
ip_address="10.0.2.3",
subnet_mask="255.255.255.0",
default_gateway="10.0.2.1",
operating_state=NodeOperatingState.ON,
)
server_2.power_on()
network.connect(endpoint_a=server_2.ethernet_port[1], endpoint_b=switch_2.switch_ports[2])
# 2: Configure base ACL
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.ARP, dst_port=Port.ARP, position=22)
router.acl.add_rule(action=ACLAction.PERMIT, protocol=IPProtocol.ICMP, position=23)
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.DNS, dst_port=Port.DNS, position=1)
router.acl.add_rule(action=ACLAction.PERMIT, src_port=Port.HTTP, dst_port=Port.HTTP, position=3)
# 3: Install server software
server_1.software_manager.install(DNSServer)
dns_service: DNSServer = server_1.software_manager.software.get("DNSServer") # noqa
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dns_service.dns_register("www.example.com", server_2.ip_address)
server_2.software_manager.install(WebServer)
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# 3.1: Ensure that the dns clients are configured correctly
client_1.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
server_2.software_manager.software.get("DNSClient").dns_server = server_1.ethernet_port[1].ip_address
# 4: Check that client came pre-installed with web browser and dns client
assert isinstance(client_1.software_manager.software.get("WebBrowser"), WebBrowser)
assert isinstance(client_1.software_manager.software.get("DNSClient"), DNSClient)
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# 4.1: Create a file on the computer
client_1.file_system.create_file("cat.png", 300, folder_name="downloads")
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# 5: Assert that the simulation starts off in the state that we expect
assert len(sim.network.nodes) == 6
assert len(sim.network.links) == 5
# 5.1: Assert the router is correctly configured
r = sim.network.routers[0]
for i, acl_rule in enumerate(r.acl.acl):
if i == 1:
assert acl_rule.src_port == acl_rule.dst_port == Port.DNS
elif i == 3:
assert acl_rule.src_port == acl_rule.dst_port == Port.HTTP
elif i == 22:
assert acl_rule.src_port == acl_rule.dst_port == Port.ARP
elif i == 23:
assert acl_rule.protocol == IPProtocol.ICMP
elif i == 24:
...
else:
assert acl_rule is None
# 5.2: Assert the client is correctly configured
c: Computer = [node for node in sim.network.nodes.values() if node.hostname == "client_1"][0]
assert c.software_manager.software.get("WebBrowser") is not None
assert c.software_manager.software.get("DNSClient") is not None
assert str(c.ethernet_port[1].ip_address) == "10.0.1.2"
# 5.3: Assert that server_1 is correctly configured
s1: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_1"][0]
assert str(s1.ethernet_port[1].ip_address) == "10.0.2.2"
assert s1.software_manager.software.get("DNSServer") is not None
# 5.4: Assert that server_2 is correctly configured
s2: Server = [node for node in sim.network.nodes.values() if node.hostname == "server_2"][0]
assert str(s2.ethernet_port[1].ip_address) == "10.0.2.3"
assert s2.software_manager.software.get("WebServer") is not None
# 6: Return the simulation
return sim
@pytest.fixture
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def game_and_agent():
"""Create a game with a simple agent that can be controlled by the tests."""
game = PrimaiteGame()
sim = game.simulation
install_stuff_to_sim(sim)
actions = [
{"type": "DONOTHING"},
{"type": "NODE_SERVICE_SCAN"},
{"type": "NODE_SERVICE_STOP"},
{"type": "NODE_SERVICE_START"},
{"type": "NODE_SERVICE_PAUSE"},
{"type": "NODE_SERVICE_RESUME"},
{"type": "NODE_SERVICE_RESTART"},
{"type": "NODE_SERVICE_DISABLE"},
{"type": "NODE_SERVICE_ENABLE"},
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{"type": "NODE_SERVICE_PATCH"},
{"type": "NODE_APPLICATION_EXECUTE"},
{"type": "NODE_FILE_SCAN"},
{"type": "NODE_FILE_CHECKHASH"},
{"type": "NODE_FILE_DELETE"},
{"type": "NODE_FILE_REPAIR"},
{"type": "NODE_FILE_RESTORE"},
{"type": "NODE_FILE_CORRUPT"},
{"type": "NODE_FOLDER_SCAN"},
{"type": "NODE_FOLDER_CHECKHASH"},
{"type": "NODE_FOLDER_REPAIR"},
{"type": "NODE_FOLDER_RESTORE"},
{"type": "NODE_OS_SCAN"},
{"type": "NODE_SHUTDOWN"},
{"type": "NODE_STARTUP"},
{"type": "NODE_RESET"},
{"type": "NETWORK_ACL_ADDRULE", "options": {"target_router_hostname": "router"}},
{"type": "NETWORK_ACL_REMOVERULE", "options": {"target_router_hostname": "router"}},
{"type": "NETWORK_NIC_ENABLE"},
{"type": "NETWORK_NIC_DISABLE"},
]
action_space = ActionManager(
game=game,
actions=actions, # ALL POSSIBLE ACTIONS
nodes=[
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{
"node_name": "client_1",
"applications": [{"application_name": "WebBrowser"}],
"folders": [{"folder_name": "downloads", "files": [{"file_name": "cat.png"}]}],
},
{"node_name": "server_1", "services": [{"service_name": "DNSServer"}]},
{"node_name": "server_2", "services": [{"service_name": "WebServer"}]},
],
max_folders_per_node=2,
max_files_per_folder=2,
max_services_per_node=2,
max_applications_per_node=2,
max_nics_per_node=2,
max_acl_rules=10,
protocols=["TCP", "UDP", "ICMP"],
ports=["HTTP", "DNS", "ARP"],
ip_address_list=["10.0.1.1", "10.0.1.2", "10.0.2.1", "10.0.2.2", "10.0.2.3"],
act_map={},
)
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observation_space = ObservationManager(ICSObservation())
reward_function = RewardFunction()
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test_agent = ControlledAgent(
agent_name="test_agent",
action_space=action_space,
observation_space=observation_space,
reward_function=reward_function,
)
game.agents.append(test_agent)
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return (game, test_agent)
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# def test_test(game_and_agent:Tuple[PrimaiteGame, ProxyAgent]):
# game, agent = game_and_agent
def test_do_nothing_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the DoNothingAction can form a request and that it is accepted by the simulation."""
game, agent = game_and_agent
action = ("DONOTHING", {})
agent.store_action(action)
game.step()
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@pytest.mark.skip(reason="Waiting to merge ticket 2166")
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def test_node_service_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""
Test that the NodeServiceScanAction can form a request and that it is accepted by the simulation.
The health status of applications is not always updated in the state dict, rather the agent needs to perform a scan.
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Therefore, we set a service to be compromised, check the state is still good, then perform a scan, and check
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that the state changes to the true value.
"""
game, agent = game_and_agent
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# 1: Check that the service starts off in a good state, and that visible state is hidden until first scan
svc = game.simulation.network.get_node_by_hostname("client_1").software_manager.software.get("DNSClient")
assert svc.health_state_actual == SoftwareHealthState.GOOD
assert svc.health_state_visible == SoftwareHealthState.UNUSED
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# 2: Scan and check that the visible state is now correct
action = ("NODE_SERVICE_SCAN", {"node_id": 0, "service_id": 0})
agent.store_action(action)
game.step()
assert svc.health_state_actual == SoftwareHealthState.GOOD
assert svc.health_state_visible == SoftwareHealthState.GOOD
# 3: Corrupt the service and check that the visible state is still good
svc.health_state_actual = SoftwareHealthState.COMPROMISED
assert svc.health_state_visible == SoftwareHealthState.GOOD
# 4: Scan and check that the visible state is now correct
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action = ("NODE_SERVICE_SCAN", {"node_id": 0, "service_id": 0})
agent.store_action(action)
game.step()
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assert svc.health_state_actual == SoftwareHealthState.COMPROMISED
assert svc.health_state_visible == SoftwareHealthState.COMPROMISED
def test_node_service_patch_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""
Test that the NodeServicePatchAction can form a request and that it is accepted by the simulation.
When you initiate a patch action, the software health state turns to PATCHING, then after a few steps, it goes
to GOOD.
"""
game, agent = game_and_agent
# 1: Corrupt the service
svc = game.simulation.network.get_node_by_hostname("server_1").software_manager.software.get("DNSServer")
svc.health_state_actual = SoftwareHealthState.COMPROMISED
# 2: Apply a patch action
action = ("NODE_SERVICE_PATCH", {"node_id": 1, "service_id": 0})
agent.store_action(action)
game.step()
# 3: Check that the service is now in the patching state
assert svc.health_state_actual == SoftwareHealthState.PATCHING
# 4: perform a few do-nothing steps and check that the service is now in the good state
action = ("DONOTHING", {})
agent.store_action(action)
game.step()
assert svc.health_state_actual == SoftwareHealthState.GOOD
def test_network_acl_addrule_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""
Test that the NetworkACLAddRuleAction can form a request and that it is accepted by the simulation.
The ACL starts off with 4 rules, and we add a rule, and check that the ACL now has 5 rules.
"""
game, agent = game_and_agent
# 1: Check that traffic is normal and acl starts off with 4 rules.
client_1 = game.simulation.network.get_node_by_hostname("client_1")
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_2 = game.simulation.network.get_node_by_hostname("server_2")
router = game.simulation.network.get_node_by_hostname("router")
assert router.acl.num_rules == 4
assert client_1.ping("10.0.2.3") # client_1 can ping server_2
assert server_2.ping("10.0.1.2") # server_2 can ping client_1
# 2: Add a rule to block client 1 from reaching server 2 on router
action = (
"NETWORK_ACL_ADDRULE",
{
"position": 4, # 4th rule
"permission": 2, # DENY
"source_ip_id": 3, # 10.0.1.2 (client_1)
"dest_ip_id": 6, # 10.0.2.3 (server_2)
"dest_port_id": 1, # ALL
"source_port_id": 1, # ALL
"protocol_id": 1, # ALL
},
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)
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agent.store_action(action)
game.step()
# 3: Check that the ACL now has 5 rules, and that client 1 cannot ping server 2
assert router.acl.num_rules == 5
assert not client_1.ping("10.0.2.3") # Cannot ping server_2
assert client_1.ping("10.0.2.2") # Can ping server_1
assert not server_2.ping(
"10.0.1.2"
) # Server 2 can't ping client_1 (although rule is one-way, the ping response is blocked)
# 4: Add a rule to block server_1 from reaching server_2 on router (this should not affect comms as they are on same subnet)
action = (
"NETWORK_ACL_ADDRULE",
{
"position": 5, # 5th rule
"permission": 2, # DENY
"source_ip_id": 5, # 10.0.2.2 (server_1)
"dest_ip_id": 6, # 10.0.2.3 (server_2)
"dest_port_id": 1, # ALL
"source_port_id": 1, # ALL
"protocol_id": 1, # ALL
},
)
agent.store_action(action)
game.step()
# 5: Check that the ACL now has 6 rules, but that server_1 can still ping server_2
assert router.acl.num_rules == 6
assert server_1.ping("10.0.2.3") # Can ping server_2
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def test_network_acl_removerule_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the NetworkACLRemoveRuleAction can form a request and that it is accepted by the simulation."""
game, agent = game_and_agent
# 1: Check that http traffic is going across the network nicely.
client_1 = game.simulation.network.get_node_by_hostname("client_1")
server_1 = game.simulation.network.get_node_by_hostname("server_1")
router = game.simulation.network.get_node_by_hostname("router")
browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
browser.run()
browser.target_url = "http://www.example.com"
assert browser.get_webpage() # check that the browser can access example.com before we block it
# 2: Remove rule that allows HTTP traffic across the network
action = (
"NETWORK_ACL_REMOVERULE",
{
"position": 3, # 4th rule
},
)
agent.store_action(action)
game.step()
# 3: Check that the ACL now has 3 rules, and that client 1 cannot access example.com
assert router.acl.num_rules == 3
assert not browser.get_webpage()
client_1.software_manager.software.get("DNSClient").dns_cache.clear()
assert client_1.ping("10.0.2.2") # pinging still works because ICMP is allowed
assert client_1.ping("10.0.2.3")
def test_network_nic_disable_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the NetworkNICDisableAction can form a request and that it is accepted by the simulation."""
game, agent = game_and_agent
# 1: Check that client_1 can access the network
client_1 = game.simulation.network.get_node_by_hostname("client_1")
server_1 = game.simulation.network.get_node_by_hostname("server_1")
server_2 = game.simulation.network.get_node_by_hostname("server_2")
browser: WebBrowser = client_1.software_manager.software.get("WebBrowser")
browser.run()
browser.target_url = "http://www.example.com"
assert browser.get_webpage() # check that the browser can access example.com before we block it
# 2: Disable the NIC on client_1
action = (
"NETWORK_NIC_DISABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
# 3: Check that the NIC is disabled, and that client 1 cannot access example.com
assert client_1.ethernet_port[1].enabled == False
assert not browser.get_webpage()
assert not client_1.ping("10.0.2.2")
assert not client_1.ping("10.0.2.3")
# 4: check that servers can still communicate
assert server_1.ping("10.0.2.3")
def test_network_nic_enable_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that the NetworkNICEnableAction can form a request and that it is accepted by the simulation."""
game, agent = game_and_agent
# 1: Disable client_1 nic
client_1 = game.simulation.network.get_node_by_hostname("client_1")
client_1.ethernet_port[1].disable()
assert not client_1.ping("10.0.2.2")
# 2: Use action to enable nic
action = (
"NETWORK_NIC_ENABLE",
{
"node_id": 0, # client_1
"nic_id": 0, # the only nic (eth-1)
},
)
agent.store_action(action)
game.step()
# 3: Check that the NIC is enabled, and that client 1 can ping again
assert client_1.ethernet_port[1].enabled == True
assert client_1.ping("10.0.2.3")
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def test_node_file_scan_integration(game_and_agent: Tuple[PrimaiteGame, ProxyAgent]):
"""Test that a when a file is scanned, it's visible health status gets set to the actual health status."""
game, agent = game_and_agent
# 1: assert file is healthy
client_1 = game.simulation.network.get_node_by_hostname("client_1")
file = client_1.file_system.get_file("downloads", "cat.png")
assert file.health_status == FileSystemItemHealthStatus.GOOD
assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
# 2: perform a scan and make sure nothing has changed
action = (
"NODE_FILE_SCAN",
{
"node_id": 0, # client_1,
"folder_id": 0, # downloads,
"file_id": 0, # cat.png
},
)
agent.store_action(action)
game.step()
assert file.health_status == FileSystemItemHealthStatus.GOOD
assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
# 3: Set the file to corrupted, and check that only actual updates, not visible.
file.health_status = FileSystemItemHealthStatus.CORRUPT
assert file.health_status == FileSystemItemHealthStatus.CORRUPT
assert file.visible_health_status == FileSystemItemHealthStatus.GOOD
# 4: Perform a scan and check that it updates
agent.store_action(action)
game.step()
assert file.health_status == FileSystemItemHealthStatus.CORRUPT
assert file.visible_health_status == FileSystemItemHealthStatus.CORRUPT